Further normalization of the code's style. No substantial changes.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@312 7f0cb862-5218-0410-a997-914c9d46530a
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@ -64,15 +64,18 @@ void FGAPIENTRY glutSwapBuffers( void )
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#endif
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/* GLUT_FPS env var support */
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if (fgState.FPSInterval) {
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if( fgState.FPSInterval )
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{
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GLint t = glutGet( GLUT_ELAPSED_TIME );
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fgState.SwapCount++;
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if( fgState.SwapTime == 0 )
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fgState.SwapTime = t;
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else if (t - fgState.SwapTime > fgState.FPSInterval) {
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else if( t - fgState.SwapTime > fgState.FPSInterval )
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{
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float time = 0.001f * ( t - fgState.SwapTime );
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float fps = ( float )fgState.SwapCount / time;
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fprintf(stderr, "freeglut: %d frames in %.2f seconds = %.2f FPS\n",
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fprintf( stderr,
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"freeglut: %d frames in %.2f seconds = %.2f FPS\n",
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fgState.SwapCount, time, fps );
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fgState.SwapTime = t;
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fgState.SwapCount = 0;
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@ -89,7 +92,7 @@ void FGAPIENTRY glutPostWindowRedisplay( int windowID )
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freeglut_assert_ready;
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window = fgWindowByID( windowID );
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freeglut_return_if_fail( window != NULL );
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freeglut_return_if_fail( window );
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window->State.Redisplay = TRUE;
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}
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