Removing the build errors and a build warning that crept in for MSVC 6.0. There remain the undefined functions "sinf" and "cosf".
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1231 7f0cb862-5218-0410-a997-914c9d46530a
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@ -73,6 +73,8 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n
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GLuint vbo_coords, vbo_normals;
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GLuint numVertices = numFaces * numEdgePerFace;
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int i;
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if (numVertices > 0 && attribute_v_coord != -1) {
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fghGenBuffers(1, &vbo_coords);
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fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
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@ -113,9 +115,6 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n
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);
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}
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int i;
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/* Draw per face (TODO: could use glMultiDrawArrays if available) */
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for (i=0; i<numFaces; i++)
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glDrawArrays(GL_LINE_LOOP, i*numEdgePerFace, numEdgePerFace);
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@ -102,6 +102,7 @@ extern void fgPlatformInitialize( const char* displayName );
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extern void fgPlatformDeinitialiseInputDevices ( void );
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extern void fgPlatformCloseDisplay ( void );
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extern void fgPlatformDestroyContext ( SFG_PlatformDisplay pDisplay, SFG_WindowContextType MContext );
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extern void fgInitGL2();
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void fghParseCommandLineArguments ( int* pargc, char** argv, char **pDisplayName, char **pGeometry )
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