In glutMainLoop, the checking of ExecState, and wether it's equal to
GLUT_EXEC_STATE_RUNNING should not have been at the top of the loop, but rather right after glutMainLoopEvent returns, after it processes a single event. As it was, we would be sleeping, waiting for further events even if the user just called glutLeaveMainLoop (which sets ExecState to GLUT_EXEC_STATE_STOP). Also fixed a couple cases if inconsistent use of tabs/spaces for indentation which was causing gcc to emit bogus warnings about misleading indentation around braceless ifs. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1803 7f0cb862-5218-0410-a997-914c9d46530a
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@ -482,11 +482,13 @@ void FGAPIENTRY glutMainLoop( void )
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fgPlatformMainLoopPreliminaryWork ();
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fgState.ExecState = GLUT_EXEC_STATE_RUNNING ;
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while( fgState.ExecState == GLUT_EXEC_STATE_RUNNING )
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for(;;)
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{
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SFG_Window *window;
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glutMainLoopEvent( );
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if( fgState.ExecState != GLUT_EXEC_STATE_RUNNING )
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break;
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/*
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* Step through the list of windows, seeing if there are any
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* that are not menus
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