Yet more trivial style normalizations.

Sorry, but that's all that I'm up to at the moment.  On the plus,
excepting the font_data file (which I've been skipping), up through
this file, I think that the code style is pretty close to uniform.


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@345 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
rkrolib 2003-11-14 14:59:49 +00:00
parent 53dfc57542
commit d83464df48
2 changed files with 11 additions and 11 deletions

View File

@ -342,7 +342,7 @@ int FGAPIENTRY glutStrokeLength( void* fontID, const unsigned char* string )
GLfloat FGAPIENTRY glutStrokeHeight( void* fontID ) GLfloat FGAPIENTRY glutStrokeHeight( void* fontID )
{ {
SFG_StrokeFont* font = fghStrokeByID( fontID ); SFG_StrokeFont* font = fghStrokeByID( fontID );
return( font->Height ); return font->Height;
} }
/*** END OF FILE ***/ /*** END OF FILE ***/

View File

@ -216,10 +216,10 @@ GLboolean fghCheckDisplayMode( int width, int height, int depth, int refresh )
/* /*
* The desired values should be stored in fgState structure... * The desired values should be stored in fgState structure...
*/ */
return( (width == fgState.GameModeSize.X) && return ( width == fgState.GameModeSize.X ) &&
( height == fgState.GameModeSize.Y ) && ( height == fgState.GameModeSize.Y ) &&
( depth == fgState.GameModeDepth ) && ( depth == fgState.GameModeDepth ) &&
(refresh == fgState.GameModeRefresh) ); (refresh == fgState.GameModeRefresh );
} }
/* /*