Splitting the rest of the Windows-specific "freeglut_window.c" functions into their own file

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1003 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
fayjf 2012-01-23 05:44:18 +00:00
parent 4c2d8597d3
commit cec64541a5
2 changed files with 400 additions and 279 deletions

View File

@ -128,6 +128,18 @@ extern void fgPlatformOpenWindow( SFG_Window* window, const char* title,
GLboolean sizeUse, int w, int h, GLboolean sizeUse, int w, int h,
GLboolean gameMode, GLboolean isSubWindow ); GLboolean gameMode, GLboolean isSubWindow );
extern void fgPlatformCloseWindow( SFG_Window* window ); extern void fgPlatformCloseWindow( SFG_Window* window );
extern void fgPlatformGlutShowWindow( void );
extern void fgPlatformGlutHideWindow( void );
extern void fgPlatformGlutIconifyWindow( void );
extern void fgPlatformGlutSetWindowTitle( const char* title );
extern void fgPlatformGlutSetIconTitle( const char* title );
extern void fgPlatformGlutPositionWindow( int x, int y );
extern void fgPlatformGlutPushWindow( void );
extern void fgPlatformGlutPopWindow( void );
extern void fgPlatformGlutFullScreen( SFG_Window *win );
extern void fgPlatformGlutLeaveFullScreen( SFG_Window *win );
extern void fgPlatformGlutFullScreenToggle( SFG_Window *win );
/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ /* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
@ -751,6 +763,154 @@ void fgPlatformCloseWindow( SFG_Window* window )
/* XFlush( fgDisplay.Display ); */ /* XXX Shouldn't need this */ /* XFlush( fgDisplay.Display ); */ /* XXX Shouldn't need this */
} }
static Bool fghWindowIsVisible( Display *display, XEvent *event, XPointer arg)
{
Window window = (Window)arg;
return (event->type == MapNotify) && (event->xmap.window == window);
}
/*
* This function makes the current window visible
*/
void fgPlatformGlutShowWindow( void )
{
XMapWindow( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
}
/*
* This function hides the current window
*/
void fgPlatformGlutHideWindow( void )
{
if( fgStructure.CurrentWindow->Parent == NULL )
XWithdrawWindow( fgDisplay.Display,
fgStructure.CurrentWindow->Window.Handle,
fgDisplay.Screen );
else
XUnmapWindow( fgDisplay.Display,
fgStructure.CurrentWindow->Window.Handle );
XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
}
/*
* Iconify the current window (top-level windows only)
*/
void fgPlatformGlutIconifyWindow( void )
{
XIconifyWindow( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle,
fgDisplay.Screen );
XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
}
/*
* Set the current window's title
*/
void fgPlatformGlutSetWindowTitle( const char* title )
{
XTextProperty text;
text.value = (unsigned char *) title;
text.encoding = XA_STRING;
text.format = 8;
text.nitems = strlen( title );
XSetWMName(
fgDisplay.Display,
fgStructure.CurrentWindow->Window.Handle,
&text
);
XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
}
/*
* Set the current window's iconified title
*/
void fgPlatformGlutSetIconTitle( const char* title )
{
XTextProperty text;
text.value = (unsigned char *) title;
text.encoding = XA_STRING;
text.format = 8;
text.nitems = strlen( title );
XSetWMIconName(
fgDisplay.Display,
fgStructure.CurrentWindow->Window.Handle,
&text
);
XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
}
/*
* Change the current window's position
*/
void fgPlatformGlutPositionWindow( int x, int y )
{
XMoveWindow( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle,
x, y );
XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
}
/*
* Lowers the current window (by Z order change)
*/
void fgPlatformGlutPushWindow( void )
{
XLowerWindow( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
}
/*
* Raises the current window (by Z order change)
*/
void fgPlatformGlutPopWindow( void )
{
XRaiseWindow( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
}
/*
* Resize the current window so that it fits the whole screen
*/
void fgPlatformGlutFullScreen( SFG_Window *win )
{
if(!glutGet(GLUT_FULL_SCREEN)) {
if(fghToggleFullscreen() != -1) {
win->State.IsFullscreen = GL_TRUE;
}
}
}
/*
* If we are fullscreen, resize the current window back to its original size
*/
void fgPlatformGlutLeaveFullScreen( SFG_Window *win )
{
if(glutGet(GLUT_FULL_SCREEN)) {
if(fghToggleFullscreen() != -1) {
win->State.IsFullscreen = GL_FALSE;
}
}
}
/*
* Toggle the window's full screen state.
