win32: updating keyboard down/up handling. Split off to own function that deals with both down and up to reduce code duplication. Also only get async keystate to see if left or right alt, control, shift is pressed/released when a press on one of these is detected in the first place, not with every message that comes in.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1505 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
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813addede1
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cf6e2a419c
@ -170,15 +170,158 @@ static int fgPlatformGetModifiers (void)
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( GetKeyState( VK_RMENU ) < 0 )) ? GLUT_ACTIVE_ALT : 0 );
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}
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static void fghKeyPress(SFG_Window *window, GLboolean keydown, WPARAM wParam, LPARAM lParam)
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{
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static unsigned char lControl = 0, lShift = 0, lAlt = 0,
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rControl = 0, rShift = 0, rAlt = 0;
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int keypress = -1;
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POINT mouse_pos ;
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/* if keydown, check for repeat */
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if( keydown && ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) && (HIWORD(lParam) & KF_REPEAT) )
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return;
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/* Remember the current modifiers state so user can query it from their callback */
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fgState.Modifiers = fgPlatformGetModifiers( );
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/* Get mouse position roughly at time of keypress */
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GetCursorPos( &mouse_pos );
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ScreenToClient( window->Window.Handle, &mouse_pos );
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window->State.MouseX = mouse_pos.x;
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window->State.MouseY = mouse_pos.y;
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/* Convert the Win32 keystroke codes to GLUTtish way */
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# define KEY(a,b) case a: keypress = b; break;
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switch( wParam )
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{
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KEY( VK_F1, GLUT_KEY_F1 );
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KEY( VK_F2, GLUT_KEY_F2 );
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KEY( VK_F3, GLUT_KEY_F3 );
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KEY( VK_F4, GLUT_KEY_F4 );
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KEY( VK_F5, GLUT_KEY_F5 );
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KEY( VK_F6, GLUT_KEY_F6 );
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KEY( VK_F7, GLUT_KEY_F7 );
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KEY( VK_F8, GLUT_KEY_F8 );
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KEY( VK_F9, GLUT_KEY_F9 );
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KEY( VK_F10, GLUT_KEY_F10 );
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KEY( VK_F11, GLUT_KEY_F11 );
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KEY( VK_F12, GLUT_KEY_F12 );
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KEY( VK_PRIOR, GLUT_KEY_PAGE_UP );
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KEY( VK_NEXT, GLUT_KEY_PAGE_DOWN );
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KEY( VK_HOME, GLUT_KEY_HOME );
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KEY( VK_END, GLUT_KEY_END );
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KEY( VK_LEFT, GLUT_KEY_LEFT );
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KEY( VK_UP, GLUT_KEY_UP );
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KEY( VK_RIGHT, GLUT_KEY_RIGHT );
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KEY( VK_DOWN, GLUT_KEY_DOWN );
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KEY( VK_INSERT, GLUT_KEY_INSERT );
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/* handle control, alt and shift. For GLUT, we want to distinguish between left and right presses.
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* The VK_L* & VK_R* left and right Alt, Ctrl and Shift virtual keys are however only used as parameters to GetAsyncKeyState() and GetKeyState()
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* so when we get an alt, shift or control keypress here, we manually check whether it was the left or the right
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*/
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#define ASYNC_KEY_EVENT(winKey,glutKey,keyStateVar)\
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if (!keyStateVar && GetAsyncKeyState ( winKey ))\
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{\
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keypress = glutKey;\
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keyStateVar = 1;\
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}\
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else if (keyStateVar && !GetAsyncKeyState ( winKey ))\
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{\
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keypress = glutKey;\
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keyStateVar = 0;\
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}
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case VK_CONTROL:
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ASYNC_KEY_EVENT(VK_LCONTROL,GLUT_KEY_CTRL_L,lControl);
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ASYNC_KEY_EVENT(VK_RCONTROL,GLUT_KEY_CTRL_R,rControl);
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break;
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case VK_SHIFT:
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ASYNC_KEY_EVENT(VK_LSHIFT,GLUT_KEY_SHIFT_L,lShift);
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ASYNC_KEY_EVENT(VK_RSHIFT,GLUT_KEY_SHIFT_R,rShift);
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break;
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case VK_MENU:
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ASYNC_KEY_EVENT(VK_LMENU,GLUT_KEY_ALT_L,lAlt);
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ASYNC_KEY_EVENT(VK_RMENU,GLUT_KEY_ALT_R,rAlt);
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break;
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#undef ASYNC_KEY_EVENT
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case VK_DELETE:
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/* The delete key should be treated as an ASCII keypress: */
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if (keydown)
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INVOKE_WCB( *window, Keyboard,
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( 127, window->State.MouseX, window->State.MouseY )
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);
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else
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INVOKE_WCB( *window, KeyboardUp,
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( 127, window->State.MouseX, window->State.MouseY )
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);
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break;
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#if !defined(_WIN32_WCE)
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default:
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/* keydown displayable characters are handled with WM_CHAR message, but no corresponding up is generated. So get that here. */
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if (!keydown)
