Fixing the "xrandr" refresh rate per e-mail from John Tsiombikas dated 12/19/11 at 7:14 AM
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@962 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
parent
4007f4ba93
commit
d8b86185c7
@ -106,10 +106,6 @@ static int xrandr_resize(int xsz, int ysz, int rate, int just_checking)
|
|||||||
break; /* no matching resolution */
|
break; /* no matching resolution */
|
||||||
|
|
||||||
#if ( RANDR_MAJOR >= 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) )
|
#if ( RANDR_MAJOR >= 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) )
|
||||||
if(rate <= 0) {
|
|
||||||
fgState.GameModeRefresh = XRRConfigCurrentRate(xrr_config);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(use_rate) {
|
if(use_rate) {
|
||||||
rate = fgState.GameModeRefresh;
|
rate = fgState.GameModeRefresh;
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user