Fixing bug report 3021598 by modifying "glutSetWindow" under Windows so that it only releases and gets the device context if the window is being set to a new window
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@888 7f0cb862-5218-0410-a997-914c9d46530a
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@ -812,17 +812,20 @@ void fgSetWindow ( SFG_Window *window )
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#elif TARGET_HOST_MS_WINDOWS
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#elif TARGET_HOST_MS_WINDOWS
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if( fgStructure.CurrentWindow )
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if ( window != fgStructure.CurrentWindow )
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ReleaseDC( fgStructure.CurrentWindow->Window.Handle,
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fgStructure.CurrentWindow->Window.Device );
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if ( window )
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{
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{
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window->Window.Device = GetDC( window->Window.Handle );
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if( fgStructure.CurrentWindow )
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wglMakeCurrent(
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ReleaseDC( fgStructure.CurrentWindow->Window.Handle,
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window->Window.Device,
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fgStructure.CurrentWindow->Window.Device );
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window->Window.Context
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);
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if ( window )
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{
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window->Window.Device = GetDC( window->Window.Handle );
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wglMakeCurrent(
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window->Window.Device,
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window->Window.Context
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);
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}
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}
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}
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#endif
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#endif
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fgStructure.CurrentWindow = window;
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fgStructure.CurrentWindow = window;
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