Yet more trivial style normalizations.
Sorry, but that's all that I'm up to at the moment. On the plus, excepting the font_data file (which I've been skipping), up through this file, I think that the code style is pretty close to uniform. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@345 7f0cb862-5218-0410-a997-914c9d46530a
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@ -342,7 +342,7 @@ int FGAPIENTRY glutStrokeLength( void* fontID, const unsigned char* string )
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GLfloat FGAPIENTRY glutStrokeHeight( void* fontID )
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GLfloat FGAPIENTRY glutStrokeHeight( void* fontID )
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{
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{
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SFG_StrokeFont* font = fghStrokeByID( fontID );
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SFG_StrokeFont* font = fghStrokeByID( fontID );
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return( font->Height );
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return font->Height;
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}
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}
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/*** END OF FILE ***/
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/*** END OF FILE ***/
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@ -216,10 +216,10 @@ GLboolean fghCheckDisplayMode( int width, int height, int depth, int refresh )
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/*
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/*
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* The desired values should be stored in fgState structure...
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* The desired values should be stored in fgState structure...
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*/
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*/
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return( (width == fgState.GameModeSize.X) &&
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return ( width == fgState.GameModeSize.X ) &&
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( height == fgState.GameModeSize.Y ) &&
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( height == fgState.GameModeSize.Y ) &&
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( depth == fgState.GameModeDepth ) &&
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( depth == fgState.GameModeDepth ) &&
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(refresh == fgState.GameModeRefresh) );
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(refresh == fgState.GameModeRefresh );
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}
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}
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/*
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/*
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