Many updates from John Fay. (freeglut.h may need a small change to allow Win32 DLL build again)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@33 7f0cb862-5218-0410-a997-914c9d46530a
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@ -36,12 +36,27 @@
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* Under windows, we've got some issues to solve
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*/
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#if defined(WIN32)
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#if 0
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# if defined(FREEGLUT_LIBRARY_BUILD)
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# define FGAPI __declspec(dllexport)
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# else
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# define FGAPI __declspec(dllimport)
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# endif
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# define FGAPIENTRY __stdcall
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#else
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# include <windows.h>
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# include <windowsx.h>
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# include <mmsystem.h>
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# define WINDOWS
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# define FGAPI
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# define FGAPIENTRY
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#endif
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#pragma comment (lib, "winmm.lib") /* link with Windows MultiMedia lib */
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#pragma comment (lib, "opengl32.lib") /* link with Microsoft OpenGL lib */
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#pragma comment (lib, "glu32.lib") /* link with OpenGL Utility lib */
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#pragma comment (lib, "freeglut.lib") /* link with Win32 freeglut lib */
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#else
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# define FGAPI
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# define FGAPIENTRY
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@ -166,6 +181,13 @@
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# define GLUT_BITMAP_HELVETICA_18 ((void *) &glutBitmapHelvetica18)
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#endif
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/*
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* GLUT API Extension macro definitions -- behaviour when the user clicks on an "x" to close a window
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*/
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#define GLUT_ACTION_EXIT 0
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#define GLUT_ACTION_GLUTMAINLOOP_RETURNS 1
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#define GLUT_ACTION_CONTINUE_EXECUTION 2
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/*
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* GLUT API macro definitions -- the glutGet parameters
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*/
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@ -207,6 +229,8 @@
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#define GLUT_ELAPSED_TIME 0x02BC
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#define GLUT_WINDOW_FORMAT_ID 0x007B
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#define GLUT_ACTION_ON_WINDOW_CLOSE 0x01F9
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/*
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* GLUT API macro definitions -- the glutDeviceGet parameters
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*/
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@ -335,6 +359,8 @@ FGAPI void FGAPIENTRY glutInitDisplayString( char* displayMode );
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* Process loop function, see freeglut_main.c
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*/
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FGAPI void FGAPIENTRY glutMainLoop( void );
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FGAPI void FGAPIENTRY glutMainLoopEvent( void );
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FGAPI void FGAPIENTRY glutLeaveMainLoop( void );
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/*
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* Window management functions, see freeglut_window.c
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@ -412,6 +438,8 @@ FGAPI void FGAPIENTRY glutMouseFunc( void (* callback)( int, int, int, int )
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FGAPI void FGAPIENTRY glutMotionFunc( void (* callback)( int, int ) );
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FGAPI void FGAPIENTRY glutPassiveMotionFunc( void (* callback)( int, int ) );
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FGAPI void FGAPIENTRY glutEntryFunc( void (* callback)( int ) );
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FGAPI void FGAPIENTRY glutCloseFunc( void (* callback)( void ) );
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FGAPI void FGAPIENTRY glutWMCloseFunc( void (* callback)( void ) );
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FGAPI void FGAPIENTRY glutKeyboardUpFunc( void (* callback)( unsigned char, int, int ) );
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FGAPI void FGAPIENTRY glutSpecialUpFunc( void (* callback)( int, int, int ) );
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@ -424,14 +452,16 @@ FGAPI void FGAPIENTRY glutWindowStatusFunc( void (* callback)( int ) );
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FGAPI void FGAPIENTRY glutSpaceballMotionFunc( void (* callback)( int, int, int ) );
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FGAPI void FGAPIENTRY glutSpaceballRotateFunc( void (* callback)( int, int, int ) );
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FGAPI void FGAPIENTRY glutSpaceballButtonFunc( void (* callback)( int, int ) );
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FGAPI void FGAPIENTRY glutBottonBoxFunc( void (* callback)( int, int ) );
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FGAPI void FGAPIENTRY glutButtonBoxFunc( void (* callback)( int, int ) );
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FGAPI void FGAPIENTRY glutDialsFunc( void (* callback)( int, int ) );
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FGAPI void FGAPIENTRY glutTabletMotionFunc( void (* callback)( int, int ) );
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FGAPI void FGAPIENTRY glutTabletButtonFunc( void (* callback)( int, int, int, int ) );
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/*
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* State retrieval functions, see freeglut_state.c
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* State setting and retrieval functions, see freeglut_state.c
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*/
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FGAPI void FGAPIENTRY glutSetOption ( GLenum option_flag, int value ) ;
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FGAPI int FGAPIENTRY glutGet( GLenum query );
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FGAPI int FGAPIENTRY glutDeviceGet( GLenum query );
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FGAPI int FGAPIENTRY glutGetModifiers( void );
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@ -471,6 +501,10 @@ FGAPI void FGAPIENTRY glutWireTetrahedron( void );
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FGAPI void FGAPIENTRY glutSolidTetrahedron( void );
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FGAPI void FGAPIENTRY glutWireIcosahedron( void );
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FGAPI void FGAPIENTRY glutSolidIcosahedron( void );
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FGAPI void FGAPIENTRY glutWireRhombicDodecahedron( void );
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FGAPI void FGAPIENTRY glutSolidRhombicDodecahedron( void );
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FGAPI void FGAPIENTRY glutWireSierpinskiSponge ( int num_levels, GLfloat offset[3], GLfloat scale ) ;