*/
void fgPlatformGlutFullScreenToggle( SFG_Window *win )
{
if(fghToggleFullscreen() != -1) {
win->State.IsFullscreen = !win->State.IsFullscreen;
}
}
#endif /* TARGET_HOST_POSIX_X11 */ #endif /* TARGET_HOST_POSIX_X11 */
@ -766,13 +926,6 @@ void fgSetWindow ( SFG_Window *window )
} }
#if TARGET_HOST_POSIX_X11
static Bool fghWindowIsVisible( Display *display, XEvent *event, XPointer arg)
{
Window window = (Window)arg;
return (event->type == MapNotify) && (event->xmap.window == window);
}
#endif
/* /*
@ -955,16 +1108,7 @@ void FGAPIENTRY glutShowWindow( void )
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutShowWindow" ); FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutShowWindow" );
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutShowWindow" ); FREEGLUT_EXIT_IF_NO_WINDOW ( "glutShowWindow" );
#if TARGET_HOST_POSIX_X11 fgPlatformGlutShowWindow ();
XMapWindow( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
#elif TARGET_HOST_MS_WINDOWS
ShowWindow( fgStructure.CurrentWindow->Window.Handle, SW_SHOW );
#endif
fgStructure.CurrentWindow->State.Redisplay = GL_TRUE; fgStructure.CurrentWindow->State.Redisplay = GL_TRUE;
} }
@ -977,22 +1121,7 @@ void FGAPIENTRY glutHideWindow( void )
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutHideWindow" ); FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutHideWindow" );
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutHideWindow" ); FREEGLUT_EXIT_IF_NO_WINDOW ( "glutHideWindow" );
#if TARGET_HOST_POSIX_X11 fgPlatformGlutHideWindow ();
if( fgStructure.CurrentWindow->Parent == NULL )
XWithdrawWindow( fgDisplay.Display,
fgStructure.CurrentWindow->Window.Handle,
fgDisplay.Screen );
else
XUnmapWindow( fgDisplay.Display,
fgStructure.CurrentWindow->Window.Handle );
XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
#elif TARGET_HOST_MS_WINDOWS
ShowWindow( fgStructure.CurrentWindow->Window.Handle, SW_HIDE );
#endif
fgStructure.CurrentWindow->State.Redisplay = GL_FALSE; fgStructure.CurrentWindow->State.Redisplay = GL_FALSE;
} }
@ -1006,17 +1135,8 @@ void FGAPIENTRY glutIconifyWindow( void )
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutIconifyWindow" ); FREEGLUT_EXIT_IF_NO_WINDOW ( "glutIconifyWindow" );
fgStructure.CurrentWindow->State.Visible = GL_FALSE; fgStructure.CurrentWindow->State.Visible = GL_FALSE;
#if TARGET_HOST_POSIX_X11
XIconifyWindow( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle, fgPlatformGlutIconifyWindow ();
fgDisplay.Screen );
XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
#elif TARGET_HOST_MS_WINDOWS
ShowWindow( fgStructure.CurrentWindow->Window.Handle, SW_MINIMIZE );
#endif
fgStructure.CurrentWindow->State.Redisplay = GL_FALSE; fgStructure.CurrentWindow->State.Redisplay = GL_FALSE;
} }
@ -1030,35 +1150,7 @@ void FGAPIENTRY glutSetWindowTitle( const char* title )
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetWindowTitle" ); FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetWindowTitle" );
if( ! fgStructure.CurrentWindow->Parent ) if( ! fgStructure.CurrentWindow->Parent )
{ {
#if TARGET_HOST_POSIX_X11 fgPlatformGlutSetWindowTitle ( title );
XTextProperty text;
text.value = (unsigned char *) title;
