Putting in Diederick Niehorster's fullstreen patch per e-mail from him dated 6/9/2011, updated 9/4/2011 with modified patch.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@929 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
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@ -127,6 +127,7 @@ FGAPI void FGAPIENTRY glutExit ( void );
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* Window management functions, see freeglut_window.c
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* Window management functions, see freeglut_window.c
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*/
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*/
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FGAPI void FGAPIENTRY glutFullScreenToggle( void );
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FGAPI void FGAPIENTRY glutFullScreenToggle( void );
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FGAPI void FGAPIENTRY glutLeaveFullScreen( void );
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/*
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/*
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* Window-specific callback functions, see freeglut_callbacks.c
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* Window-specific callback functions, see freeglut_callbacks.c
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@ -166,6 +166,7 @@ static GLUTproc fghGetGLUTProcAddress( const char* procName )
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CHECK_NAME(glutWMCloseFunc);
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CHECK_NAME(glutWMCloseFunc);
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CHECK_NAME(glutMenuDestroyFunc);
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CHECK_NAME(glutMenuDestroyFunc);
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CHECK_NAME(glutFullScreenToggle);
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CHECK_NAME(glutFullScreenToggle);
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CHECK_NAME(glutLeaveFullScreen);
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CHECK_NAME(glutSetOption);
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CHECK_NAME(glutSetOption);
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CHECK_NAME(glutGetModeValues);
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CHECK_NAME(glutGetModeValues);
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CHECK_NAME(glutSetWindowData);
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CHECK_NAME(glutSetWindowData);
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@ -449,10 +449,16 @@ struct tagSFG_Context
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typedef struct tagSFG_WindowState SFG_WindowState;
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typedef struct tagSFG_WindowState SFG_WindowState;
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struct tagSFG_WindowState
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struct tagSFG_WindowState
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{
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{
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/* Note that on Windows, sizes always refer to the client area, thus without the window decorations */
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int Width; /* Window's width in pixels */
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int Width; /* Window's width in pixels */
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int Height; /* The same about the height */
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int Height; /* The same about the height */
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#if TARGET_HOST_POSIX_X11
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int OldWidth; /* Window width from before a resize */
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int OldWidth; /* Window width from before a resize */
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int OldHeight; /* " height " " " " */
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int OldHeight; /* " height " " " " */
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#elif TARGET_HOST_MS_WINDOWS
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RECT OldRect; /* window rect - stored before the window is made fullscreen */
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DWORD OldStyle; /* window style - stored before the window is made fullscreen */
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#endif
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GLboolean Redisplay; /* Do we have to redisplay? */
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GLboolean Redisplay; /* Do we have to redisplay? */
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GLboolean Visible; /* Is the window visible now */
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GLboolean Visible; /* Is the window visible now */
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@ -926,6 +932,17 @@ void fgEnumWindows( FGCBenumerator enumCallback, SFG_Enumerator* enumerator );
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void fgEnumSubWindows( SFG_Window* window, FGCBenumerator enumCallback,
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void fgEnumSubWindows( SFG_Window* window, FGCBenumerator enumCallback,
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SFG_Enumerator* enumerator );
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SFG_Enumerator* enumerator );
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/*
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* Helper functions for getting client area from the window rect
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* and the window rect from the client area given the style of the window
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* (or a valid window pointer from which the style can be queried).
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*/
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void fghComputeWindowRectFromClientArea_UseStyle ( const DWORD windowStyle , RECT *clientRect, BOOL posIsOutside );
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void fghComputeWindowRectFromClientArea_QueryWindow( const SFG_Window *window, RECT *clientRect, BOOL posIsOutside );
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void fghComputeClientAreaFromWindowRect ( const SFG_Window *window, RECT *windowRect, BOOL wantPosOutside );
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RECT fghGetClientArea ( const SFG_Window *window, BOOL wantPosOutside );
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void fghGetBorderWidth(const DWORD windowStyle, int* xBorderWidth, int* yBorderWidth);
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/*
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/*
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* fgWindowByHandle returns a (SFG_Window *) value pointing to the
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* fgWindowByHandle returns a (SFG_Window *) value pointing to the
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* first window in the queue matching the specified window handle.
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* first window in the queue matching the specified window handle.
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@ -109,8 +109,7 @@ static void fghReshapeWindow ( SFG_Window *window, int width, int height )
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#elif TARGET_HOST_MS_WINDOWS && !defined(_WIN32_WCE)
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#elif TARGET_HOST_MS_WINDOWS && !defined(_WIN32_WCE)
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{
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{
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RECT winRect;
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RECT windowRect;
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int x, y, w, h;
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/*
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/*
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* For windowed mode, get the current position of the
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* For windowed mode, get the current position of the
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@ -119,51 +118,43 @@ static void fghReshapeWindow ( SFG_Window *window, int width, int height )
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*/
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*/
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/* "GetWindowRect" returns the pixel coordinates of the outside of the window */
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/* "GetWindowRect" returns the pixel coordinates of the outside of the window */
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GetWindowRect( window->Window.Handle, &winRect );
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GetWindowRect( window->Window.Handle, &windowRect );
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x = winRect.left;
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y = winRect.top;
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w = width;
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h = height;
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if ( window->Parent == NULL )
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/* Create rect in FreeGLUT format, (X,Y) topleft outside window, WxH of client area */
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{
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windowRect.right = windowRect.left+width;
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if ( ! window->IsMenu && (window != fgStructure.GameModeWindow) &&
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windowRect.bottom = windowRect.top+height;
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!( fgState.DisplayMode & GLUT_BORDERLESS ))
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{
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if (window->Parent == NULL)
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w += GetSystemMetrics( SM_CXSIZEFRAME ) * 2;
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/* get the window rect from this to feed to SetWindowPos, correct for window decorations */
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h += GetSystemMetrics( SM_CYSIZEFRAME ) * 2 +
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fghComputeWindowRectFromClientArea_QueryWindow(window,&windowRect,TRUE);
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GetSystemMetrics( SM_CYCAPTION );
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}
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}
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else
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else
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{
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{
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/* correct rect for position client area of parent window
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* (SetWindowPos input for child windows is in coordinates
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* relative to the parent's client area).
