Yet more trivial style normalizations.

Sorry, but that's all that I'm up to at the moment.  On the plus,
excepting the font_data file (which I've been skipping), up through
this file, I think that the code style is pretty close to uniform.


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@345 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
rkrolib 2003-11-14 14:59:49 +00:00
parent 53dfc57542
commit d83464df48
2 changed files with 11 additions and 11 deletions

View File

@ -333,7 +333,7 @@ int FGAPIENTRY glutStrokeLength( void* fontID, const unsigned char* string )
} }
if( length < this_line_length ) if( length < this_line_length )
length = this_line_length; length = this_line_length;
return ( int )( length + 0.5 ); return( int )( length + 0.5 );
} }
/* /*
@ -342,7 +342,7 @@ int FGAPIENTRY glutStrokeLength( void* fontID, const unsigned char* string )
GLfloat FGAPIENTRY glutStrokeHeight( void* fontID ) GLfloat FGAPIENTRY glutStrokeHeight( void* fontID )
{ {
SFG_StrokeFont* font = fghStrokeByID( fontID ); SFG_StrokeFont* font = fghStrokeByID( fontID );
return( font->Height ); return font->Height;
} }
/*** END OF FILE ***/ /*** END OF FILE ***/

View File

@ -97,7 +97,7 @@ void fghRememberState( void )
&fgDisplay.DisplayMode &fgDisplay.DisplayMode
); );
if (!fgDisplay.DisplayModeValid) if( !fgDisplay.DisplayModeValid )
fgWarning( "Runtime use of XF86VidModeGetModeLine failed.\n" ); fgWarning( "Runtime use of XF86VidModeGetModeLine failed.\n" );
# else # else
@ -148,7 +148,7 @@ void fghRestoreState( void )
* not approved as X Consortium standards * not approved as X Consortium standards
*/ */
if (fgDisplay.DisplayModeValid) if( fgDisplay.DisplayModeValid )
{ {
XF86VidModeModeInfo** displayModes; XF86VidModeModeInfo** displayModes;
int i, displayModesCount; int i, displayModesCount;
@ -216,10 +216,10 @@ GLboolean fghCheckDisplayMode( int width, int height, int depth, int refresh )
/* /*
* The desired values should be stored in fgState structure... * The desired values should be stored in fgState structure...
*/ */
return( (width == fgState.GameModeSize.X) && return ( width == fgState.GameModeSize.X ) &&
(height == fgState.GameModeSize.Y) && ( height == fgState.GameModeSize.Y ) &&
(depth == fgState.GameModeDepth) && ( depth == fgState.GameModeDepth ) &&
(refresh == fgState.GameModeRefresh) ); (refresh == fgState.GameModeRefresh );
} }
/* /*
@ -239,7 +239,7 @@ GLboolean fghChangeDisplayMode( GLboolean haveToTest )
* This is also used by applcations which check modes by calling * This is also used by applcations which check modes by calling
* glutGameModeGet(GLUT_GAME_MODE_POSSIBLE), so allow the check: * glutGameModeGet(GLUT_GAME_MODE_POSSIBLE), so allow the check:
*/ */
if (haveToTest || fgDisplay.DisplayModeValid) if( haveToTest || fgDisplay.DisplayModeValid )
{ {
XF86VidModeModeInfo** displayModes; XF86VidModeModeInfo** displayModes;
int i, displayModesCount; int i, displayModesCount;
@ -311,7 +311,7 @@ GLboolean fghChangeDisplayMode( GLboolean haveToTest )
displayModes++; displayModes++;
} }
if ( mode == 0xffffffff ) if( mode == 0xffffffff )
{ {
/* then try without Display Frequency */ /* then try without Display Frequency */
displayModes = 0; displayModes = 0;
@ -479,7 +479,7 @@ int FGAPIENTRY glutEnterGameMode( void )
# ifdef X_XF86VidModeSetViewPort # ifdef X_XF86VidModeSetViewPort
if (fgDisplay.DisplayModeValid) if( fgDisplay.DisplayModeValid )
{ {
int x, y; int x, y;
Window child; Window child;