text.encoding = XA_STRING;
text.format = 8;
text.nitems = strlen( title );
XSetWMName(
fgDisplay.Display,
fgStructure.CurrentWindow->Window.Handle,
&text
);
XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
#elif TARGET_HOST_MS_WINDOWS
# ifdef _WIN32_WCE
{
wchar_t* wstr = fghWstrFromStr(title);
SetWindowText( fgStructure.CurrentWindow->Window.Handle, wstr );
free(wstr);
}
# else
SetWindowText( fgStructure.CurrentWindow->Window.Handle, title );
# endif
#endif
} }
} }
@ -1072,35 +1164,7 @@ void FGAPIENTRY glutSetIconTitle( const char* title )
if( ! fgStructure.CurrentWindow->Parent ) if( ! fgStructure.CurrentWindow->Parent )
{ {
#if TARGET_HOST_POSIX_X11 fgPlatformGlutSetIconTitle ( title );
XTextProperty text;
text.value = (unsigned char *) title;
text.encoding = XA_STRING;
text.format = 8;
text.nitems = strlen( title );
XSetWMIconName(
fgDisplay.Display,
fgStructure.CurrentWindow->Window.Handle,
&text
);
XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
#elif TARGET_HOST_MS_WINDOWS
# ifdef _WIN32_WCE
{
wchar_t* wstr = fghWstrFromStr(title);
SetWindowText( fgStructure.CurrentWindow->Window.Handle, wstr );
free(wstr);
}
# else
SetWindowText( fgStructure.CurrentWindow->Window.Handle, title );
# endif
#endif
} }
} }
@ -1137,30 +1201,7 @@ void FGAPIENTRY glutPositionWindow( int x, int y )
glutLeaveFullScreen(); glutLeaveFullScreen();
} }
#if TARGET_HOST_POSIX_X11 fgPlatformGlutPositionWindow ( x, y );
XMoveWindow( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle,
x, y );
XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
#elif TARGET_HOST_MS_WINDOWS
{
RECT winRect;
/* "GetWindowRect" returns the pixel coordinates of the outside of the window */
GetWindowRect( fgStructure.CurrentWindow->Window.Handle, &winRect );
MoveWindow(
fgStructure.CurrentWindow->Window.Handle,
x,
y,
winRect.right - winRect.left,
winRect.bottom - winRect.top,
TRUE
);
}
#endif
} }
/* /*
@ -1171,20 +1212,7 @@ void FGAPIENTRY glutPushWindow( void )
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPushWindow" ); FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPushWindow" );
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPushWindow" ); FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPushWindow" );
#if TARGET_HOST_POSIX_X11 fgPlatformGlutPushWindow ();
XLowerWindow( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
#elif TARGET_HOST_MS_WINDOWS
SetWindowPos(
fgStructure.CurrentWindow->Window.Handle,
HWND_BOTTOM,
0, 0, 0, 0,
SWP_NOSIZE | SWP_NOMOVE
);
#endif
} }
/* /*
@ -1195,20 +1223,7 @@ void FGAPIENTRY glutPopWindow( void )
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPopWindow" ); FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPopWindow" );
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPopWindow" ); FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPopWindow" );
#if TARGET_HOST_POSIX_X11 fgPlatformGlutPopWindow ();
XRaiseWindow( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
#elif TARGET_HOST_MS_WINDOWS
SetWindowPos(
fgStructure.CurrentWindow->Window.Handle,
HWND_TOP,
0, 0, 0, 0,
SWP_NOSIZE | SWP_NOMOVE
);
#endif
} }
/* /*
@ -1238,91 +1253,7 @@ void FGAPIENTRY glutFullScreen( void )
return; return;
} }