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* Child windows don't have decoration, so no need to correct
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* for them.
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*/
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RECT parentRect;
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RECT parentRect;
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GetWindowRect( window->Parent->Window.Handle, &parentRect );
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parentRect = fghGetClientArea( window->Parent, FALSE );
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x -= parentRect.left + GetSystemMetrics( SM_CXSIZEFRAME ) * 2;
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windowRect.left -= parentRect.left;
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y -= parentRect.top + GetSystemMetrics( SM_CYSIZEFRAME ) * 2 +
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windowRect.right -= parentRect.left;
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GetSystemMetrics( SM_CYCAPTION );
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windowRect.top -= parentRect.top;
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windowRect.bottom -= parentRect.top;
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}
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}
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/*
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/* Do the actual resizing */
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* SWP_NOACTIVATE Do not activate the window
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* SWP_NOOWNERZORDER Do not change position in z-order
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* SWP_NOSENDCHANGING Supress WM_WINDOWPOSCHANGING message
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* SWP_NOZORDER Retains the current Z order (ignore 2nd param)
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*/
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SetWindowPos( window->Window.Handle,
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SetWindowPos( window->Window.Handle,
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HWND_TOP,
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HWND_TOP,
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x, y, w, h,
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windowRect.left, windowRect.top,
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windowRect.right - windowRect.left,
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windowRect.bottom- windowRect.top,
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SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING |
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SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING |
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SWP_NOZORDER
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SWP_NOZORDER
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);
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);
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}
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}
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#endif
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#endif
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/*
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* XXX Should update {window->State.OldWidth, window->State.OldHeight}
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* XXX to keep in lockstep with POSIX_X11 code.
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*/
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if( FETCH_WCB( *window, Reshape ) )
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if( FETCH_WCB( *window, Reshape ) )
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INVOKE_WCB( *window, Reshape, ( width, height ) );
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INVOKE_WCB( *window, Reshape, ( width, height ) );
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else
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else
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@ -64,16 +64,6 @@ static int fghGetConfig( int attribute )
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}
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}
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#endif
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#endif
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/* Check if the window is in full screen state. */
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static int fghCheckFullScreen(void)
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{
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#if TARGET_HOST_POSIX_X11
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return fgStructure.CurrentWindow->State.IsFullscreen;
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#else
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return 0;
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#endif
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}
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/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
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/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
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/*
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/*
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@ -458,25 +448,11 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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freeglut_return_val_if_fail( fgStructure.CurrentWindow != NULL, 0 );
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freeglut_return_val_if_fail( fgStructure.CurrentWindow != NULL, 0 );
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/*
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#if defined(_WIN32_WCE)
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* We need to call GetWindowRect() first...
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* (this returns the pixel coordinates of the outside of the window)
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*/
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GetWindowRect( fgStructure.CurrentWindow->Window.Handle, &winRect );
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GetWindowRect( fgStructure.CurrentWindow->Window.Handle, &winRect );
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#else
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/* ...then we've got to correct the results we've just received... */
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winRect = fghGetClientArea(fgStructure.CurrentWindow, FALSE);
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#endif /* defined(_WIN32_WCE) */
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#if !defined(_WIN32_WCE)
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if ( ( fgStructure.GameModeWindow != fgStructure.CurrentWindow ) && ( fgStructure.CurrentWindow->Parent == NULL ) &&
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( ! fgStructure.CurrentWindow->IsMenu ) &&
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!( fgState.DisplayMode & GLUT_BORDERLESS ))
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{
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winRect.left += GetSystemMetrics( SM_CXSIZEFRAME );
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winRect.right -= GetSystemMetrics( SM_CXSIZEFRAME );
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winRect.top += GetSystemMetrics( SM_CYSIZEFRAME ) + GetSystemMetrics( SM_CYCAPTION );
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winRect.bottom -= GetSystemMetrics( SM_CYSIZEFRAME );
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}
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#endif /* !defined(_WIN32_WCE) */
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switch( eWhat )
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switch( eWhat )
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{
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{
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@ -489,21 +465,32 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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break;
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break;
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case GLUT_WINDOW_BORDER_WIDTH :
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case GLUT_WINDOW_BORDER_WIDTH :
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#if defined(_WIN32_WCE)
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return 0;
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#else
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if ( fgState.DisplayMode & GLUT_BORDERLESS )
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return 0;
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return GetSystemMetrics( SM_CXSIZEFRAME );
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#endif /* !defined(_WIN32_WCE) */
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case GLUT_WINDOW_HEADER_HEIGHT :
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case GLUT_WINDOW_HEADER_HEIGHT :
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#if defined(_WIN32_WCE)
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#if defined(_WIN32_WCE)
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return 0;
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return 0;
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#else
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#else
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if ( fgState.DisplayMode & GLUT_BORDERLESS )
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{
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return 0;
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DWORD windowStyle;
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return GetSystemMetrics( SM_CYCAPTION );
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if (fgStructure.CurrentWindow && fgStructure.CurrentWindow->Window.Handle)
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windowStyle = GetWindowLong(fgStructure.CurrentWindow->Window.Handle, GWL_STYLE);
