now have 64bit internal time on Windows, as we deal with wrap of timeGetTime manually
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1502 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
parent
17a8372217
commit
dae7120ed5
@ -341,9 +341,6 @@ void FGAPIENTRY glutInit( int* pargc, char** argv )
|
||||
|
||||
fgCreateStructure( );
|
||||
|
||||
/* Get start time */
|
||||
fgState.Time = fgSystemTime();
|
||||
|
||||
fghParseCommandLineArguments ( pargc, argv, &displayName, &geometry );
|
||||
|
||||
/*
|
||||
|
@ -224,12 +224,8 @@ static void fghCheckTimers( void )
|
||||
/* Platform-dependent time in milliseconds, as an unsigned 64-bit integer.
|
||||
* This doesn't overflow in any reasonable time, so no need to worry about
|
||||
* that. The GLUT API return value will however overflow after 49.7 days,
|
||||
* and on Windows we (currently) do not have access to a 64-bit timestamp,
|
||||
* which means internal time will still get in trouble when running the
|
||||
* which means you will still get in trouble when running the
|
||||
* application for more than 49.7 days.
|
||||
* This value wraps every 49.7 days, but integer overflows cancel
|
||||
* when subtracting an initial start time, unless the total time exceeds
|
||||
* 32-bit, where the GLUT API return value is also overflowed.
|
||||
*/
|
||||
fg_time_t fgSystemTime(void)
|
||||
{
|
||||
|
@ -136,6 +136,12 @@ int FGAPIENTRY glutGet( GLenum eWhat )
|
||||
case GLUT_INIT_STATE:
|
||||
return fgState.Initialised;
|
||||
|
||||
/* Although internally the time store is 64bits wide, the return value
|
||||
* here still wraps every 49.7 days. Integer overflows cancel however
|
||||
* when subtracting an initial start time, unless the total time exceeds
|
||||
* 32-bit, so you can still work with this.
|
||||
* XXX: a glutGet64 to return the time might be an idea...
|
||||
*/
|
||||
case GLUT_ELAPSED_TIME:
|
||||
return (int) fgElapsedTime();
|
||||
}
|
||||
|
@ -33,6 +33,7 @@
|
||||
|
||||
extern LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg,
|
||||
WPARAM wParam, LPARAM lParam );
|
||||
extern void fgPlatformInitSystemTime();
|
||||
|
||||
|
||||
/*
|
||||
@ -117,6 +118,10 @@ void fgPlatformInitialize( const char* displayName )
|
||||
}
|
||||
/* Set the timer granularity to 1 ms */
|
||||
timeBeginPeriod ( 1 );
|
||||
/* Init setup to deal with timer wrap, can't query system time before this is done */
|
||||
fgPlatformInitSystemTime();
|
||||
/* Get start time */
|
||||
fgState.Time = fgSystemTime();
|
||||
|
||||
|
||||
fgState.Initialised = GL_TRUE;
|
||||
|
@ -135,22 +135,39 @@ void fgPlatformDisplayWindow ( SFG_Window *window )
|
||||
}
|
||||
|
||||
|
||||
fg_time_t fgPlatformSystemTime ( void )
|
||||
/* Get system time, taking special precautions against 32bit timer wrap.
|
||||
We use timeGetTime and not GetTickCount because of its better stability,
|
||||
and because we can increase its granularity (to 1 ms in
|
||||
fgPlatformInitialize). For that reason we can't use GetTickCount64 which
|
||||
wouldn't have the wrap issue.
|
||||
Credit: this is based on code in glibc (https://mail.gnome.org/archives/commits-list/2011-November/msg04588.html)
|
||||
*/
|
||||
static fg_time_t lastTime32 = 0;
|
||||
static fg_time_t timeEpoch = 0;
|
||||
void fgPlatformInitSystemTime()
|
||||
{
|
||||
#if defined(_WIN32_WCE)
|
||||
return GetTickCount();
|
||||
lastTime32 = GetTickCount();
|
||||
#else
|
||||
/* TODO: do this with QueryPerformanceCounter as timeGetTime has
|
||||
* insufficient resolution (only about 5 ms on system under low load).
|
||||
* See:
|
||||
* http://msdn.microsoft.com/en-us/library/windows/desktop/dd757629(v=vs.85).aspx
|
||||
* Or maybe QueryPerformanceCounter is not a good idea either, see
|
||||
* http://old.nabble.com/Re%3A-glutTimerFunc-does-not-detect-if-system-time-moved-backward-p33479674.html
|
||||
* for some other ideas (at bottom)...
|
||||
*/
|
||||
return timeGetTime();
|
||||
lastTime32 = timeGetTime();
|
||||
#endif
|
||||
}
|
||||
fg_time_t fgPlatformSystemTime ( void )
|
||||
{
|
||||
fg_time_t currTime32;
|
||||
#if defined(_WIN32_WCE)
|
||||
currTime32 = GetTickCount();
|
||||
#else
|
||||
currTime32 = timeGetTime();
|
||||
#endif
|
||||
/* Check if we just wrapped */
|
||||
if (currTime32 < lastTime32)
|
||||
timeEpoch++;
|
||||
|
||||
lastTime32 = currTime32;
|
||||
|
||||
return currTime32 | timeEpoch << 32;
|
||||
}
|
||||
|
||||
|
||||
void fgPlatformSleepForEvents( fg_time_t msec )
|
||||
|
@ -238,6 +238,9 @@ void fgPlatformInitialize( const char* displayName )
|
||||
}
|
||||
}
|
||||
|
||||
/* Get start time */
|
||||
fgState.Time = fgSystemTime();
|
||||
|
||||
|
||||
fgState.Initialised = GL_TRUE;
|
||||
|
||||
|
Reference in New Issue
Block a user