Added check for FREEGLUT_DLL to allow static & DLL build on Windows.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@41 7f0cb862-5218-0410-a997-914c9d46530a
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@ -36,7 +36,16 @@
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* Under windows, we've got some issues to solve
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*/
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#if defined(WIN32)
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#if 0
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# include <windows.h>
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# include <windowsx.h>
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# include <mmsystem.h>
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# define WINDOWS
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# pragma comment (lib, "winmm.lib") /* link with Windows MultiMedia lib */
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# pragma comment (lib, "opengl32.lib") /* link with Microsoft OpenGL lib */
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# pragma comment (lib, "glu32.lib") /* link with OpenGL Utility lib */
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//#if defined(_USRDLL)
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//# if defined(FREEGLUTLIB_EXPORTS)
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#if defined(FREEGLUT_DLL)
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# if defined(FREEGLUT_LIBRARY_BUILD)
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# define FGAPI __declspec(dllexport)
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# else
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@ -44,18 +53,10 @@
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# endif
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# define FGAPIENTRY __stdcall
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#else
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# include <windows.h>
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# include <windowsx.h>
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# include <mmsystem.h>
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# define WINDOWS
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# define FGAPI
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# define FGAPIENTRY
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#endif
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#pragma comment (lib, "winmm.lib") /* link with Windows MultiMedia lib */
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#pragma comment (lib, "opengl32.lib") /* link with Microsoft OpenGL lib */
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#pragma comment (lib, "glu32.lib") /* link with OpenGL Utility lib */
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# pragma comment (lib, "freeglut.lib") /* link with Win32 freeglut lib */
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#endif
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#else
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# define FGAPI
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