#if TARGET_HOST_POSIX_X11 fgPlatformGlutFullScreen ( win );
if(!glutGet(GLUT_FULL_SCREEN)) {
if(fghToggleFullscreen() != -1) {
win->State.IsFullscreen = GL_TRUE;
}
}
#elif TARGET_HOST_MS_WINDOWS && !defined(_WIN32_WCE) /* FIXME: what about WinCE */
if (glutGet(GLUT_FULL_SCREEN))
{
/* Leave full screen state before entering fullscreen again (resizing?) */
glutLeaveFullScreen();
}
{
#if(WINVER >= 0x0500) /* Windows 2000 or later */
DWORD s;
RECT rect;
HMONITOR hMonitor;
MONITORINFO mi;
/* For fullscreen mode, first remove all window decoration
* and set style to popup so it will overlap the taskbar
* then force to maximize on the screen on which it has the most
* overlap.
*/
/* store current window rect */
GetWindowRect( win->Window.Handle, &win->State.OldRect );
/* store current window style */
win->State.OldStyle = s = GetWindowLong(win->Window.Handle, GWL_STYLE);
/* remove decorations from style and add popup style*/
s &= ~WS_OVERLAPPEDWINDOW;
s |= WS_POPUP;
SetWindowLong(win->Window.Handle, GWL_STYLE, s);
SetWindowPos(win->Window.Handle, HWND_TOP, 0,0,0,0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
/* For fullscreen mode, find the monitor that is covered the most
* by the window and get its rect as the resize target.
*/
hMonitor= MonitorFromRect(&win->State.OldRect, MONITOR_DEFAULTTONEAREST);
mi.cbSize = sizeof(mi);
GetMonitorInfo(hMonitor, &mi);
rect = mi.rcMonitor;
#else /* if (WINVER >= 0x0500) */
RECT rect;
/* For fullscreen mode, force the top-left corner to 0,0
* and adjust the window rectangle so that the client area
* covers the whole screen.
*/
rect.left = 0;
rect.top = 0;
rect.right = fgDisplay.ScreenWidth;
rect.bottom = fgDisplay.ScreenHeight;
AdjustWindowRect ( &rect, WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS |
WS_CLIPCHILDREN, FALSE );
#endif /* (WINVER >= 0x0500) */
/*
* then resize window
* SWP_NOACTIVATE Do not activate the window
* SWP_NOOWNERZORDER Do not change position in z-order
* SWP_NOSENDCHANGING Suppress WM_WINDOWPOSCHANGING message
* SWP_NOZORDER Retains the current Z order (ignore 2nd param)
*/
SetWindowPos( fgStructure.CurrentWindow->Window.Handle,
HWND_TOP,
rect.left,
rect.top,
rect.right - rect.left,
rect.bottom - rect.top,
SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING |
SWP_NOZORDER
);
win->State.IsFullscreen = GL_TRUE;
}
#endif
} }
/* /*
@ -1337,37 +1268,7 @@ void FGAPIENTRY glutLeaveFullScreen( void )
win = fgStructure.CurrentWindow; win = fgStructure.CurrentWindow;
#if TARGET_HOST_POSIX_X11 fgPlatformGlutLeaveFullScreen ( win );
if(glutGet(GLUT_FULL_SCREEN)) {
if(fghToggleFullscreen() != -1) {
win->State.IsFullscreen = GL_FALSE;
}
}
#elif TARGET_HOST_MS_WINDOWS && !defined(_WIN32_WCE) /* FIXME: what about WinCE */
if (!glutGet(GLUT_FULL_SCREEN))
{
/* nothing to do */
return;
}
/* restore style of window before making it fullscreen */
SetWindowLong(win->Window.Handle, GWL_STYLE, win->State.OldStyle);
SetWindowPos(win->Window.Handle, HWND_TOP, 0,0,0,0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
/* Then resize */
SetWindowPos(win->Window.Handle,
HWND_TOP,
win->State.OldRect.left,
win->State.OldRect.top,
win->State.OldRect.right - win->State.OldRect.left,
