Replacing the original \"freeglut\" \"shapes\" demo with the much snazzier OpenGLUT \"shapes\" demo. Many thanks to the OpenGLUT community for writing it. The copyright notice stays in the program.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@598 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
parent
29339a69ee
commit
c8f9a63d03
@ -1,23 +1,204 @@
|
||||
/*
|
||||
* FreeGLUT Shapes Demo
|
||||
*
|
||||
* Written by Nigel Stewart November 2003
|
||||
*
|
||||
* This program is test harness for the sphere, cone
|
||||
* and torus shapes in FreeGLUT.
|
||||
*
|
||||
* Spinning wireframe and smooth shaded shapes are
|
||||
* displayed until the ESC or q key is pressed. The
|
||||
* number of geometry stacks and slices can be adjusted
|
||||
* using the + and - keys.
|
||||
*/
|
||||
/*! \file shapes.c
|
||||
\ingroup demos
|
||||
|
||||
This program is a test harness for the various shapes
|
||||
in OpenGLUT. It may also be useful to see which
|
||||
parameters control what behavior in the OpenGLUT
|
||||
objects.
|
||||
|
||||
Spinning wireframe and solid-shaded shapes are
|
||||
displayed. Some parameters can be adjusted.
|
||||
|
||||
Keys:
|
||||
- <tt>Esc </tt> Quit
|
||||
- <tt>q Q </tt> Quit
|
||||
- <tt>= + </tt> Increase \a slices
|
||||
- <tt>- _ </tt> Decreate \a slices
|
||||
- <tt>, < </tt> Decreate \a stacks
|
||||
- <tt>. > </tt> Increase \a stacks
|
||||
- <tt>9 ( </tt> Decreate \a depth (Sierpinski Sponge)
|
||||
- <tt>0 ) </tt> Increase \a depth (Sierpinski Sponge)
|
||||
- <tt>up </tt> Increase "outer radius"
|
||||
- <tt>down </tt> Decrease "outer radius"
|
||||
- <tt>left </tt> Decrease "inner radius"
|
||||
- <tt>right</tt> Increase "inner radius"
|
||||
- <tt>PgUp </tt> Next shape-drawing function
|
||||
- <tt>PgDn </tt> Prev shape-drawing function
|
||||
|
||||
\author Written by Nigel Stewart November 2003
|
||||
|
||||
\author Portions Copyright (C) 2004, the OpenGLUT project contributors. <br>
|
||||
OpenGLUT branched from freeglut in February, 2004.
|
||||
|
||||
\image html openglut_shapes.png OpenGLUT Geometric Shapes Demonstration
|
||||
\include demos/shapes/shapes.c
|
||||
*/
|
||||
|
||||
#include <GL/freeglut.h>
|
||||
|
||||
#include <stdarg.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#ifdef WIN32
|
||||
#include <crtdbg.h> // DUMP MEMORY LEAKS
|
||||
#endif
|
||||
|
||||
/*
|
||||
* This macro is only intended to be used on arrays, of course.
|
||||
*/
|
||||
#define NUMBEROF(x) ((sizeof(x))/(sizeof(x[0])))
|
||||
|
||||
/*
|
||||
* These global variables control which object is drawn,
|
||||
* and how it is drawn. No object uses all of these
|
||||
* variables.
|
||||
*/
|
||||
static int function_index;
|
||||
static int slices = 16;
|
||||
static int stacks = 16;
|
||||
static double irad = .25;
|
||||
static double orad = 1.0;
|
||||
static int depth = 4;
|
||||
static double offset[ 3 ] = { 0, 0, 0 };
|
||||
|
||||
|
||||
/*
|
||||
* These one-liners draw particular objects, fetching appropriate
|
||||
* information from the above globals. They are just thin wrappers
|
||||
* for the OpenGLUT objects.