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else
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/* If no window, return sizes for a default window with title bar and border */
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windowStyle = WS_OVERLAPPEDWINDOW;
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switch( eWhat )
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{
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case GLUT_WINDOW_BORDER_WIDTH:
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{
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int xBorderWidth, yBorderWidth;
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fghGetBorderWidth(windowStyle, &xBorderWidth, &yBorderWidth);
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return xBorderWidth;
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}
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case GLUT_WINDOW_HEADER_HEIGHT:
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/* Need to query for WS_MAXIMIZEBOX to see if we have a title bar, the WS_CAPTION query is also true for a WS_DLGFRAME only... */
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return (windowStyle & WS_MAXIMIZEBOX)? GetSystemMetrics( SM_CYCAPTION ) : 0;
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}
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}
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#endif /* defined(_WIN32_WCE) */
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#endif /* defined(_WIN32_WCE) */
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case GLUT_DISPLAY_MODE_POSSIBLE:
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case GLUT_DISPLAY_MODE_POSSIBLE:
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@ -559,7 +546,7 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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return fgState.DirectContext;
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return fgState.DirectContext;
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case GLUT_FULL_SCREEN:
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case GLUT_FULL_SCREEN:
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return fghCheckFullScreen();
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return fgStructure.CurrentWindow->State.IsFullscreen;
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case GLUT_AUX:
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case GLUT_AUX:
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return fgState.AuxiliaryBufferNumber;
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return fgState.AuxiliaryBufferNumber;
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@ -79,7 +79,9 @@ SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title,
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/* Initialize the object properties */
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/* Initialize the object properties */
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window->ID = ++fgStructure.WindowID;
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window->ID = ++fgStructure.WindowID;
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#if TARGET_HOST_POSIX_X11
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window->State.OldHeight = window->State.OldWidth = -1;
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window->State.OldHeight = window->State.OldWidth = -1;
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#endif
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fgListInit( &window->Children );
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fgListInit( &window->Children );
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if( parent )
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if( parent )
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@ -850,12 +850,167 @@ void fgSetWindow ( SFG_Window *window )
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#if TARGET_HOST_MS_WINDOWS
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#if TARGET_HOST_MS_WINDOWS
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/* Computes position of corners of window Rect (outer position including
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* decorations) based on the provided client rect and based on the style
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* of the window in question.
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* If posIsOutside is set to true, the input client Rect is taken to follow
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* freeGLUT's window specification convention in which the top-left corner
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* is at the outside of the window, while the size
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* (rect.right-rect.left,rect.bottom-rect.top) is the size of the drawable
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* area.
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*/
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void fghComputeWindowRectFromClientArea_UseStyle( const DWORD windowStyle, RECT *clientRect, BOOL posIsOutside )
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{
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int xBorderWidth = 0, yBorderWidth = 0;
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/* If window has title bar, correct rect for it */
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if (windowStyle & WS_MAXIMIZEBOX) /* Need to query for WS_MAXIMIZEBOX to see if we have a title bar, the WS_CAPTION query is also true for a WS_DLGFRAME only... */
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if (posIsOutside)
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clientRect->bottom += GetSystemMetrics( SM_CYCAPTION );
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else
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clientRect->top -= GetSystemMetrics( SM_CYCAPTION );
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/* get width of window's borders (frame), correct rect for it.
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* Note, borders can be of zero width if style does not specify borders
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*/
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fghGetBorderWidth(windowStyle, &xBorderWidth, &yBorderWidth);
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if (posIsOutside)
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{
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clientRect->right += xBorderWidth * 2;
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clientRect->bottom += yBorderWidth * 2;
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}
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else
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{
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clientRect->left -= xBorderWidth;
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clientRect->right += xBorderWidth;
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clientRect->top -= yBorderWidth;
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clientRect->bottom += yBorderWidth;
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}
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}
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/* Computes position of corners of window Rect (outer position including
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* decorations) based on the provided client rect and based on the style
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* of the window in question. If the window pointer or the window handle
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* is NULL, a fully decorated window (caption and border) is assumed.
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* Furthermore, if posIsOutside is set to true, the input client Rect is
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* taken to follow freeGLUT's window specification convention in which the
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* top-left corner is at the outside of the window, while the size
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* (rect.right-rect.left,rect.bottom-rect.top) is the size of the drawable
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* area.
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*/
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void fghComputeWindowRectFromClientArea_QueryWindow( const SFG_Window *window, RECT *clientRect, BOOL posIsOutside )
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{
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DWORD windowStyle = 0;
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if (window && window->Window.Handle)
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windowStyle = GetWindowLong(window->Window.Handle, GWL_STYLE);
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else
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windowStyle = WS_OVERLAPPEDWINDOW;
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fghComputeWindowRectFromClientArea_UseStyle(windowStyle, clientRect, posIsOutside);
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}
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/* Computes position of corners of client area (drawable area) of a window
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* based on the provided window Rect (outer position including decorations)
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* and based on the style of the window in question. If the window pointer
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* or the window handle is NULL, a fully decorated window (caption and
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* border) is assumed.
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* Furthermore, if wantPosOutside is set to true, the output client Rect
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* will follow freeGLUT's window specification convention in which the
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* top-left corner is at the outside of the window, the size
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* (rect.right-rect.left,rect.bottom-rect.top) is the size of the drawable
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* area.
