Yet more trivial style normalizations.

Sorry, but that's all that I'm up to at the moment.  On the plus,
excepting the font_data file (which I've been skipping), up through
this file, I think that the code style is pretty close to uniform.


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@345 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
rkrolib 2003-11-14 14:59:49 +00:00
parent 53dfc57542
commit d83464df48
2 changed files with 11 additions and 11 deletions

View File

@ -333,7 +333,7 @@ int FGAPIENTRY glutStrokeLength( void* fontID, const unsigned char* string )
}
if( length < this_line_length )
length = this_line_length;
return ( int )( length + 0.5 );
return( int )( length + 0.5 );
}
/*
@ -342,7 +342,7 @@ int FGAPIENTRY glutStrokeLength( void* fontID, const unsigned char* string )
GLfloat FGAPIENTRY glutStrokeHeight( void* fontID )
{
SFG_StrokeFont* font = fghStrokeByID( fontID );
return( font->Height );
return font->Height;
}
/*** END OF FILE ***/

View File

@ -97,7 +97,7 @@ void fghRememberState( void )
&fgDisplay.DisplayMode
);
if (!fgDisplay.DisplayModeValid)
if( !fgDisplay.DisplayModeValid )
fgWarning( "Runtime use of XF86VidModeGetModeLine failed.\n" );
# else
@ -148,7 +148,7 @@ void fghRestoreState( void )
* not approved as X Consortium standards
*/
if (fgDisplay.DisplayModeValid)
if( fgDisplay.DisplayModeValid )
{
XF86VidModeModeInfo** displayModes;
int i, displayModesCount;
@ -216,10 +216,10 @@ GLboolean fghCheckDisplayMode( int width, int height, int depth, int refresh )
/*
* The desired values should be stored in fgState structure...
*/
return( (width == fgState.GameModeSize.X) &&
(height == fgState.GameModeSize.Y) &&
(depth == fgState.GameModeDepth) &&
(refresh == fgState.GameModeRefresh) );
return ( width == fgState.GameModeSize.X ) &&
( height == fgState.GameModeSize.Y ) &&
( depth == fgState.GameModeDepth ) &&
(refresh == fgState.GameModeRefresh );
}
/*
@ -239,7 +239,7 @@ GLboolean fghChangeDisplayMode( GLboolean haveToTest )
* This is also used by applcations which check modes by calling
* glutGameModeGet(GLUT_GAME_MODE_POSSIBLE), so allow the check:
*/
if (haveToTest || fgDisplay.DisplayModeValid)
if( haveToTest || fgDisplay.DisplayModeValid )
{
XF86VidModeModeInfo** displayModes;
int i, displayModesCount;
@ -311,7 +311,7 @@ GLboolean fghChangeDisplayMode( GLboolean haveToTest )
displayModes++;
}
if ( mode == 0xffffffff )
if( mode == 0xffffffff )
{
/* then try without Display Frequency */
displayModes = 0;
@ -479,7 +479,7 @@ int FGAPIENTRY glutEnterGameMode( void )
# ifdef X_XF86VidModeSetViewPort
if (fgDisplay.DisplayModeValid)
if( fgDisplay.DisplayModeValid )
{
int x, y;
Window child;