Moving some Windows-specific code out of "freeglut_main.c" into the Windows-specific file
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@994 7f0cb862-5218-0410-a997-914c9d46530a
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df4390f600
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d75a397b78
@ -77,6 +77,12 @@ struct GXKeyList gxKeyList;
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static pCloseTouchInputHandle fghCloseTouchInputHandle = (pCloseTouchInputHandle)0xDEADBEEF;
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#endif
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extern void fghPlatformReshapeWindow ( SFG_Window *window, int width, int height );
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extern void fghcbPlatformDisplayWindow ( SFG_Window *window );
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extern void fghPlatformSleepForEvents( long msec );
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extern void fghProcessSingleEvent ( void );
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/*
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* TODO BEFORE THE STABLE RELEASE:
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*
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@ -95,65 +101,22 @@ struct GXKeyList gxKeyList;
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* callback is hooked, the viewport size is updated to
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* match the new window size.
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*/
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#if TARGET_HOST_POSIX_X11
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static void fghPlatformReshapeWindow ( SFG_Window *window, int width, int height )
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{
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XResizeWindow( fgDisplay.Display, window->Window.Handle,
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width, height );
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XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
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}
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#endif
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static void fghReshapeWindow ( SFG_Window *window, int width, int height )
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{
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SFG_Window *current_window = fgStructure.CurrentWindow;
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freeglut_return_if_fail( window != NULL );
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#if TARGET_HOST_POSIX_X11
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XResizeWindow( fgDisplay.Display, window->Window.Handle,
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width, height );
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XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
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#elif TARGET_HOST_MS_WINDOWS && !defined(_WIN32_WCE)
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{
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RECT windowRect;
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/*
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* For windowed mode, get the current position of the
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* window and resize taking the size of the frame
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* decorations into account.
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*/
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/* "GetWindowRect" returns the pixel coordinates of the outside of the window */
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GetWindowRect( window->Window.Handle, &windowRect );
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/* Create rect in FreeGLUT format, (X,Y) topleft outside window, WxH of client area */
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windowRect.right = windowRect.left+width;
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windowRect.bottom = windowRect.top+height;
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if (window->Parent == NULL)
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/* get the window rect from this to feed to SetWindowPos, correct for window decorations */
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fghComputeWindowRectFromClientArea_QueryWindow(window,&windowRect,TRUE);
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else
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{
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/* correct rect for position client area of parent window
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* (SetWindowPos input for child windows is in coordinates
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* relative to the parent's client area).
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* Child windows don't have decoration, so no need to correct
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* for them.
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*/
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RECT parentRect;
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parentRect = fghGetClientArea( window->Parent, FALSE );
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windowRect.left -= parentRect.left;
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windowRect.right -= parentRect.left;
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windowRect.top -= parentRect.top;
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windowRect.bottom -= parentRect.top;
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}
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/* Do the actual resizing */
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SetWindowPos( window->Window.Handle,
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HWND_TOP,
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windowRect.left, windowRect.top,
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windowRect.right - windowRect.left,
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windowRect.bottom- windowRect.top,
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SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING |
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SWP_NOZORDER
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);
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}
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#endif
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fghPlatformReshapeWindow ( window, width, height );
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if( FETCH_WCB( *window, Reshape ) )
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INVOKE_WCB( *window, Reshape, ( width, height ) );
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@ -212,6 +175,13 @@ static void fghRedrawWindow ( SFG_Window *window )
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/*
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* A static helper function to execute display callback for a window
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*/
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#if TARGET_HOST_POSIX_X11
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static void fghcbPlatformDisplayWindow ( SFG_Window *window )
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{
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fghRedrawWindow ( window ) ;
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}
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#endif
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static void fghcbDisplayWindow( SFG_Window *window,
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SFG_Enumerator *enumerator )
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{
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@ -219,16 +189,7 @@ static void fghcbDisplayWindow( SFG_Window *window,
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window->State.Visible )
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{
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window->State.Redisplay = GL_FALSE;
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#if TARGET_HOST_POSIX_X11
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fghRedrawWindow ( window ) ;
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#elif TARGET_HOST_MS_WINDOWS
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RedrawWindow(
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window->Window.Handle, NULL, NULL,
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RDW_NOERASE | RDW_INTERNALPAINT | RDW_INVALIDATE | RDW_UPDATENOW
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);
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#endif
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fghcbPlatformDisplayWindow ( window );
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}
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fgEnumSubWindows( window, fghcbDisplayWindow, enumerator );
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@ -459,20 +420,10 @@ static long fghNextTimer( void )
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* Does the magic required to relinquish the CPU until something interesting
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* happens.
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*/
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static void fghSleepForEvents( void )
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{
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long msec;
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if( fgState.IdleCallback || fghHavePendingRedisplays( ) )
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return;
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msec = fghNextTimer( );
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/* XXX Use GLUT timers for joysticks... */
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/* XXX Dumb; forces granularity to .01sec */
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if( fghHaveJoystick( ) && ( msec > 10 ) )
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msec = 10;
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#if TARGET_HOST_POSIX_X11
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static void fghPlatformSleepForEvents( long msec )
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{
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/*
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* Possibly due to aggressive use of XFlush() and friends,
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* it is possible to have our socket drained but still have
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@ -501,9 +452,23 @@ static void fghSleepForEvents( void )
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fgWarning ( "freeglut select() error: %d", errno );
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#endif
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}
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#elif TARGET_HOST_MS_WINDOWS
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MsgWaitForMultipleObjects( 0, NULL, FALSE, msec, QS_ALLINPUT );
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}
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#endif
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static void fghSleepForEvents( void )
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{
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long msec;
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if( fgState.IdleCallback || fghHavePendingRedisplays( ) )
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return;
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msec = fghNextTimer( );
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/* XXX Use GLUT timers for joysticks... */
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/* XXX Dumb; forces granularity to .01sec */
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if( fghHaveJoystick( ) && ( msec > 10 ) )
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msec = 10;
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fghPlatformSleepForEvents ( msec );
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}
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#if TARGET_HOST_POSIX_X11
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@ -523,10 +488,8 @@ int fghGetXModifiers( int state )
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return ret;
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}
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#endif
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#if TARGET_HOST_POSIX_X11 && _DEBUG
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static const char* fghTypeToString( int type )
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{
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@ -968,16 +931,9 @@ static void fghPrintEvent( XEvent *event )
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}
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}
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#endif
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/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
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/*
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* Executes a single iteration in the freeglut processing loop.
