Stripped out the now truly extraneous {braces} in such forms as:
if( ... ) { INVOKE_WCB( ... ); } Check for compiling on WIN32. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@322 7f0cb862-5218-0410-a997-914c9d46530a
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@ -656,15 +656,11 @@ void FGAPIENTRY glutMainLoopEvent( void )
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(event.xmotion.state & Button3Mask) ||
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(event.xmotion.state & Button3Mask) ||
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(event.xmotion.state & Button4Mask) ||
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(event.xmotion.state & Button4Mask) ||
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(event.xmotion.state & Button5Mask) )
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(event.xmotion.state & Button5Mask) )
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{
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INVOKE_WCB( *window, Motion, ( event.xmotion.x,
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INVOKE_WCB( *window, Motion, ( event.xmotion.x,
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event.xmotion.y ) );
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event.xmotion.y ) );
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}
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else
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else
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{
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INVOKE_WCB( *window, Passive, ( event.xmotion.x,
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INVOKE_WCB( *window, Passive, ( event.xmotion.x,
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event.xmotion.y ) );
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event.xmotion.y ) );
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}
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}
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}
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break;
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break;
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@ -795,13 +791,11 @@ void FGAPIENTRY glutMainLoopEvent( void )
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* XXX Use a symbolic constant, *not* "4"!
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* XXX Use a symbolic constant, *not* "4"!
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*/
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*/
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if( ( button < 3 ) || ( ! FETCH_WCB( *window, MouseWheel ) ) )
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if( ( button < 3 ) || ( ! FETCH_WCB( *window, MouseWheel ) ) )
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{
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INVOKE_WCB( *window, Mouse, ( button,
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INVOKE_WCB( *window, Mouse, ( button,
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pressed ? GLUT_DOWN : GLUT_UP,
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pressed ? GLUT_DOWN : GLUT_UP,
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event.xbutton.x,
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event.xbutton.x,
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event.xbutton.y )
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event.xbutton.y )
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);
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);
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}
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else
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else
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{
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{
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/*
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/*
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@ -1272,15 +1266,11 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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if( ( wParam & MK_LBUTTON ) ||
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if( ( wParam & MK_LBUTTON ) ||
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( wParam & MK_MBUTTON ) ||
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( wParam & MK_MBUTTON ) ||
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( wParam & MK_RBUTTON ) )
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( wParam & MK_RBUTTON ) )
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{
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INVOKE_WCB( *window, Motion, ( window->State.MouseX,
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INVOKE_WCB( *window, Motion, ( window->State.MouseX,
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window->State.MouseY ) );
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window->State.MouseY ) );
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}
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else
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else
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{
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INVOKE_WCB( *window, Passive, ( window->State.MouseX,
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INVOKE_WCB( *window, Passive, ( window->State.MouseX,
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window->State.MouseY ) );
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window->State.MouseY ) );
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}
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window->State.Modifiers = 0xffffffff;
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window->State.Modifiers = 0xffffffff;
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}
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}
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@ -1443,7 +1433,6 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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while( ticks-- )
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while( ticks-- )
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if( FETCH_WCB( *window, MouseWheel ) )
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if( FETCH_WCB( *window, MouseWheel ) )
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{
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INVOKE_WCB( *window, MouseWheel,
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INVOKE_WCB( *window, MouseWheel,
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( wheel_number,
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( wheel_number,
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direction,
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direction,
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@ -1451,7 +1440,6 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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window->State.MouseY
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window->State.MouseY
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)
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)
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);
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);
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}
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else /* No mouse wheel, call the mouse button callback twice */
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else /* No mouse wheel, call the mouse button callback twice */
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{
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{
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/*
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/*
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