win->State.OldRect.bottom - win->State.OldRect.top,
SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING |
SWP_NOZORDER
);
win->State.IsFullscreen = GL_FALSE;
#endif
} }
/* /*
@ -1382,16 +1283,7 @@ void FGAPIENTRY glutFullScreenToggle( void )
win = fgStructure.CurrentWindow; win = fgStructure.CurrentWindow;
#if TARGET_HOST_POSIX_X11 fgPlatformGlutFullScreenToggle ( win );
if(fghToggleFullscreen() != -1) {
win->State.IsFullscreen = !win->State.IsFullscreen;
}
#elif TARGET_HOST_MS_WINDOWS
if (!win->State.IsFullscreen)
glutFullScreen();
else
glutLeaveFullScreen();
#endif
} }
/* /*

View File

@ -837,3 +837,232 @@ void fgPlatformCloseWindow( SFG_Window* window )
/*
* This function makes the current window visible
*/
void fgPlatformGlutShowWindow( void )
{
ShowWindow( fgStructure.CurrentWindow->Window.Handle, SW_SHOW );
}
/*
* This function hides the current window
*/
void fgPlatformGlutHideWindow( void )
{
ShowWindow( fgStructure.CurrentWindow->Window.Handle, SW_HIDE );
}
/*
* Iconify the current window (top-level windows only)
*/
void fgPlatformGlutIconifyWindow( void )
{
ShowWindow( fgStructure.CurrentWindow->Window.Handle, SW_MINIMIZE );
}
/*
* Set the current window's title
*/
void fgPlatformGlutSetWindowTitle( const char* title )
{
#ifdef _WIN32_WCE
{
wchar_t* wstr = fghWstrFromStr(title);
SetWindowText( fgStructure.CurrentWindow->Window.Handle, wstr );
free(wstr);
}
#else
SetWindowText( fgStructure.CurrentWindow->Window.Handle, title );
#endif
}
/*
* Set the current window's iconified title
*/
void fgPlatformGlutSetIconTitle( const char* title )
{
#ifdef _WIN32_WCE
{
wchar_t* wstr = fghWstrFromStr(title);
SetWindowText( fgStructure.CurrentWindow->Window.Handle, wstr );
free(wstr);
}
#else
SetWindowText( fgStructure.CurrentWindow->Window.Handle, title );
#endif
}
/*
* Change the current window's position
*/
void fgPlatformGlutPositionWindow( int x, int y )
{
RECT winRect;
/* "GetWindowRect" returns the pixel coordinates of the outside of the window */
GetWindowRect( fgStructure.CurrentWindow->Window.Handle, &winRect );
MoveWindow(
fgStructure.CurrentWindow->Window.Handle,
x,
y,
winRect.right - winRect.left,
winRect.bottom - winRect.top,
TRUE
);
}
/*
* Lowers the current window (by Z order change)
*/
void fgPlatformGlutPushWindow( void )
{
SetWindowPos(
fgStructure.CurrentWindow->Window.Handle,
HWND_BOTTOM,
0, 0, 0, 0,
SWP_NOSIZE | SWP_NOMOVE
);
}
/*
* Raises the current window (by Z order change)
*/
void fgPlatformGlutPopWindow( void )
{
SetWindowPos(
fgStructure.CurrentWindow->Window.Handle,
HWND_TOP,
0, 0, 0, 0,
SWP_NOSIZE | SWP_NOMOVE
);
}
/*
* Resize the current window so that it fits the whole screen
*/
void fgPlatformGlutFullScreen( SFG_Window *win )
{
#if !defined(_WIN32_WCE) /* FIXME: what about WinCE */
if (glutGet(GLUT_FULL_SCREEN))
{
/* Leave full screen state before entering fullscreen again (resizing?) */
glutLeaveFullScreen();
}
{
#if(WINVER >= 0x0500) /* Windows 2000 or later */
DWORD s;
RECT rect;
HMONITOR hMonitor;
MONITORINFO mi;
/* For fullscreen mode, first remove all window decoration
* and set style to popup so it will overlap the taskbar
* then force to maximize on the screen on which it has the most
* overlap.