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{
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BYTE state[ 256 ];
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WORD code[ 2 ];
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GetKeyboardState( state );
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if( ToAscii( (UINT)wParam, 0, state, code, 0 ) == 1 )
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wParam=code[ 0 ];
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INVOKE_WCB( *window, KeyboardUp,
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( (char)wParam,
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window->State.MouseX, window->State.MouseY )
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);
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}
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#endif
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}
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#if defined(_WIN32_WCE)
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if(keydown && !(lParam & 0x40000000)) /* Prevent auto-repeat */
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{
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if(wParam==(unsigned)gxKeyList.vkRight)
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keypress = GLUT_KEY_RIGHT;
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else if(wParam==(unsigned)gxKeyList.vkLeft)
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keypress = GLUT_KEY_LEFT;
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else if(wParam==(unsigned)gxKeyList.vkUp)
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keypress = GLUT_KEY_UP;
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else if(wParam==(unsigned)gxKeyList.vkDown)
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keypress = GLUT_KEY_DOWN;
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else if(wParam==(unsigned)gxKeyList.vkA)
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keypress = GLUT_KEY_F1;
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else if(wParam==(unsigned)gxKeyList.vkB)
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keypress = GLUT_KEY_F2;
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else if(wParam==(unsigned)gxKeyList.vkC)
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keypress = GLUT_KEY_F3;
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else if(wParam==(unsigned)gxKeyList.vkStart)
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keypress = GLUT_KEY_F4;
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}
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#endif
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if( keypress != -1 )
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if (keydown)
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INVOKE_WCB( *window, Special,
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( keypress,
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window->State.MouseX, window->State.MouseY )
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);
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else
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INVOKE_WCB( *window, SpecialUp,
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( keypress,
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window->State.MouseX, window->State.MouseY )
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);
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fgState.Modifiers = INVALID_MODIFIERS;
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}
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/*
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* The window procedure for handling Win32 events
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*/
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LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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LPARAM lParam )
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LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
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{
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static unsigned char lControl = 0, rControl = 0, lShift = 0,
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rShift = 0, lAlt = 0, rAlt = 0;
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SFG_Window *window, *child_window = NULL;
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PAINTSTRUCT ps;
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LRESULT lRet = 1;
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@ -215,51 +358,6 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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}
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}
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if ( window )
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{
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SFG_Window* temp_window = child_window?child_window:window;
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fgState.Modifiers = fgPlatformGetModifiers( );
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/* Checking for CTRL, ALT, and SHIFT key positions: Key Down! */
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#define SPECIAL_KEY_DOWN(winKey,glutKey,winProcVar)\
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if ( !winProcVar && GetAsyncKeyState ( winKey ) )\
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{\
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INVOKE_WCB ( *temp_window, Special,\
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( glutKey, temp_window->State.MouseX, temp_window->State.MouseY )\
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);\
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winProcVar = 1;\
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}
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SPECIAL_KEY_DOWN(VK_LCONTROL,GLUT_KEY_CTRL_L ,lControl);
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SPECIAL_KEY_DOWN(VK_RCONTROL,GLUT_KEY_CTRL_R ,rControl);
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SPECIAL_KEY_DOWN(VK_LSHIFT ,GLUT_KEY_SHIFT_L,lShift);
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SPECIAL_KEY_DOWN(VK_RSHIFT ,GLUT_KEY_SHIFT_R,rShift);
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SPECIAL_KEY_DOWN(VK_LMENU ,GLUT_KEY_ALT_L ,lAlt);
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SPECIAL_KEY_DOWN(VK_RMENU ,GLUT_KEY_ALT_R ,rAlt);
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#undef SPECIAL_KEY_DOWN
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/* Checking for CTRL, ALT, and SHIFT key positions: Key Up! */
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#define SPECIAL_KEY_UP(winKey,glutKey,winProcVar)\
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if ( winProcVar && !GetAsyncKeyState ( winKey ) )\
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{\
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INVOKE_WCB ( *temp_window, SpecialUp,\
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( glutKey, temp_window->State.MouseX, temp_window->State.MouseY )\
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);\
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winProcVar = 0;\
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}
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SPECIAL_KEY_UP(VK_LCONTROL,GLUT_KEY_CTRL_L ,lControl);
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SPECIAL_KEY_UP(VK_RCONTROL,GLUT_KEY_CTRL_R ,rControl);
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SPECIAL_KEY_UP(VK_LSHIFT ,GLUT_KEY_SHIFT_L,lShift);
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SPECIAL_KEY_UP(VK_RSHIFT ,GLUT_KEY_SHIFT_R,rShift);
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SPECIAL_KEY_UP(VK_LMENU ,GLUT_KEY_ALT_L ,lAlt);
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SPECIAL_KEY_UP(VK_RMENU ,GLUT_KEY_ALT_R ,rAlt);
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#undef SPECIAL_KEY_UP