|
||||
*/
|
||||
static void drawSolidTetrahedron(void) { glutSolidTetrahedron (); }
|
||||
static void drawWireTetrahedron(void) { glutWireTetrahedron (); }
|
||||
static void drawSolidCube(void) { glutSolidCube(1); }
|
||||
static void drawWireCube(void) { glutWireCube(1); }
|
||||
static void drawSolidOctahedron(void) { glutSolidOctahedron (); }
|
||||
static void drawWireOctahedron(void) { glutWireOctahedron (); }
|
||||
static void drawSolidDodecahedron(void) { glutSolidDodecahedron (); }
|
||||
static void drawWireDodecahedron(void) { glutWireDodecahedron (); }
|
||||
static void drawSolidRhombicDodecahedron(void) { glutSolidRhombicDodecahedron (); }
|
||||
static void drawWireRhombicDodecahedron(void) { glutWireRhombicDodecahedron (); }
|
||||
static void drawSolidIcosahedron(void) { glutSolidIcosahedron (); }
|
||||
static void drawWireIcosahedron(void) { glutWireIcosahedron (); }
|
||||
static void drawSolidSierpinskiSponge(void) { glutSolidSierpinskiSponge (depth, offset, 1); }
|
||||
static void drawWireSierpinskiSponge(void) { glutWireSierpinskiSponge (depth, offset, 1); }
|
||||
static void drawSolidTeapot(void) { glutSolidTeapot(1); }
|
||||
static void drawWireTeapot(void) { glutWireTeapot(1); }
|
||||
static void drawSolidTorus(void) { glutSolidTorus(irad,orad,slices,stacks); }
|
||||
static void drawWireTorus(void) { glutWireTorus (irad,orad,slices,stacks); }
|
||||
static void drawSolidSphere(void) { glutSolidSphere(1,slices,stacks); }
|
||||
static void drawWireSphere(void) { glutWireSphere(1,slices,stacks); }
|
||||
static void drawSolidCone(void) { glutSolidCone(1,1,slices,stacks); }
|
||||
static void drawWireCone(void) { glutWireCone(1,1,slices,stacks); }
|
||||
static void drawSolidCylinder(void) { glutSolidCylinder(1,1,slices,stacks); }
|
||||
static void drawWireCylinder(void) { glutWireCylinder(1,1,slices,stacks); }
|
||||
static void drawSolidCuboctahedron(void)
|
||||
{
|
||||
#define RADIUS 1.0f
|
||||
glBegin( GL_TRIANGLES );
|
||||
glNormal3d( 0.577350269189, 0.577350269189, 0.577350269189); glVertex3d( RADIUS, RADIUS, 0.0 ); glVertex3d( 0.0, RADIUS, RADIUS ); glVertex3d( RADIUS, 0.0, RADIUS );
|
||||
glNormal3d( 0.577350269189, 0.577350269189,-0.577350269189); glVertex3d( RADIUS, RADIUS, 0.0 ); glVertex3d( RADIUS, 0.0,-RADIUS ); glVertex3d( 0.0, RADIUS,-RADIUS );
|
||||
glNormal3d( 0.577350269189,-0.577350269189, 0.577350269189); glVertex3d( RADIUS,-RADIUS, 0.0 ); glVertex3d( RADIUS, 0.0, RADIUS ); glVertex3d( 0.0,-RADIUS, RADIUS );
|
||||
glNormal3d( 0.577350269189,-0.577350269189,-0.577350269189); glVertex3d( RADIUS,-RADIUS, 0.0 ); glVertex3d( 0.0,-RADIUS,-RADIUS ); glVertex3d( RADIUS, 0.0,-RADIUS );
|
||||
glNormal3d(-0.577350269189, 0.577350269189, 0.577350269189); glVertex3d(-RADIUS, RADIUS, 0.0 ); glVertex3d(-RADIUS, 0.0, RADIUS ); glVertex3d( 0.0, RADIUS, RADIUS );
