Many updates from John Fay. (freeglut.h may need a small change to allow Win32 DLL build again)

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@33 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
dheyse 2002-11-28 23:37:51 +00:00
parent 6d93edeb79
commit d75f5e6d00
2 changed files with 96 additions and 28 deletions

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@ -36,12 +36,27 @@
* Under windows, we've got some issues to solve
*/
#if defined(WIN32)
#if 0
# if defined(FREEGLUT_LIBRARY_BUILD)
# define FGAPI __declspec(dllexport)
# else
# define FGAPI __declspec(dllimport)
# endif
# define FGAPIENTRY __stdcall
#else
# include <windows.h>
# include <windowsx.h>
# include <mmsystem.h>
# define WINDOWS
# define FGAPI
# define FGAPIENTRY
#endif
#pragma comment (lib, "winmm.lib") /* link with Windows MultiMedia lib */
#pragma comment (lib, "opengl32.lib") /* link with Microsoft OpenGL lib */
#pragma comment (lib, "glu32.lib") /* link with OpenGL Utility lib */
#pragma comment (lib, "freeglut.lib") /* link with Win32 freeglut lib */
#else
# define FGAPI
# define FGAPIENTRY
@ -166,6 +181,13 @@
# define GLUT_BITMAP_HELVETICA_18 ((void *) &glutBitmapHelvetica18)
#endif
/*
* GLUT API Extension macro definitions -- behaviour when the user clicks on an "x" to close a window
*/
#define GLUT_ACTION_EXIT 0
#define GLUT_ACTION_GLUTMAINLOOP_RETURNS 1
#define GLUT_ACTION_CONTINUE_EXECUTION 2
/*
* GLUT API macro definitions -- the glutGet parameters
*/
@ -207,6 +229,8 @@
#define GLUT_ELAPSED_TIME 0x02BC
#define GLUT_WINDOW_FORMAT_ID 0x007B
#define GLUT_ACTION_ON_WINDOW_CLOSE 0x01F9
/*
* GLUT API macro definitions -- the glutDeviceGet parameters
*/
@ -335,6 +359,8 @@ FGAPI void FGAPIENTRY glutInitDisplayString( char* displayMode );
* Process loop function, see freeglut_main.c
*/
FGAPI void FGAPIENTRY glutMainLoop( void );
FGAPI void FGAPIENTRY glutMainLoopEvent( void );
FGAPI void FGAPIENTRY glutLeaveMainLoop( void );
/*
* Window management functions, see freeglut_window.c
@ -412,6 +438,8 @@ FGAPI void FGAPIENTRY glutMouseFunc( void (* callback)( int, int, int, int )
FGAPI void FGAPIENTRY glutMotionFunc( void (* callback)( int, int ) );
FGAPI void FGAPIENTRY glutPassiveMotionFunc( void (* callback)( int, int ) );
FGAPI void FGAPIENTRY glutEntryFunc( void (* callback)( int ) );
FGAPI void FGAPIENTRY glutCloseFunc( void (* callback)( void ) );
FGAPI void FGAPIENTRY glutWMCloseFunc( void (* callback)( void ) );
FGAPI void FGAPIENTRY glutKeyboardUpFunc( void (* callback)( unsigned char, int, int ) );
FGAPI void FGAPIENTRY glutSpecialUpFunc( void (* callback)( int, int, int ) );
@ -424,14 +452,16 @@ FGAPI void FGAPIENTRY glutWindowStatusFunc( void (* callback)( int ) );
FGAPI void FGAPIENTRY glutSpaceballMotionFunc( void (* callback)( int, int, int ) );
FGAPI void FGAPIENTRY glutSpaceballRotateFunc( void (* callback)( int, int, int ) );
FGAPI void FGAPIENTRY glutSpaceballButtonFunc( void (* callback)( int, int ) );
FGAPI void FGAPIENTRY glutBottonBoxFunc( void (* callback)( int, int ) );
FGAPI void FGAPIENTRY glutButtonBoxFunc( void (* callback)( int, int ) );
FGAPI void FGAPIENTRY glutDialsFunc( void (* callback)( int, int ) );
FGAPI void FGAPIENTRY glutTabletMotionFunc( void (* callback)( int, int ) );
FGAPI void FGAPIENTRY glutTabletButtonFunc( void (* callback)( int, int, int, int ) );
/*
* State retrieval functions, see freeglut_state.c
* State setting and retrieval functions, see freeglut_state.c
*/
FGAPI void FGAPIENTRY glutSetOption ( GLenum option_flag, int value ) ;
FGAPI int FGAPIENTRY glutGet( GLenum query );
FGAPI int FGAPIENTRY glutDeviceGet( GLenum query );
FGAPI int FGAPIENTRY glutGetModifiers( void );
@ -471,6 +501,10 @@ FGAPI void FGAPIENTRY glutWireTetrahedron( void );
FGAPI void FGAPIENTRY glutSolidTetrahedron( void );
FGAPI void FGAPIENTRY glutWireIcosahedron( void );
FGAPI void FGAPIENTRY glutSolidIcosahedron( void );
FGAPI void FGAPIENTRY glutWireRhombicDodecahedron( void );
FGAPI void FGAPIENTRY glutSolidRhombicDodecahedron( void );
FGAPI void FGAPIENTRY glutWireSierpinskiSponge ( int num_levels, GLfloat offset[3], GLfloat scale ) ;
FGAPI void FGAPIENTRY glutSolidSierpinskiSponge ( int num_levels, GLfloat offset[3], GLfloat scale ) ;
/*
* Teapot rendering functions, found in freeglut_teapot.c
@ -506,7 +540,7 @@ FGAPI void FGAPIENTRY glutCopyColormap( int window );
* Misc keyboard and joystick functions, see freeglut_misc.c
*/
FGAPI void FGAPIENTRY glutIgnoreKeyRepeat( int ignore );
FGAPI void FGAPIENTRY glutSetKeyRepeat( int repeatMode );
FGAPI void FGAPIENTRY glutSetKeyRepeat( int repeatMode ); /* DEPRECATED 11/4/02 - Do not use */
FGAPI void FGAPIENTRY glutForceJoystickFunc( void );
/*