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*/
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void FGAPIENTRY glutMainLoopEvent( void )
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void fghProcessSingleEvent ( void )
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{
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#if TARGET_HOST_POSIX_X11
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SFG_Window* window;
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XEvent event;
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@ -1452,33 +1408,18 @@ void FGAPIENTRY glutMainLoopEvent( void )
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break;
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}
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}
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#elif TARGET_HOST_MS_WINDOWS
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MSG stMsg;
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMainLoopEvent" );
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while( PeekMessage( &stMsg, NULL, 0, 0, PM_NOREMOVE ) )
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{
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if( GetMessage( &stMsg, NULL, 0, 0 ) == 0 )
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{
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if( fgState.ActionOnWindowClose == GLUT_ACTION_EXIT )
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{
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fgDeinitialize( );
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exit( 0 );
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}
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else if( fgState.ActionOnWindowClose == GLUT_ACTION_GLUTMAINLOOP_RETURNS )
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fgState.ExecState = GLUT_EXEC_STATE_STOP;
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return;
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}
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TranslateMessage( &stMsg );
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DispatchMessage( &stMsg );
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}
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#endif
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/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
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/*
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* Executes a single iteration in the freeglut processing loop.
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*/
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void FGAPIENTRY glutMainLoopEvent( void )
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{
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fghProcessSingleEvent ();
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if( fgState.Timers.First )
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fghCheckTimers( );
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fghCheckJoystickPolls( );
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@ -0,0 +1,123 @@
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/*
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* freeglut_main_mswin.c
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*
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* The Windows-specific mouse cursor related stuff.
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*
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* Copyright (c) 2012 Stephen J. Baker. All Rights Reserved.
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* Written by John F. Fay, <fayjf@sourceforge.net>
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* Creation date: Sat Jan 21, 2012
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <GL/freeglut.h>
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#include "freeglut_internal_mswin.h"
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void fghPlatformReshapeWindow ( SFG_Window *window, int width, int height )
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{
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RECT windowRect;
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/*
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* For windowed mode, get the current position of the
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* window and resize taking the size of the frame
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* decorations into account.
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*/
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/* "GetWindowRect" returns the pixel coordinates of the outside of the window */
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GetWindowRect( window->Window.Handle, &windowRect );
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/* Create rect in FreeGLUT format, (X,Y) topleft outside window, WxH of client area */
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windowRect.right = windowRect.left+width;
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windowRect.bottom = windowRect.top+height;
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if (window->Parent == NULL)
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/* get the window rect from this to feed to SetWindowPos, correct for window decorations */
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fghComputeWindowRectFromClientArea_QueryWindow(window,&windowRect,TRUE);
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else
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{
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/* correct rect for position client area of parent window
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* (SetWindowPos input for child windows is in coordinates
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* relative to the parent's client area).
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* Child windows don't have decoration, so no need to correct
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* for them.
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*/
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RECT parentRect;
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parentRect = fghGetClientArea( window->Parent, FALSE );
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windowRect.left -= parentRect.left;
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windowRect.right -= parentRect.left;
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windowRect.top -= parentRect.top;
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windowRect.bottom -= parentRect.top;
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}
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/* Do the actual resizing */
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SetWindowPos( window->Window.Handle,
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HWND_TOP,
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windowRect.left, windowRect.top,
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windowRect.right - windowRect.left,
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windowRect.bottom- windowRect.top,
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SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING |
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SWP_NOZORDER
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);
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}
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void fghcbPlatformDisplayWindow ( SFG_Window *window )
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{
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RedrawWindow(
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window->Window.Handle, NULL, NULL,
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RDW_NOERASE | RDW_INTERNALPAINT | RDW_INVALIDATE | RDW_UPDATENOW
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);
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}
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void fghPlatformSleepForEvents( long msec )
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{
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MsgWaitForMultipleObjects( 0, NULL, FALSE, msec, QS_ALLINPUT );
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}
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void fghProcessSingleEvent ( void )
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{
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MSG stMsg;
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMainLoopEvent" );
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while( PeekMessage( &stMsg, NULL, 0, 0, PM_NOREMOVE ) )
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{
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if( GetMessage( &stMsg, NULL, 0, 0 ) == 0 )
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{
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if( fgState.ActionOnWindowClose == GLUT_ACTION_EXIT )
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{
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fgDeinitialize( );
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exit( 0 );
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}
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else if( fgState.ActionOnWindowClose == GLUT_ACTION_GLUTMAINLOOP_RETURNS )
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fgState.ExecState = GLUT_EXEC_STATE_STOP;
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return;
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}
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TranslateMessage( &stMsg );
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DispatchMessage( &stMsg );
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}
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}
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