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*/
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void fghComputeClientAreaFromWindowRect( const SFG_Window *window, RECT *windowRect, BOOL wantPosOutside )
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{
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DWORD windowStyle = 0;
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int xBorderWidth = 0, yBorderWidth = 0;
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if (window && window->Window.Handle)
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windowStyle = GetWindowLong(window->Window.Handle, GWL_STYLE);
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else
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windowStyle = WS_OVERLAPPEDWINDOW;
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/* If window has title bar, correct rect for it */
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||||||
|
if (windowStyle & WS_MAXIMIZEBOX) /* Need to query for WS_MAXIMIZEBOX to see if we have a title bar, the WS_CAPTION query is also true for a WS_DLGFRAME only... */
|
||||||
|
if (wantPosOutside)
|
||||||
|
windowRect->bottom -= GetSystemMetrics( SM_CYCAPTION );
|
||||||
|
else
|
||||||
|
windowRect->top += GetSystemMetrics( SM_CYCAPTION );
|
||||||
|
|
||||||
|
/* get width of window's borders (frame), correct rect for it.
|
||||||
|
* Note, borders can be of zero width if style does not specify borders
|
||||||
|
*/
|
||||||
|
fghGetBorderWidth(windowStyle, &xBorderWidth, &yBorderWidth);
|
||||||
|
if (wantPosOutside)
|
||||||
|
{
|
||||||
|
windowRect->right -= xBorderWidth * 2;
|
||||||
|
windowRect->bottom -= yBorderWidth * 2;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
windowRect->left += xBorderWidth;
|
||||||
|
windowRect->right -= xBorderWidth;
|
||||||
|
windowRect->top += yBorderWidth;
|
||||||
|
windowRect->bottom -= yBorderWidth;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Gets the rect describing the client area (drawable area) of the
|
||||||
|
* specified window.
|
||||||
|
* Returns an empty rect if window pointer or window handle is NULL.
|
||||||
|
* If wantPosOutside is set to true, the output client Rect
|
||||||
|
* will follow freeGLUT's window specification convention in which the
|
||||||
|
* top-left corner is at the outside of the window, while the size
|
||||||
|
* (rect.right-rect.left,rect.bottom-rect.top) is the size of the drawable
|
||||||
|
* area.
|
||||||
|
*/
|
||||||
|
RECT fghGetClientArea( const SFG_Window *window, BOOL wantPosOutside )
|
||||||
|
{
|
||||||
|
RECT windowRect = {0,0,0,0};
|
||||||
|
|
||||||
|
freeglut_return_val_if_fail((window && window->Window.Handle),windowRect);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* call GetWindowRect()
|
||||||
|
* (this returns the pixel coordinates of the outside of the window)
|
||||||
|
*/
|
||||||
|
GetWindowRect( window->Window.Handle, &windowRect );
|
||||||
|
|
||||||
|
/* Then correct the results */
|
||||||
|
fghComputeClientAreaFromWindowRect(window, &windowRect, wantPosOutside);
|
||||||
|
|
||||||
|
return windowRect;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Returns the width of the window borders based on the window's style.
|
||||||
|
*/
|
||||||
|
void fghGetBorderWidth(const DWORD windowStyle, int* xBorderWidth, int* yBorderWidth)
|
||||||
|
{
|
||||||
|
if (windowStyle & WS_THICKFRAME)
|
||||||
|
{
|
||||||
|
*xBorderWidth = GetSystemMetrics(SM_CXSIZEFRAME);
|
||||||
|
*yBorderWidth = GetSystemMetrics(SM_CYSIZEFRAME);
|
||||||
|
}
|
||||||
|
else if (windowStyle & WS_DLGFRAME)
|
||||||
|
{
|
||||||
|
*xBorderWidth = GetSystemMetrics(SM_CXFIXEDFRAME);
|
||||||
|
*yBorderWidth = GetSystemMetrics(SM_CYFIXEDFRAME);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
*xBorderWidth = 0;
|
||||||
|
*yBorderWidth = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#if(WINVER >= 0x500)
|
#if(WINVER >= 0x500)
|
||||||
typedef struct {
|
typedef struct
|
||||||
|
{
|
||||||
int *x;
|
int *x;
|
||||||
int *y;
|
int *y;
|
||||||
const char *name;
|
const char *name;
|
||||||
}m_proc_t ;
|
} m_proc_t;
|
||||||
|
|
||||||
static BOOL CALLBACK m_proc(HMONITOR mon,
|
static BOOL CALLBACK m_proc(HMONITOR mon,
|
||||||
HDC hdc,
|
HDC hdc,
|
||||||
@ -869,7 +1024,7 @@ static BOOL CALLBACK m_proc(HMONITOR mon,
|
|||||||
res=GetMonitorInfo(mon,(LPMONITORINFO)&info);
|
res=GetMonitorInfo(mon,(LPMONITORINFO)&info);
|
||||||
if( res )
|
if( res )
|
||||||
{
|
{
|
||||||
if( !strcmp(dp->name,info.szDevice) )
|
if( strcmp(dp->name,info.szDevice)==0 )
|
||||||
{
|
{
|
||||||
*(dp->x)=info.rcMonitor.left;
|
*(dp->x)=info.rcMonitor.left;
|
||||||
*(dp->y)=info.rcMonitor.top;
|
*(dp->y)=info.rcMonitor.top;
|
||||||
@ -880,13 +1035,18 @@ static BOOL CALLBACK m_proc(HMONITOR mon,
|
|||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* this function is only used in fgOpenWindow. Currently it only sets
|
* this function returns the origin of the screen identified by
|
||||||
* its output parameters, if the DisplayName is set in fgDisplay
|
* fgDisplay.DisplayName, and 0 otherwise.