*/
/* store current window rect */
GetWindowRect( win->Window.Handle, &win->State.OldRect );
/* store current window style */
win->State.OldStyle = s = GetWindowLong(win->Window.Handle, GWL_STYLE);
/* remove decorations from style and add popup style*/
s &= ~WS_OVERLAPPEDWINDOW;
s |= WS_POPUP;
SetWindowLong(win->Window.Handle, GWL_STYLE, s);
SetWindowPos(win->Window.Handle, HWND_TOP, 0,0,0,0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
/* For fullscreen mode, find the monitor that is covered the most
* by the window and get its rect as the resize target.
*/
hMonitor= MonitorFromRect(&win->State.OldRect, MONITOR_DEFAULTTONEAREST);
mi.cbSize = sizeof(mi);
GetMonitorInfo(hMonitor, &mi);
rect = mi.rcMonitor;
#else /* if (WINVER >= 0x0500) */
RECT rect;
/* For fullscreen mode, force the top-left corner to 0,0
* and adjust the window rectangle so that the client area
* covers the whole screen.
*/
rect.left = 0;
rect.top = 0;
rect.right = fgDisplay.ScreenWidth;
rect.bottom = fgDisplay.ScreenHeight;
AdjustWindowRect ( &rect, WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS |
WS_CLIPCHILDREN, FALSE );
#endif /* (WINVER >= 0x0500) */
/*
* then resize window
* SWP_NOACTIVATE Do not activate the window
* SWP_NOOWNERZORDER Do not change position in z-order
* SWP_NOSENDCHANGING Suppress WM_WINDOWPOSCHANGING message
* SWP_NOZORDER Retains the current Z order (ignore 2nd param)
*/
SetWindowPos( fgStructure.CurrentWindow->Window.Handle,
HWND_TOP,
rect.left,
rect.top,
rect.right - rect.left,
rect.bottom - rect.top,
SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING |
SWP_NOZORDER
);
win->State.IsFullscreen = GL_TRUE;
}
#endif
}
/*
* If we are fullscreen, resize the current window back to its original size
*/
void fgPlatformGlutLeaveFullScreen( SFG_Window *win )
{
#if !defined(_WIN32_WCE) /* FIXME: what about WinCE */
if (!glutGet(GLUT_FULL_SCREEN))
{
/* nothing to do */
return;
}
/* restore style of window before making it fullscreen */
SetWindowLong(win->Window.Handle, GWL_STYLE, win->State.OldStyle);
SetWindowPos(win->Window.Handle, HWND_TOP, 0,0,0,0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
/* Then resize */
SetWindowPos(win->Window.Handle,
HWND_TOP,
win->State.OldRect.left,
win->State.OldRect.top,
win->State.OldRect.right - win->State.OldRect.left,
win->State.OldRect.bottom - win->State.OldRect.top,
SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING |
SWP_NOZORDER
);
win->State.IsFullscreen = GL_FALSE;
#endif
}
/*
* Toggle the window's full screen state.
*/
void fgPlatformGlutFullScreenToggle( SFG_Window *win )
{
if (!win->State.IsFullscreen)
glutFullScreen();
else
glutLeaveFullScreen();
}