removed SetFocus that was added to WM_MOUSEMOVE to handle keyboard focus
with subwindows Now using a solution similar to GLUT's, when receiving input, check if mouse is actually on a child of the window passed in by the event, and process as if event was on that window instead git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1348 7f0cb862-5218-0410-a997-914c9d46530a
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@ -239,6 +239,21 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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/* printf ( "Window %3d message <%04x> %12d %12d\n", window?window->ID:0,
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/* printf ( "Window %3d message <%04x> %12d %12d\n", window?window->ID:0,
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uMsg, wParam, lParam ); */
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uMsg, wParam, lParam ); */
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/* events only sent to main window. Check if the current window that the mouse
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is over is a child window and if so, make sure we call the callback on that
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child instead.
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*/
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if (window && window->Children.First)
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{
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POINT mouse_pos;
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SFG_WindowHandleType hwnd;
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GetCursorPos( &mouse_pos );
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ScreenToClient( window->Window.Handle, &mouse_pos );
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hwnd = ChildWindowFromPoint(window->Window.Handle, mouse_pos);
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window = fgWindowByHandle(hwnd);
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}
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if ( window )
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if ( window )
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{
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{
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fgState.Modifiers = fgPlatformGetModifiers( );
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fgState.Modifiers = fgPlatformGetModifiers( );
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@ -552,7 +567,6 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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fgUpdateMenuHighlight( window->ActiveMenu );
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fgUpdateMenuHighlight( window->ActiveMenu );
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break;
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break;
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}
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}
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SetFocus(window->Window.Handle);
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fgState.Modifiers = fgPlatformGetModifiers( );
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fgState.Modifiers = fgPlatformGetModifiers( );
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@ -751,6 +765,7 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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int keypress = -1;
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int keypress = -1;
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POINT mouse_pos ;
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POINT mouse_pos ;
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if( ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) && (HIWORD(lParam) & KF_REPEAT) )
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if( ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) && (HIWORD(lParam) & KF_REPEAT) )
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break;
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break;
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