|
||||||
* (and if it is able to recognize the display)
|
* This is used in fgOpenWindow to open the gamemode window on the screen
|
||||||
|
* identified by the -display command line argument. The function should
|
||||||
|
* not be called otherwise.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
static void get_display_origin(int *xp,int *yp)
|
static void get_display_origin(int *xp,int *yp)
|
||||||
{
|
{
|
||||||
|
*xp = 0;
|
||||||
|
*yp = 0;
|
||||||
|
|
||||||
if( fgDisplay.DisplayName )
|
if( fgDisplay.DisplayName )
|
||||||
{
|
{
|
||||||
m_proc_t st;
|
m_proc_t st;
|
||||||
@ -901,6 +1061,9 @@ static void get_display_origin(int *xp,int *yp)
|
|||||||
|
|
||||||
static void get_display_origin(int *xp,int *yp)
|
static void get_display_origin(int *xp,int *yp)
|
||||||
{
|
{
|
||||||
|
*xp = 0;
|
||||||
|
*yp = 0;
|
||||||
|
|
||||||
if( fgDisplay.DisplayName )
|
if( fgDisplay.DisplayName )
|
||||||
{
|
{
|
||||||
fgWarning( "for working -display support FreeGLUT must be compiled with WINVER >= 0x0500");
|
fgWarning( "for working -display support FreeGLUT must be compiled with WINVER >= 0x0500");
|
||||||
@ -1139,16 +1302,16 @@ void fgOpenWindow( SFG_Window* window, const char* title,
|
|||||||
#elif TARGET_HOST_MS_WINDOWS
|
#elif TARGET_HOST_MS_WINDOWS
|
||||||
|
|
||||||
WNDCLASS wc;
|
WNDCLASS wc;
|
||||||
DWORD flags;
|
DWORD flags = 0;
|
||||||
DWORD exFlags = 0;
|
DWORD exFlags = 0;
|
||||||
ATOM atom;
|
ATOM atom;
|
||||||
int WindowStyle = 0;
|
|
||||||
|
|
||||||
/* Grab the window class we have registered on glutInit(): */
|
/* Grab the window class we have registered on glutInit(): */
|
||||||
atom = GetClassInfo( fgDisplay.Instance, _T("FREEGLUT"), &wc );
|
atom = GetClassInfo( fgDisplay.Instance, _T("FREEGLUT"), &wc );
|
||||||
FREEGLUT_INTERNAL_ERROR_EXIT ( atom, "Window Class Info Not Found",
|
FREEGLUT_INTERNAL_ERROR_EXIT ( atom, "Window Class Info Not Found",
|
||||||
"fgOpenWindow" );
|
"fgOpenWindow" );
|
||||||
|
|
||||||
|
/* Determine window style flags*/
|
||||||
if( gameMode )
|
if( gameMode )
|
||||||
{
|
{
|
||||||
FREEGLUT_INTERNAL_ERROR_EXIT ( window->Parent == NULL,
|
FREEGLUT_INTERNAL_ERROR_EXIT ( window->Parent == NULL,
|
||||||
@ -1163,29 +1326,63 @@ void fgOpenWindow( SFG_Window* window, const char* title,
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
int worig = w, horig = h;
|
flags = WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
|
||||||
|
|
||||||
#if !defined(_WIN32_WCE)
|
|
||||||
if ( ( ! isSubWindow ) && ( ! window->IsMenu ) )
|
|
||||||
{
|
|
||||||
/*
|
/*
|
||||||
* Update the window dimensions, taking account of window
|
* There's a small difference between creating the top, child and
|
||||||
* decorations. "freeglut" is to create the window with the
|
* menu windows
|
||||||
* outside of its border at (x,y) and with dimensions (w,h).
|
|
||||||
*/
|
*/
|
||||||
w += (GetSystemMetrics( SM_CXSIZEFRAME ) )*2;
|
if ( window->IsMenu )
|
||||||
h += (GetSystemMetrics( SM_CYSIZEFRAME ) )*2 +
|
{
|
||||||
GetSystemMetrics( SM_CYCAPTION );
|
flags |= WS_POPUP;
|
||||||
|
exFlags |= WS_EX_TOOLWINDOW;
|
||||||
|
}
|
||||||
|
#if defined(_WIN32_WCE)
|
||||||
|
/* no decorations for windows CE */
|
||||||
|
#else
|
||||||
|
/* if this is not a subwindow (child), set its style based on the requested display mode */
|
||||||
|
else if( window->Parent == NULL )
|
||||||
|
if ( fgState.DisplayMode & GLUT_BORDERLESS )
|
||||||
|
{
|
||||||
|
/* no window decorations needed */
|
||||||
|
}
|
||||||
|
else if ( fgState.DisplayMode & GLUT_CAPTIONLESS )
|
||||||
|
/* only window decoration is a border, no title bar or buttons */
|
||||||
|
flags |= WS_DLGFRAME;
|
||||||
|
else
|
||||||
|
/* window decoration are a border, title bar and buttons.
|
||||||
|
* NB: we later query whether the window has a title bar or
|
||||||
|
* not by testing for the maximize button, as the test for
|
||||||
|
* WS_CAPTION can be true without the window having a title
|
||||||
|
* bar. This style WS_OVERLAPPEDWINDOW gives you a maximize
|
||||||
|
* button. */
|
||||||
|
flags |= WS_OVERLAPPEDWINDOW;
|
||||||
|
#endif
|
||||||
|
else
|
||||||
|
/* subwindows always have no decoration, but are marked as a child window to the OS */
|
||||||
|
flags |= WS_CHILD;
|
||||||
}
|
}
|
||||||
#endif /* defined(_WIN32_WCE) */
|
|
||||||
|
|
||||||
if( ! positionUse )
|
/* determine window size and position */
|
||||||
|
if( gameMode )
|
||||||
|
{
|
||||||
|
/* if in gamemode, query the origin of specified by the -display
|
||||||
|
* parameter command line (if any) and offset the upper-left corner
|
||||||
|
* of the window so we create the window on that screen.
|
||||||
|
* The -display argument doesn't do anything if not trying to enter
|
||||||
|
* gamemode.