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FGAPI void FGAPIENTRY glutSolidSierpinskiSponge ( int num_levels, GLfloat offset[3], GLfloat scale ) ;
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/*
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* Teapot rendering functions, found in freeglut_teapot.c
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@ -506,7 +540,7 @@ FGAPI void FGAPIENTRY glutCopyColormap( int window );
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* Misc keyboard and joystick functions, see freeglut_misc.c
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*/
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FGAPI void FGAPIENTRY glutIgnoreKeyRepeat( int ignore );
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FGAPI void FGAPIENTRY glutSetKeyRepeat( int repeatMode );
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FGAPI void FGAPIENTRY glutSetKeyRepeat( int repeatMode ); /* DEPRECATED 11/4/02 - Do not use */
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FGAPI void FGAPIENTRY glutForceJoystickFunc( void );
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/*
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@ -69,7 +69,9 @@
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#include <stdlib.h>
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#include <assert.h>
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#include <stdarg.h>
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#if TARGET_HOST_UNIX_X11
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#include <sys/time.h>
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#endif
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/*
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* The system-dependant include files should go here:
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@ -130,6 +132,7 @@ typedef void (* FGCBdials )( int, int );
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typedef void (* FGCBbuttonBox )( int, int );
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typedef void (* FGCBtabletMotion )( int, int );
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typedef void (* FGCBtabletButton )( int, int, int, int );
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typedef void (* FGCBdestroy )( void );
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/*
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* The global callbacks type definitions
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@ -187,37 +190,50 @@ struct tagSFG_Time
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GLboolean Set;
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};
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/*
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* An enumeration containing the state of the GLUT execution: initializing, running, or stopping
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*/
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typedef enum {
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GLUT_EXEC_STATE_INIT,
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GLUT_EXEC_STATE_RUNNING,
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GLUT_EXEC_STATE_STOP
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} fgExecutionState ;
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/*
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* This structure holds different freeglut settings
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*/
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typedef struct tagSFG_State SFG_State;
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struct tagSFG_State
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{
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SFG_XYUse Position; /* The default windows' position */
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SFG_XYUse Size; /* The default windows' size */
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unsigned int DisplayMode; /* The display mode for new windows */
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SFG_XYUse Position; /* The default windows' position */
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SFG_XYUse Size; /* The default windows' size */
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unsigned int DisplayMode; /* The display mode for new windows */
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GLboolean ForceDirectContext; /* Should we force direct contexts? */
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GLboolean TryDirectContext; /* What about giving a try to? */
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GLboolean ForceDirectContext; /* Should we force direct contexts? */
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GLboolean TryDirectContext; /* What about giving a try to? */
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GLboolean ForceIconic; /* All new top windows are iconified */
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GLboolean ForceIconic; /* All new top windows are iconified */
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GLboolean GLDebugSwitch; /* OpenGL state debugging switch */
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GLboolean XSyncSwitch; /* X11 sync protocol switch */
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GLboolean GLDebugSwitch; /* OpenGL state debugging switch */
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GLboolean XSyncSwitch; /* X11 sync protocol switch */
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GLboolean IgnoreKeyRepeat; /* Whether to ignore key repeat... */
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GLboolean IgnoreKeyRepeat; /* Whether to ignore key repeat... */
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SFG_Time Time; /* The time that glutInit was called */
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SFG_List Timers; /* The freeglut timer hooks */
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SFG_Time Time; /* The time that glutInit was called */
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SFG_List Timers; /* The freeglut timer hooks */
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FGCBidle IdleCallback; /* The global idle callback */
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FGCBidle IdleCallback; /* The global idle callback */
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FGCBmenuState MenuStateCallback; /* Menu callbacks are global */
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FGCBmenuStatus MenuStatusCallback;
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FGCBmenuState MenuStateCallback; /* Menu callbacks are global */
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FGCBmenuStatus MenuStatusCallback;
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SFG_XYUse GameModeSize; /* The game mode screen's dimensions */
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int GameModeDepth; /* The pixel depth for game mode */
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int GameModeRefresh; /* The refresh rate for game mode */
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SFG_XYUse GameModeSize; /* The game mode screen's dimensions */
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int GameModeDepth; /* The pixel depth for game mode */
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int GameModeRefresh; /* The refresh rate for game mode */
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int ActionOnWindowClose ; /* Action when user clicks "x" on window header bar */
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fgExecutionState ExecState ; /* Current state of the GLUT execution */
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};
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/*
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@ -264,7 +280,7 @@ struct tagSFG_Timer
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};
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/*
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* A window and it's OpenGL context. The contents of this structure
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* A window and its OpenGL context. The contents of this structure
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* are highly dependant on the target operating system we aim at...
