now have 64bit internal time on Windows, as we deal with wrap of timeGetTime manually
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1502 7f0cb862-5218-0410-a997-914c9d46530a
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@ -341,9 +341,6 @@ void FGAPIENTRY glutInit( int* pargc, char** argv )
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fgCreateStructure( );
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fgCreateStructure( );
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/* Get start time */
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fgState.Time = fgSystemTime();
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fghParseCommandLineArguments ( pargc, argv, &displayName, &geometry );
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fghParseCommandLineArguments ( pargc, argv, &displayName, &geometry );
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/*
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/*
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@ -224,12 +224,8 @@ static void fghCheckTimers( void )
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/* Platform-dependent time in milliseconds, as an unsigned 64-bit integer.
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/* Platform-dependent time in milliseconds, as an unsigned 64-bit integer.
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* This doesn't overflow in any reasonable time, so no need to worry about
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* This doesn't overflow in any reasonable time, so no need to worry about
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* that. The GLUT API return value will however overflow after 49.7 days,
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* that. The GLUT API return value will however overflow after 49.7 days,
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* and on Windows we (currently) do not have access to a 64-bit timestamp,
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* which means you will still get in trouble when running the
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* which means internal time will still get in trouble when running the
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* application for more than 49.7 days.
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* application for more than 49.7 days.
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* This value wraps every 49.7 days, but integer overflows cancel
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* when subtracting an initial start time, unless the total time exceeds
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* 32-bit, where the GLUT API return value is also overflowed.
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*/
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*/
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fg_time_t fgSystemTime(void)
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fg_time_t fgSystemTime(void)
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{
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{
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@ -136,6 +136,12 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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case GLUT_INIT_STATE:
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case GLUT_INIT_STATE:
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return fgState.Initialised;
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return fgState.Initialised;
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/* Although internally the time store is 64bits wide, the return value
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* here still wraps every 49.7 days. Integer overflows cancel however
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* when subtracting an initial start time, unless the total time exceeds
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* 32-bit, so you can still work with this.
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* XXX: a glutGet64 to return the time might be an idea...
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*/
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case GLUT_ELAPSED_TIME:
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case GLUT_ELAPSED_TIME:
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return (int) fgElapsedTime();
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return (int) fgElapsedTime();
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}
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}
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@ -33,6 +33,7 @@
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extern LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg,
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extern LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg,
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WPARAM wParam, LPARAM lParam );
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WPARAM wParam, LPARAM lParam );
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extern void fgPlatformInitSystemTime();
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/*
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/*
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@ -117,6 +118,10 @@ void fgPlatformInitialize( const char* displayName )
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}
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}
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/* Set the timer granularity to 1 ms */
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/* Set the timer granularity to 1 ms */
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timeBeginPeriod ( 1 );
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timeBeginPeriod ( 1 );
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/* Init setup to deal with timer wrap, can't query system time before this is done */
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fgPlatformInitSystemTime();
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/* Get start time */
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fgState.Time = fgSystemTime();
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fgState.Initialised = GL_TRUE;
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fgState.Initialised = GL_TRUE;
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@ -135,22 +135,39 @@ void fgPlatformDisplayWindow ( SFG_Window *window )
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}
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}
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fg_time_t fgPlatformSystemTime ( void )
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/* Get system time, taking special precautions against 32bit timer wrap.
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We use timeGetTime and not GetTickCount because of its better stability,
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and because we can increase its granularity (to 1 ms in
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fgPlatformInitialize). For that reason we can't use GetTickCount64 which
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wouldn't have the wrap issue.
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Credit: this is based on code in glibc (https://mail.gnome.org/archives/commits-list/2011-November/msg04588.html)
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*/
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static fg_time_t lastTime32 = 0;
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static fg_time_t timeEpoch = 0;
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void fgPlatformInitSystemTime()
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{
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{
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#if defined(_WIN32_WCE)
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#if defined(_WIN32_WCE)
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return GetTickCount();
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lastTime32 = GetTickCount();
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#else
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#else
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/* TODO: do this with QueryPerformanceCounter as timeGetTime has
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lastTime32 = timeGetTime();
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* insufficient resolution (only about 5 ms on system under low load).
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* See:
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* http://msdn.microsoft.com/en-us/library/windows/desktop/dd757629(v=vs.85).aspx
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* Or maybe QueryPerformanceCounter is not a good idea either, see
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* http://old.nabble.com/Re%3A-glutTimerFunc-does-not-detect-if-system-time-moved-backward-p33479674.html
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* for some other ideas (at bottom)...
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*/
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return timeGetTime();
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#endif
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#endif
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}
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}
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fg_time_t fgPlatformSystemTime ( void )
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{
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fg_time_t currTime32;
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#if defined(_WIN32_WCE)
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currTime32 = GetTickCount();
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#else
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currTime32 = timeGetTime();
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#endif
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/* Check if we just wrapped */
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if (currTime32 < lastTime32)
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timeEpoch++;
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lastTime32 = currTime32;
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return currTime32 | timeEpoch << 32;
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}
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void fgPlatformSleepForEvents( fg_time_t msec )
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void fgPlatformSleepForEvents( fg_time_t msec )
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@ -238,6 +238,9 @@ void fgPlatformInitialize( const char* displayName )
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}
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}
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}
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}
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/* Get start time */
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fgState.Time = fgSystemTime();
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fgState.Initialised = GL_TRUE;
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fgState.Initialised = GL_TRUE;
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