|
||||||
|
*/
|
||||||
|
int xoff=0, yoff=0;
|
||||||
|
get_display_origin(&xoff,&yoff);
|
||||||
|
x += xoff;
|
||||||
|
y += yoff;
|
||||||
|
}
|
||||||
|
if( !positionUse )
|
||||||
{
|
{
|
||||||
x = CW_USEDEFAULT;
|
x = CW_USEDEFAULT;
|
||||||
y = CW_USEDEFAULT;
|
y = CW_USEDEFAULT;
|
||||||
}
|
}
|
||||||
/* setting State.Width/Height to call resize callback later */
|
if( !sizeUse )
|
||||||
if( ! sizeUse )
|
|
||||||
{
|
{
|
||||||
if( ! window->IsMenu )
|
if( ! window->IsMenu )
|
||||||
{
|
{
|
||||||
@ -1194,32 +1391,34 @@ void fgOpenWindow( SFG_Window* window, const char* title,
|
|||||||
}
|
}
|
||||||
else /* fail safe - Windows can make a window of size (0, 0) */
|
else /* fail safe - Windows can make a window of size (0, 0) */
|
||||||
w = h = 300; /* default window size */
|
w = h = 300; /* default window size */
|
||||||
window->State.Width = window->State.Height = -1;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
window->State.Width = worig;
|
|
||||||
window->State.Height = horig;
|
|
||||||
}
|
}
|
||||||
|
/* store requested client area width and height */
|
||||||
|
window->State.Width = w;
|
||||||
|
window->State.Height = h;
|
||||||
|
|
||||||
|
#if !defined(_WIN32_WCE) /* no decorations for windows CE */
|
||||||
|
if( sizeUse )
|
||||||
|
{
|
||||||
|
RECT windowRect;
|
||||||
/*
|
/*
|
||||||
* There's a small difference between creating the top, child and
|
* Update the window dimensions, taking the window decorations
|
||||||
* game mode windows
|
* into account. FreeGLUT is to create the window with the
|
||||||
|
* topleft outside corner at (x,y) and with client area
|
||||||
|
* dimensions (w,h).
|
||||||
|
* note: don't need to do this when w=h=CW_USEDEFAULT, so in the
|
||||||
|
* if( sizeUse ) here is convenient.
|
||||||
*/
|
*/
|
||||||
flags = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
|
windowRect.left = x;
|
||||||
|
windowRect.top = y;
|
||||||
|
windowRect.right = x+w;
|
||||||
|
windowRect.bottom = y+h;
|
||||||
|
|
||||||
if ( window->IsMenu )
|
fghComputeWindowRectFromClientArea_UseStyle(flags,&windowRect,TRUE);
|
||||||
{
|
|
||||||
flags |= WS_POPUP;
|
w = windowRect.right - windowRect.left;
|
||||||
exFlags |= WS_EX_TOOLWINDOW;
|
h = windowRect.bottom- windowRect.top;
|
||||||
}
|
|
||||||
#if !defined(_WIN32_WCE)
|
|
||||||
else if( window->Parent == NULL )
|
|
||||||
flags |= WS_OVERLAPPEDWINDOW;
|
|
||||||
#endif
|
|
||||||
else
|
|
||||||
flags |= WS_CHILD;
|
|
||||||
}
|
}
|
||||||
|
#endif /* !defined(_WIN32_WCE) */
|
||||||
|
|
||||||
#if defined(_WIN32_WCE)
|
#if defined(_WIN32_WCE)
|
||||||
{
|
{
|
||||||
@ -1246,29 +1445,28 @@ void fgOpenWindow( SFG_Window* window, const char* title,
|
|||||||
UpdateWindow(window->Window.Handle);
|
UpdateWindow(window->Window.Handle);
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
{
|
|
||||||
/* xoff and yoff are used to place window relative to current display */
|
|
||||||
/* The operation of gamemode also depends on this */
|
|
||||||
int xoff=0,yoff=0;
|
|
||||||
get_display_origin(&xoff,&yoff);
|
|
||||||
|
|
||||||
window->Window.Handle = CreateWindowEx(
|
window->Window.Handle = CreateWindowEx(
|
||||||
exFlags,
|
exFlags,
|
||||||
_T("FREEGLUT"),
|
_T("FREEGLUT"),
|
||||||
title,
|
title,
|
||||||
flags,
|
flags,
|
||||||
x+xoff, y+yoff, w, h,
|
x, y, w, h,
|
||||||
(HWND) window->Parent == NULL ? NULL : window->Parent->Window.Handle,
|
(HWND) window->Parent == NULL ? NULL : window->Parent->Window.Handle,
|
||||||
(HMENU) NULL,
|
(HMENU) NULL,
|
||||||
fgDisplay.Instance,
|
fgDisplay.Instance,
|
||||||
(LPVOID) window
|
(LPVOID) window
|
||||||
);
|
);
|
||||||
}
|
|
||||||
#endif /* defined(_WIN32_WCE) */
|
#endif /* defined(_WIN32_WCE) */
|
||||||
|
|
||||||
if( !( window->Window.Handle ) )
|
if( !( window->Window.Handle ) )
|
||||||
fgError( "Failed to create a window (%s)!", title );
|
fgError( "Failed to create a window (%s)!", title );
|
||||||
|
|
||||||
|
#if !defined(_WIN32_WCE)
|
||||||
|
/* Need to set requested style again, apparently Windows doesn't listen when requesting windows without title bar or borders */
|
||||||
|
SetWindowLong(window->Window.Handle, GWL_STYLE, flags);
|
||||||
|
SetWindowPos(window->Window.Handle, HWND_TOP, 0,0,0,0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
|
||||||
|
#endif /* defined(_WIN32_WCE) */
|
||||||
|
|
||||||
/* Make a menu window always on top - fix Feature Request 947118 */
|
/* Make a menu window always on top - fix Feature Request 947118 */
|
||||||
if( window->IsMenu || gameMode )
|
if( window->IsMenu || gameMode )
|
||||||
SetWindowPos(
|
SetWindowPos(
|
||||||
@ -1278,23 +1476,6 @@ void fgOpenWindow( SFG_Window* window, const char* title,
|
|||||||
SWP_NOMOVE | SWP_NOSIZE
|
SWP_NOMOVE | SWP_NOSIZE
|
||||||
);
|
);
|
||||||
|
|
||||||
/* Hack to remove the caption (title bar) and/or border
|
|
||||||
* and all the system menu controls.