|
||||
glNormal3d(-0.577350269189, 0.577350269189,-0.577350269189); glVertex3d(-RADIUS, RADIUS, 0.0 ); glVertex3d( 0.0, RADIUS,-RADIUS ); glVertex3d(-RADIUS, 0.0,-RADIUS );
|
||||
glNormal3d(-0.577350269189,-0.577350269189, 0.577350269189); glVertex3d(-RADIUS,-RADIUS, 0.0 ); glVertex3d( 0.0,-RADIUS, RADIUS ); glVertex3d(-RADIUS, 0.0, RADIUS );
|
||||
glNormal3d(-0.577350269189,-0.577350269189,-0.577350269189); glVertex3d(-RADIUS,-RADIUS, 0.0 ); glVertex3d(-RADIUS, 0.0,-RADIUS ); glVertex3d( 0.0,-RADIUS,-RADIUS );
|
||||
glEnd();
|
||||
|
||||
glBegin( GL_QUADS );
|
||||
glNormal3d( 1.0, 0.0, 0.0 ); glVertex3d( RADIUS, RADIUS, 0.0 ); glVertex3d( RADIUS, 0.0, RADIUS ); glVertex3d( RADIUS,-RADIUS, 0.0 ); glVertex3d( RADIUS, 0.0,-RADIUS );
|
||||
glNormal3d(-1.0, 0.0, 0.0 ); glVertex3d(-RADIUS, RADIUS, 0.0 ); glVertex3d(-RADIUS, 0.0,-RADIUS ); glVertex3d(-RADIUS,-RADIUS, 0.0 ); glVertex3d(-RADIUS, 0.0, RADIUS );
|
||||
glNormal3d( 0.0, 1.0, 0.0 ); glVertex3d( RADIUS, RADIUS, 0.0 ); glVertex3d( 0.0, RADIUS,-RADIUS ); glVertex3d(-RADIUS, RADIUS, 0.0 ); glVertex3d( 0.0, RADIUS, RADIUS );
|
||||
glNormal3d( 0.0,-1.0, 0.0 ); glVertex3d(-RADIUS, RADIUS, 0.0 ); glVertex3d( 0.0,-RADIUS, RADIUS ); glVertex3d(-RADIUS,-RADIUS, 0.0 ); glVertex3d( 0.0,-RADIUS,-RADIUS );
|
||||
glNormal3d( 0.0, 0.0, 1.0 ); glVertex3d( RADIUS, 0.0, RADIUS ); glVertex3d( 0.0, RADIUS, RADIUS ); glVertex3d(-RADIUS, 0.0, RADIUS ); glVertex3d( 0.0,-RADIUS, RADIUS );
|
||||
glNormal3d( 0.0, 0.0,-1.0 ); glVertex3d( RADIUS, 0.0,-RADIUS ); glVertex3d( 0.0,-RADIUS,-RADIUS ); glVertex3d(-RADIUS, 0.0,-RADIUS ); glVertex3d( 0.0, RADIUS,-RADIUS );
|
||||
glEnd();
|
||||
#undef RADIUS
|
||||
}
|
||||
static void drawWireCuboctahedron(void)
|
||||
{
|
||||
}
|
||||
|
||||
/*
|
||||
* This structure defines an entry in our function-table.
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
const char * const name;
|
||||
void (*solid) (void);
|
||||
void (*wire) (void);
|
||||
} entry;
|
||||
|
||||
#define ENTRY(e) {#e, drawSolid##e, drawWire##e}
|
||||
static const entry table [] =
|
||||
{
|
||||
ENTRY (Tetrahedron),
|
||||
ENTRY (Cube),
|
||||
ENTRY (Octahedron),
|
||||
ENTRY (Dodecahedron),
|
||||
ENTRY (RhombicDodecahedron),
|
||||
ENTRY (Icosahedron),
|
||||
ENTRY (SierpinskiSponge),
|
||||
ENTRY (Teapot),
|
||||
ENTRY (Torus),
|
||||
ENTRY (Sphere),
|
||||
ENTRY (Cone),
|
||||
ENTRY (Cylinder),
|
||||
ENTRY (Cuboctahedron)
|
||||
};
|
||||
#undef ENTRY
|
||||
|
||||
/*!
|
||||
Does printf()-like work using freeglut/OpenGLUT
|
||||
glutBitmapString(). Uses a fixed font. Prints
|
||||
at the indicated row/column position.
|
||||
|
||||
Limitation: Cannot address pixels.
|
||||
Limitation: Renders in screen coords, not model coords.
|
||||
|
||||
\note Uses a fixed, 256-byte array for holding strings.
