fixed documentation for GLUT_ICON (its not an environment variable, but
an identifier for a resource file) and added an example of it for the One demo git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1530 7f0cb862-5218-0410-a997-914c9d46530a
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@ -432,7 +432,12 @@ ADD_DEMO(CallbackMaker progs/demos/CallbackMaker/CallbackMaker.c)
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ADD_DEMO(Fractals progs/demos/Fractals/fractals.c)
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ADD_DEMO(Fractals_random progs/demos/Fractals_random/fractals_random.c)
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ADD_DEMO(Lorenz progs/demos/Lorenz/lorenz.c)
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ADD_DEMO(One progs/demos/One/one.c)
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IF (NOT WIN32)
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ADD_DEMO(One progs/demos/One/one.c)
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ELSE()
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ADD_DEMO(One progs/demos/One/one.c
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progs/demos/One/one.rc)
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ENDIF()
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ADD_DEMO(Resizer progs/demos/Resizer/Resizer.cpp)
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ADD_DEMO(multi-touch progs/demos/multi-touch/multi-touch.c)
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ADD_DEMO(shapes progs/demos/shapes/shapes.c
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@ -2318,10 +2318,18 @@ are recognized by <i>freeglut</i>:
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if FREEGLUT_FPS is set to 5000, every 5 seconds a message will be printed
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to stderr showing the current frame rate. The frame rate is measured by counting
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the number of times glutSwapBuffers() is called over the time interval.</li>
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<li>GLUT_ICON - specifies the icon that
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goes in the upper left-hand corner of the <i>freeglut</i><i> </i>windows </li>
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</ul>
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<p>
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Furthermore, on windows, there is a resource file identifier GLUT_ICON
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that you can specify for your executable file. It specifies the icon
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that goes in the upper left-hand corner of the <i>freeglut</i> windows.
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Your application's resource file should contain the line:<br>
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<tt>GLUT_ICON ICON DISCARDABLE "icon.ico"</tt><br>, where
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icon.ico is the filename of your icon. The One demo includes such an
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icon as an example.
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</p>
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<h1>21. <a name="ImplementationNotes"></a>Implementation Notes</h1>
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<h1>22. <a name="GLUT_State"></a>GLUT State</h1>
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