|
|
||||||
*/
|
|
||||||
WindowStyle = GetWindowLong(window->Window.Handle, GWL_STYLE);
|
|
||||||
if ( fgState.DisplayMode & GLUT_CAPTIONLESS )
|
|
||||||
{
|
|
||||||
SetWindowLong ( window->Window.Handle, GWL_STYLE,
|
|
||||||
WindowStyle & ~(WS_DLGFRAME | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX));
|
|
||||||
}
|
|
||||||
else if ( fgState.DisplayMode & GLUT_BORDERLESS )
|
|
||||||
{
|
|
||||||
SetWindowLong ( window->Window.Handle, GWL_STYLE,
|
|
||||||
WindowStyle & ~(WS_BORDER | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_DLGFRAME | WS_SIZEBOX));
|
|
||||||
}
|
|
||||||
/* SetWindowPos(window->Window.Handle, NULL, 0, 0, 0, 0,
|
|
||||||
SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED); */
|
|
||||||
|
|
||||||
/* Enable multitouch: additional flag TWF_FINETOUCH, TWF_WANTPALM */
|
/* Enable multitouch: additional flag TWF_FINETOUCH, TWF_WANTPALM */
|
||||||
#ifdef WM_TOUCH
|
#ifdef WM_TOUCH
|
||||||
if (fghRegisterTouchWindow == (pRegisterTouchWindow)0xDEADBEEF)
|
if (fghRegisterTouchWindow == (pRegisterTouchWindow)0xDEADBEEF)
|
||||||
@ -1680,7 +1861,7 @@ void FGAPIENTRY glutReshapeWindow( int width, int height )
|
|||||||
if (glutGet(GLUT_FULL_SCREEN))
|
if (glutGet(GLUT_FULL_SCREEN))
|
||||||
{
|
{
|
||||||
/* Leave full screen state before resizing. */
|
/* Leave full screen state before resizing. */
|
||||||
glutFullScreenToggle();
|
glutLeaveFullScreen();
|
||||||
}
|
}
|
||||||
|
|
||||||
fgStructure.CurrentWindow->State.NeedToResize = GL_TRUE;
|
fgStructure.CurrentWindow->State.NeedToResize = GL_TRUE;
|
||||||
@ -1699,7 +1880,7 @@ void FGAPIENTRY glutPositionWindow( int x, int y )
|
|||||||
if (glutGet(GLUT_FULL_SCREEN))
|
if (glutGet(GLUT_FULL_SCREEN))
|
||||||
{
|
{
|
||||||
/* Leave full screen state before moving. */
|
/* Leave full screen state before moving. */
|
||||||
glutFullScreenToggle();
|
glutLeaveFullScreen();
|
||||||
}
|
}
|
||||||
|
|
||||||
#if TARGET_HOST_POSIX_X11
|
#if TARGET_HOST_POSIX_X11
|
||||||
@ -1788,6 +1969,21 @@ void FGAPIENTRY glutFullScreen( void )
|
|||||||
|
|
||||||
win = fgStructure.CurrentWindow;
|
win = fgStructure.CurrentWindow;
|
||||||
|
|
||||||
|
if (win->Parent)
|
||||||
|
{
|
||||||
|
/* Child windows cannot be made fullscreen, consistent with GLUT's behavior
|
||||||
|
* Also, what would it mean for a child window to be fullscreen, given that it
|
||||||
|
* is confined to its parent?
|
||||||
|
*/
|
||||||
|
fgWarning("glutFullScreen called on a child window, ignoring...");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if (fgStructure.GameModeWindow != NULL && fgStructure.GameModeWindow->ID==win->ID)
|
||||||
|
{
|
||||||
|
/* Ignore fullscreen call on GameMode window, those are always fullscreen already */
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
#if TARGET_HOST_POSIX_X11
|
#if TARGET_HOST_POSIX_X11
|
||||||
if(!glutGet(GLUT_FULL_SCREEN)) {
|
if(!glutGet(GLUT_FULL_SCREEN)) {
|
||||||
if(fghToggleFullscreen() != -1) {
|
if(fghToggleFullscreen() != -1) {
|
||||||
@ -1799,34 +1995,50 @@ void FGAPIENTRY glutFullScreen( void )
|
|||||||
|
|
||||||
if (glutGet(GLUT_FULL_SCREEN))
|
if (glutGet(GLUT_FULL_SCREEN))
|
||||||
{
|
{
|
||||||
/* Leave full screen state before resizing. */
|
/* Leave full screen state before entering fullscreen again (resizing?) */
|
||||||
glutFullScreenToggle();
|
glutLeaveFullScreen();
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
|
DWORD s;
|
||||||
RECT rect;
|
RECT rect;
|
||||||
|
HMONITOR hMonitor;
|
||||||
|
MONITORINFO mi;
|
||||||
|
|
||||||
/* For fullscreen mode, force the top-left corner to 0,0
|
/* For fullscreen mode, first remove all window decoration
|
||||||
* and adjust the window rectangle so that the client area
|
* and set style to popup so it will overlap the taskbar
|
||||||
* covers the whole screen.