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fgState.Modifiers = INVALID_MODIFIERS;
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}
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switch( uMsg )
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{
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case WM_CREATE:
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@ -687,190 +785,16 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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case WM_SYSKEYDOWN:
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case WM_KEYDOWN:
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{
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int keypress = -1;
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POINT mouse_pos ;
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if (child_window)
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window = child_window;
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if( ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) && (HIWORD(lParam) & KF_REPEAT) )
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break;
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/*
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* Remember the current modifiers state. This is done here in order
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* to make sure the VK_DELETE keyboard callback is executed properly.
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*/
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fgState.Modifiers = fgPlatformGetModifiers( );
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GetCursorPos( &mouse_pos );
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ScreenToClient( window->Window.Handle, &mouse_pos );
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window->State.MouseX = mouse_pos.x;
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window->State.MouseY = mouse_pos.y;
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/* Convert the Win32 keystroke codes to GLUTtish way */
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# define KEY(a,b) case a: keypress = b; break;
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switch( wParam )
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{
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KEY( VK_F1, GLUT_KEY_F1 );
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KEY( VK_F2, GLUT_KEY_F2 );
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KEY( VK_F3, GLUT_KEY_F3 );
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KEY( VK_F4, GLUT_KEY_F4 );
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KEY( VK_F5, GLUT_KEY_F5 );
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KEY( VK_F6, GLUT_KEY_F6 );
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KEY( VK_F7, GLUT_KEY_F7 );
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KEY( VK_F8, GLUT_KEY_F8 );
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KEY( VK_F9, GLUT_KEY_F9 );
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KEY( VK_F10, GLUT_KEY_F10 );
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KEY( VK_F11, GLUT_KEY_F11 );
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KEY( VK_F12, GLUT_KEY_F12 );
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KEY( VK_PRIOR, GLUT_KEY_PAGE_UP );
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KEY( VK_NEXT, GLUT_KEY_PAGE_DOWN );
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KEY( VK_HOME, GLUT_KEY_HOME );
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KEY( VK_END, GLUT_KEY_END );
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KEY( VK_LEFT, GLUT_KEY_LEFT );
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KEY( VK_UP, GLUT_KEY_UP );
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KEY( VK_RIGHT, GLUT_KEY_RIGHT );
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KEY( VK_DOWN, GLUT_KEY_DOWN );
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KEY( VK_INSERT, GLUT_KEY_INSERT );
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case VK_LCONTROL: case VK_RCONTROL: case VK_CONTROL:
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case VK_LSHIFT: case VK_RSHIFT: case VK_SHIFT:
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case VK_LMENU: case VK_RMENU: case VK_MENU:
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/* These keypresses and releases are handled earlier in the function */
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break;
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case VK_DELETE:
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/* The delete key should be treated as an ASCII keypress: */
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INVOKE_WCB( *window, Keyboard,
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( 127, window->State.MouseX, window->State.MouseY )
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);
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}
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#if defined(_WIN32_WCE)
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if(!(lParam & 0x40000000)) /* Prevent auto-repeat */
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{
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if(wParam==(unsigned)gxKeyList.vkRight)
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keypress = GLUT_KEY_RIGHT;
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else if(wParam==(unsigned)gxKeyList.vkLeft)
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keypress = GLUT_KEY_LEFT;
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else if(wParam==(unsigned)gxKeyList.vkUp)
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keypress = GLUT_KEY_UP;
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else if(wParam==(unsigned)gxKeyList.vkDown)
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keypress = GLUT_KEY_DOWN;
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else if(wParam==(unsigned)gxKeyList.vkA)
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keypress = GLUT_KEY_F1;
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else if(wParam==(unsigned)gxKeyList.vkB)
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keypress = GLUT_KEY_F2;
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else if(wParam==(unsigned)gxKeyList.vkC)
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keypress = GLUT_KEY_F3;
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else if(wParam==(unsigned)gxKeyList.vkStart)
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keypress = GLUT_KEY_F4;
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}
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#endif
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if( keypress != -1 )
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INVOKE_WCB( *window, Special,
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( keypress,
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window->State.MouseX, window->State.MouseY )
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);
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fgState.Modifiers = INVALID_MODIFIERS;
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}
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fghKeyPress(window,GL_TRUE,wParam,lParam);
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break;
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case WM_SYSKEYUP:
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case WM_KEYUP:
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{
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int keypress = -1;
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POINT mouse_pos;
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if (child_window)
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window = child_window;
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/*
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* Remember the current modifiers state. This is done here in order
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* to make sure the VK_DELETE keyboard callback is executed properly.