|
||||
The best way around this would be to use vasprintf(),
|
||||
but that is not available on WIN32, I believe.
|
||||
Another alternative would be to write our own formatter
|
||||
from scratch and emit the characters one at a time to
|
||||
the GLUT bitmap single-character drawing routine.
|
||||
We could also use vsnprintf(), but I'm not sure if
|
||||
that is standard...
|
||||
*/
|
||||
static void shapesPrintf (int row, int col, const char *fmt, ...)
|
||||
{
|
||||
static char buf[256];
|
||||
int viewport[4];
|
||||
void *font = GLUT_BITMAP_9_BY_15;
|
||||
va_list args;
|
||||
|
||||
va_start(args, fmt);
|
||||
(void) vsprintf (buf, fmt, args);
|
||||
va_end(args);
|
||||
|
||||
glGetIntegerv(GL_VIEWPORT,viewport);
|
||||
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
glOrtho(0,viewport[2],0,viewport[3],-1,1);
|
||||
|
||||
glRasterPos2i
|
||||
(
|
||||
glutBitmapWidth(font, ' ') * col,
|
||||
- glutBitmapHeight(font) * (row+2) + viewport[3]
|
||||
);
|
||||
glutBitmapString (font, buf);
|
||||
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
/* GLUT callback Handlers */
|
||||
|
||||
@ -27,6 +208,7 @@ resize(int width, int height)
|
||||
const float ar = (float) width / (float) height;
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0);
|
||||
@ -35,57 +217,43 @@ resize(int width, int height)
|
||||
glLoadIdentity() ;
|
||||
}
|
||||
|
||||
static void
|
||||
display(void)
|
||||
static void display(void)
|
||||
{
|
||||
const double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
|
||||
const double a = t*90.0;
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glColor3d(1,0,0);
|
||||
|
||||
glPushMatrix();
|
||||
glTranslated(-2.4,1.2,-6);
|
||||
glRotated(60,1,0,0);
|
||||
glRotated(a,0,0,1);
|
||||
glutSolidSphere(1,slices,stacks);
|
||||
glPopMatrix();
|
||||
glEnable(GL_LIGHTING);
|
||||
|
||||
printf ( "Shape %d slides %d stacks %d\n", function_index, slices, stacks ) ;
|
||||
|
||||
glColor3d(1,0,0);
|
||||
|
||||
glPushMatrix();
|
||||
glTranslated(0,1.2,-6);
|
||||
glRotated(60,1,0,0);
|
||||
glRotated(a,0,0,1);
|
||||
glutSolidCone(1,1,slices,stacks);
|
||||
glPopMatrix();
|
||||
|
||||
glPushMatrix();
|
||||
glTranslated(2.4,1.2,-6);
|
||||
glRotated(60,1,0,0);
|
||||
glRotated(a,0,0,1);
|
||||
glutSolidTorus(0.2,0.8,slices,stacks);
|
||||
glPopMatrix();
|
||||
|
||||
glPushMatrix();
|
||||
glTranslated(-2.4,-1.2,-6);
|
||||
glRotated(60,1,0,0);
|
||||
glRotated(a,0,0,1);
|
||||
glutWireSphere(1,slices,stacks);
|
||||
table [function_index].solid ();
|
||||
glPopMatrix();
|
||||
|
||||
glPushMatrix();
|
||||
glTranslated(0,-1.2,-6);
|
||||
glRotated(60,1,0,0);
|
||||
glRotated(a,0,0,1);
|
||||
glutWireCone(1,1,slices,stacks);
|
||||
table [function_index].wire ();
|
||||
glPopMatrix();
|
||||
|
||||
glPushMatrix();
|
||||
glTranslated(2.4,-1.2,-6);
|
||||
glRotated(60,1,0,0);
|
||||
glRotated(a,0,0,1);
|
||||
glutWireTorus(0.2,0.8,slices,stacks);
|
||||
glPopMatrix();
|
||||
glDisable(GL_LIGHTING);
|
||||
glColor3d(0.1,0.1,0.4);
|
||||
|
||||
/* shapesPrintf (1, 3, "Shape PgUp PgDn: %s", table [function_index].name);
|
||||
shapesPrintf (2, 3, " Slices +-: %d Stacks <>: %d", slices, stacks);
|
||||
shapesPrintf (3, 3, " nSides +-: %d nRings <>: %d", slices, stacks);
|
||||
shapesPrintf (4, 3, " Depth (): %d", depth);