|
* then force to maximize on the screen on which it has the most
|
||||||
|
* overlap.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
rect.left = 0;
|
|
||||||
rect.top = 0;
|
|
||||||
get_display_origin(&rect.left,&rect.top);
|
|
||||||
rect.right = fgDisplay.ScreenWidth+rect.left;
|
|
||||||
rect.bottom = fgDisplay.ScreenHeight+rect.top;
|
|
||||||
|
|
||||||
AdjustWindowRect ( &rect, WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS |
|
/* store current window rect */
|
||||||
WS_CLIPCHILDREN, FALSE );
|
GetWindowRect( win->Window.Handle, &win->State.OldRect );
|
||||||
|
|
||||||
|
/* store current window style */
|
||||||
|
win->State.OldStyle = s = GetWindowLong(win->Window.Handle, GWL_STYLE);
|
||||||
|
|
||||||
|
/* remove decorations from style and add popup style*/
|
||||||
|
s &= ~WS_OVERLAPPEDWINDOW;
|
||||||
|
s |= WS_POPUP;
|
||||||
|
SetWindowLong(win->Window.Handle, GWL_STYLE, s);
|
||||||
|
SetWindowPos(win->Window.Handle, HWND_TOP, 0,0,0,0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
|
||||||
|
|
||||||
|
/* For fullscreen mode, find the monitor that is covered the most
|
||||||
|
* by the window and get its rect as the resize target.
|
||||||
|
*/
|
||||||
|
hMonitor= MonitorFromRect(&win->State.OldRect, MONITOR_DEFAULTTONEAREST);
|
||||||
|
mi.cbSize = sizeof(mi);
|
||||||
|
GetMonitorInfo(hMonitor, &mi);
|
||||||
|
rect = mi.rcMonitor;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
* then resize window
|
||||||
* SWP_NOACTIVATE Do not activate the window
|
* SWP_NOACTIVATE Do not activate the window
|
||||||
* SWP_NOOWNERZORDER Do not change position in z-order
|
* SWP_NOOWNERZORDER Do not change position in z-order
|
||||||
* SWP_NOSENDCHANGING Supress WM_WINDOWPOSCHANGING message
|
* SWP_NOSENDCHANGING Suppress WM_WINDOWPOSCHANGING message
|
||||||
* SWP_NOZORDER Retains the current Z order (ignore 2nd param)
|
* SWP_NOZORDER Retains the current Z order (ignore 2nd param)
|
||||||
*/
|
*/
|
||||||
|
|
||||||
SetWindowPos( fgStructure.CurrentWindow->Window.Handle,
|
SetWindowPos( fgStructure.CurrentWindow->Window.Handle,
|
||||||
HWND_TOP,
|
HWND_TOP,
|
||||||
rect.left,
|
rect.left,
|
||||||
@ -1842,6 +2054,51 @@ void FGAPIENTRY glutFullScreen( void )
|
|||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* If we are fullscreen, resize the current window back to its original size
|
||||||
|
*/
|
||||||
|
void FGAPIENTRY glutLeaveFullScreen( void )
|
||||||
|
{
|
||||||
|
SFG_Window *win;
|
||||||
|
|
||||||
|
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFullScreen" );
|
||||||
|
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutFullScreen" );
|
||||||
|
|
||||||
|
win = fgStructure.CurrentWindow;
|
||||||
|
|
||||||
|
#if TARGET_HOST_POSIX_X11
|
||||||
|
if(glutGet(GLUT_FULL_SCREEN)) {
|
||||||
|
if(fghToggleFullscreen() != -1) {
|
||||||
|
win->State.IsFullscreen = GL_FALSE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#elif TARGET_HOST_MS_WINDOWS && !defined(_WIN32_WCE) /* FIXME: what about WinCE */
|
||||||
|
if (!glutGet(GLUT_FULL_SCREEN))
|
||||||
|
{
|
||||||
|
/* nothing to do */
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* restore style of window before making it fullscreen */
|
||||||
|
SetWindowLong(win->Window.Handle, GWL_STYLE, win->State.OldStyle);
|
||||||
|
SetWindowPos(win->Window.Handle, HWND_TOP, 0,0,0,0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
|
||||||
|
|
||||||
|
/* Then resize */
|
||||||
|
SetWindowPos(win->Window.Handle,
|
||||||
|
HWND_TOP,
|
||||||
|
win->State.OldRect.left,
|
||||||
|
win->State.OldRect.top,
|
||||||
|
win->State.OldRect.right - win->State.OldRect.left,
|
||||||
|
win->State.OldRect.bottom - win->State.OldRect.top,
|
||||||
|
SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING |
|
||||||
|
SWP_NOZORDER
|
||||||
|
);
|
||||||
|
|
||||||
|
win->State.IsFullscreen = GL_FALSE;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Toggle the window's full screen state.
|
* Toggle the window's full screen state.
|
||||||
*/
|
*/
|
||||||
@ -1859,8 +2116,10 @@ void FGAPIENTRY glutFullScreenToggle( void )
|
|||||||
win->State.IsFullscreen = !win->State.IsFullscreen;
|
win->State.IsFullscreen = !win->State.IsFullscreen;
|
||||||
}
|
}
|
||||||
#elif TARGET_HOST_MS_WINDOWS
|
#elif TARGET_HOST_MS_WINDOWS
|
||||||
|
if (!win->State.IsFullscreen)
|
||||||
glutFullScreen();
|
glutFullScreen();
|
||||||
win->State.IsFullscreen = !win->State.IsFullscreen;
|
else
|
||||||
|
glutLeaveFullScreen();
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -139,6 +139,7 @@ EXPORTS
|
|||||||
glutGetProcAddress
|
glutGetProcAddress
|
||||||
glutExit
|
glutExit
|
||||||
glutFullScreenToggle
|
glutFullScreenToggle
|
||||||
|
glutLeaveFullScreen
|
||||||
glutGetModeValues
|
glutGetModeValues
|
||||||
glutInitContextFlags
|
glutInitContextFlags
|
||||||
glutInitContextVersion
|
glutInitContextVersion
|
||||||
|
Reference in New Issue
Block a user