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*/
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fgState.Modifiers = fgPlatformGetModifiers( );
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GetCursorPos( &mouse_pos );
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ScreenToClient( window->Window.Handle, &mouse_pos );
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window->State.MouseX = mouse_pos.x;
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window->State.MouseY = mouse_pos.y;
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/*
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* Convert the Win32 keystroke codes to GLUTtish way.
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* "KEY(a,b)" was defined under "WM_KEYDOWN"
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*/
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switch( wParam )
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{
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KEY( VK_F1, GLUT_KEY_F1 );
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KEY( VK_F2, GLUT_KEY_F2 );
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KEY( VK_F3, GLUT_KEY_F3 );
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KEY( VK_F4, GLUT_KEY_F4 );
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KEY( VK_F5, GLUT_KEY_F5 );
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KEY( VK_F6, GLUT_KEY_F6 );
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KEY( VK_F7, GLUT_KEY_F7 );
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KEY( VK_F8, GLUT_KEY_F8 );
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KEY( VK_F9, GLUT_KEY_F9 );
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KEY( VK_F10, GLUT_KEY_F10 );
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KEY( VK_F11, GLUT_KEY_F11 );
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KEY( VK_F12, GLUT_KEY_F12 );
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KEY( VK_PRIOR, GLUT_KEY_PAGE_UP );
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KEY( VK_NEXT, GLUT_KEY_PAGE_DOWN );
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KEY( VK_HOME, GLUT_KEY_HOME );
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KEY( VK_END, GLUT_KEY_END );
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KEY( VK_LEFT, GLUT_KEY_LEFT );
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KEY( VK_UP, GLUT_KEY_UP );
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KEY( VK_RIGHT, GLUT_KEY_RIGHT );
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KEY( VK_DOWN, GLUT_KEY_DOWN );
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KEY( VK_INSERT, GLUT_KEY_INSERT );
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case VK_LCONTROL: case VK_RCONTROL: case VK_CONTROL:
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case VK_LSHIFT: case VK_RSHIFT: case VK_SHIFT:
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case VK_LMENU: case VK_RMENU: case VK_MENU:
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/* These keypresses and releases are handled earlier in the function */
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break;
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case VK_DELETE:
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/* The delete key should be treated as an ASCII keypress: */
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INVOKE_WCB( *window, KeyboardUp,
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( 127, window->State.MouseX, window->State.MouseY )
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);
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break;
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default:
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{
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#if !defined(_WIN32_WCE)
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BYTE state[ 256 ];
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WORD code[ 2 ];
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GetKeyboardState( state );
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if( ToAscii( (UINT)wParam, 0, state, code, 0 ) == 1 )
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wParam=code[ 0 ];
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INVOKE_WCB( *window, KeyboardUp,
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( (char)wParam,
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window->State.MouseX, window->State.MouseY )
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);
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#endif /* !defined(_WIN32_WCE) */
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}
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}
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if( keypress != -1 )
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INVOKE_WCB( *window, SpecialUp,
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( keypress,
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window->State.MouseX, window->State.MouseY )
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);
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fgState.Modifiers = INVALID_MODIFIERS;
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}
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fghKeyPress(window,GL_FALSE,wParam,lParam);
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break;
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case WM_SYSCHAR:
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