|
||||
shapesPrintf (5, 3, " Outer radius Up Down : %f", orad);
|
||||
shapesPrintf (6, 3, " Inner radius Left Right: %f", irad);
|
||||
*/
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
@ -95,36 +263,59 @@ key(unsigned char key, int x, int y)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'n': glDisable ( GL_CULL_FACE ) ;
|
||||
break ;
|
||||
case 'f': glEnable ( GL_CULL_FACE ) ;
|
||||
glCullFace ( GL_FRONT ) ;
|
||||
break ;
|
||||
case 'b': glEnable ( GL_CULL_FACE ) ;
|
||||
glCullFace ( GL_BACK ) ;
|
||||
break ;
|
||||
case 27 :
|
||||
case 'q':
|
||||
exit(0);
|
||||
break;
|
||||
case 'Q':
|
||||
case 'q': glutLeaveMainLoop () ; break;
|
||||
|
||||
case '+':
|
||||
slices++;
|
||||
stacks++;
|
||||
break;
|
||||
case '=':
|
||||
case '+': slices++; break;
|
||||
|
||||
case '-':
|
||||
if (slices>3 && stacks>3)
|
||||
{
|
||||
slices--;
|
||||
stacks--;
|
||||
}
|
||||
case '_': if( slices > -1 ) slices--; break;
|
||||
|
||||
case ',':
|
||||
case '<': if( stacks > -1 ) stacks--; break;
|
||||
|
||||
case '.':
|
||||
case '>': stacks++; break;
|
||||
|
||||
case '9':
|
||||
case '(': if( depth > -1 ) depth--; break;
|
||||
|
||||
case '0':
|
||||
case ')': ++depth; break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
static void special (int key, int x, int y)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case GLUT_KEY_PAGE_UP: ++function_index; break;
|
||||
case GLUT_KEY_PAGE_DOWN: --function_index; break;
|
||||
case GLUT_KEY_UP: orad *= 2; break;
|
||||
case GLUT_KEY_DOWN: orad /= 2; break;
|
||||
|
||||
case GLUT_KEY_RIGHT: irad *= 2; break;
|
||||
case GLUT_KEY_LEFT: irad /= 2; break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (0 > function_index)
|
||||
function_index = NUMBEROF (table) - 1;
|
||||
|
||||
if (NUMBEROF (table) <= ( unsigned )function_index)
|
||||
function_index = 0;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
idle(void)
|
||||
{
|
||||
@ -146,28 +337,31 @@ const GLfloat high_shininess[] = { 100.0f };
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
glutInit(&argc, argv);
|
||||
glutInitWindowSize(640,480);
|
||||
glutInitWindowPosition (40,40);
|
||||
glutInitWindowPosition(40,40);
|
||||
glutInit(&argc, argv);
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
|
||||
|
||||
glutCreateWindow("FreeGLUT Shapes");
|
||||
glutCreateWindow("OpenGLUT Shapes");
|
||||
|
||||
glutReshapeFunc(resize);
|
||||
glutDisplayFunc(display);
|
||||
glutKeyboardFunc(key);
|
||||
glutSpecialFunc(special);
|
||||
glutIdleFunc(idle);
|
||||
|
||||
glutSetOption ( GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_CONTINUE_EXECUTION ) ;
|
||||
|
||||
glClearColor(1,1,1,1);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_BACK);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LESS);
|
||||
|
||||
glEnable(GL_LIGHT0);
|
||||
glEnable(GL_NORMALIZE);
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
glEnable(GL_LIGHTING);
|
||||
|
||||
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
|
||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
|
||||
@ -181,6 +375,9 @@ main(int argc, char *argv[])
|
||||
|
||||
glutMainLoop();
|
||||
|
||||
#ifdef WIN32
|
||||
_CrtDumpMemoryLeaks () ; // DUMP MEMORY LEAK INFORMATION
|
||||
#endif
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user