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*/
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typedef struct tagSFG_Context SFG_Context;
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@ -333,6 +349,7 @@ struct tagSFG_WindowCallbacks
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FGCBvisibility Visibility;
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FGCBwindowStatus WindowStatus;
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FGCBjoystick Joystick;
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FGCBdestroy Destroy;
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/*
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* Those callbacks are being ignored for the moment
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@ -393,12 +410,23 @@ struct tagSFG_Window
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SFG_WindowCallbacks Callbacks; /* The window callbacks */
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SFG_Menu* Menu[ FREEGLUT_MAX_MENUS ]; /* Menus appended to window */
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GLboolean MenuActive[ FREEGLUT_MAX_MENUS ]; /* The menus activity flags */
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SFG_Menu* ActiveMenu; /* The window's active menu */
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SFG_Window* Parent; /* The parent to this window */
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SFG_List Children; /* The subwindows d.l. list */
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};
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/*
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* A linked list structure of windows
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*/
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typedef struct tagSFG_WindowList SFG_WindowList ;
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struct tagSFG_WindowList
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{
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SFG_Window *window ;
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GLboolean needToClose ;
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SFG_WindowList *next ;
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} ;
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/*
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* This holds information about all the windows, menus etc.
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*/
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@ -419,9 +447,9 @@ struct tagSFG_Structure
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/*
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* This structure is used for the enumeration purposes.
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* You can easily extend it's functionalities by declaring
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* You can easily extend its functionalities by declaring
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* a structure containing enumerator's contents and custom
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* data, then casting it's pointer to (SFG_Enumerator *).
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* data, then casting its pointer to (SFG_Enumerator *).
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*/
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typedef struct tagSFG_Enumerator SFG_Enumerator;
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struct tagSFG_Enumerator
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@ -441,6 +469,8 @@ struct tagSFG_Font
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int Quantity; /* Number of chars in font */
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int Height; /* Height of the characters */
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const GLubyte** Characters; /* The characters mapping */
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float xorig, yorig ; /* The origin of the character relative to the draw location */
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};
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/*
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@ -554,8 +584,10 @@ GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly );
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* Defined in freeglut_structure.c, freeglut_window.c.
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*/
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SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title, int x, int y, int w, int h, GLboolean gameMode );
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void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, int h, GLboolean gameMode );
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void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, int h, GLboolean gameMode, int isSubWindow );
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void fgCloseWindow( SFG_Window* window );
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void fgAddToWindowDestroyList ( SFG_Window* window, GLboolean needToClose ) ;
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void fgCloseWindows () ;
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void fgDestroyWindow( SFG_Window* window, GLboolean needToClose );
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/*
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@ -606,7 +638,7 @@ void fgEnumSubWindows( SFG_Window* window, FGCBenumerator enumCallback, SFG_Enum
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SFG_Window* fgWindowByID( int windowID );
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/*
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* Looks up a menu given it's ID. This is easier that fgWindowByXXX
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* Looks up a menu given its ID. This is easier that fgWindowByXXX
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* as all menus are placed in a single doubly linked list...
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*/
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SFG_Menu* fgMenuByID( int menuID );
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@ -615,8 +647,10 @@ SFG_Menu* fgMenuByID( int menuID );
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* The menu activation and deactivation the code. This is the meat
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* of the menu user interface handling code...
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*/
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void fgActivateMenu( int button );
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void fgDeactivateMenu( int button );
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void fgActivateMenu( SFG_Window* window, int button );
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void fgExecuteMenuCallback( SFG_Menu* menu ) ;
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GLboolean fgCheckActiveMenu ( SFG_Window *window, SFG_Menu *menu ) ;
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void fgDeactivateMenu( SFG_Window *window );
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/*
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* This function gets called just before the buffers swap, so that
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