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@ -69,7 +69,9 @@
#include <stdlib.h>
#include <assert.h>
#include <stdarg.h>
#if TARGET_HOST_UNIX_X11
#include <sys/time.h>
#endif
/*
* The system-dependant include files should go here:
@ -130,6 +132,7 @@ typedef void (* FGCBdials )( int, int );
typedef void (* FGCBbuttonBox )( int, int );
typedef void (* FGCBtabletMotion )( int, int );
typedef void (* FGCBtabletButton )( int, int, int, int );
typedef void (* FGCBdestroy )( void );
/*
* The global callbacks type definitions
@ -187,6 +190,15 @@ struct tagSFG_Time
GLboolean Set;
};
/*
* An enumeration containing the state of the GLUT execution: initializing, running, or stopping
*/
typedef enum {
GLUT_EXEC_STATE_INIT,
GLUT_EXEC_STATE_RUNNING,
GLUT_EXEC_STATE_STOP
} fgExecutionState ;
/*
* This structure holds different freeglut settings
*/
@ -218,6 +230,10 @@ struct tagSFG_State
SFG_XYUse GameModeSize; /* The game mode screen's dimensions */
int GameModeDepth; /* The pixel depth for game mode */
int GameModeRefresh; /* The refresh rate for game mode */
int ActionOnWindowClose ; /* Action when user clicks "x" on window header bar */
fgExecutionState ExecState ; /* Current state of the GLUT execution */
};
/*
@ -264,7 +280,7 @@ struct tagSFG_Timer
};
/*
* A window and it's OpenGL context. The contents of this structure
* A window and its OpenGL context. The contents of this structure
* are highly dependant on the target operating system we aim at...
*/
typedef struct tagSFG_Context SFG_Context;
@ -333,6 +349,7 @@ struct tagSFG_WindowCallbacks
FGCBvisibility Visibility;
FGCBwindowStatus WindowStatus;
FGCBjoystick Joystick;
FGCBdestroy Destroy;
/*
* Those callbacks are being ignored for the moment
@ -393,12 +410,23 @@ struct tagSFG_Window
SFG_WindowCallbacks Callbacks; /* The window callbacks */
SFG_Menu* Menu[ FREEGLUT_MAX_MENUS ]; /* Menus appended to window */
GLboolean MenuActive[ FREEGLUT_MAX_MENUS ]; /* The menus activity flags */
SFG_Menu* ActiveMenu; /* The window's active menu */
SFG_Window* Parent; /* The parent to this window */
SFG_List Children; /* The subwindows d.l. list */
};
/*
* A linked list structure of windows
*/
typedef struct tagSFG_WindowList SFG_WindowList ;
struct tagSFG_WindowList
{
SFG_Window *window ;
GLboolean needToClose ;
SFG_WindowList *next ;
} ;
/*
* This holds information about all the windows, menus etc.
*/
@ -419,9 +447,9 @@ struct tagSFG_Structure
/*
* This structure is used for the enumeration purposes.
* You can easily extend it's functionalities by declaring
* You can easily extend its functionalities by declaring
* a structure containing enumerator's contents and custom
* data, then casting it's pointer to (SFG_Enumerator *).
* data, then casting its pointer to (SFG_Enumerator *).
*/
typedef struct tagSFG_Enumerator SFG_Enumerator;
struct tagSFG_Enumerator
@ -441,6 +469,8 @@ struct tagSFG_Font
int Quantity; /* Number of chars in font */
int Height; /* Height of the characters */
const GLubyte** Characters; /* The characters mapping */
float xorig, yorig ; /* The origin of the character relative to the draw location */
};
/*
@ -554,8 +584,10 @@ GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly );
* Defined in freeglut_structure.c, freeglut_window.c.
*/
SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title, int x, int y, int w, int h, GLboolean gameMode );
void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, int h, GLboolean gameMode );
void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, int h, GLboolean gameMode, int isSubWindow );
void fgCloseWindow( SFG_Window* window );
void fgAddToWindowDestroyList ( SFG_Window* window, GLboolean needToClose ) ;
void fgCloseWindows () ;
void fgDestroyWindow( SFG_Window* window, GLboolean needToClose );
/*
@ -606,7 +638,7 @@ void fgEnumSubWindows( SFG_Window* window, FGCBenumerator enumCallback, SFG_Enum
SFG_Window* fgWindowByID( int windowID );
/*
* Looks up a menu given it's ID. This is easier that fgWindowByXXX
* Looks up a menu given its ID. This is easier that fgWindowByXXX
* as all menus are placed in a single doubly linked list...
*/
SFG_Menu* fgMenuByID( int menuID );
@ -615,8 +647,10 @@ SFG_Menu* fgMenuByID( int menuID );
* The menu activation and deactivation the code. This is the meat
* of the menu user interface handling code...
*/
void fgActivateMenu( int button );
void fgDeactivateMenu( int button );
void fgActivateMenu( SFG_Window* window, int button );
void fgExecuteMenuCallback( SFG_Menu* menu ) ;
GLboolean fgCheckActiveMenu ( SFG_Window *window, SFG_Menu *menu ) ;
void fgDeactivateMenu( SFG_Window *window );
/*
* This function gets called just before the buffers swap, so that