typofixes - https://github.com/vlajos/misspell_fixer
This commit is contained in:
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@ -755,7 +755,7 @@
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2005-06-30 Sven Panne <sven.panne@aedion.de>
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* src/freeglut_main.c: Ooops, forgot to set the current window in the
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last commit. I'll have to test better before comitting... :-]
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last commit. I'll have to test better before committing... :-]
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* ChangeLog, src/freeglut_main.c: When a window is iconified, only an
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UnmapNotify is sent, not a VisibilityNotify, so we have to handle the
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window status callback in the former case, too. This fixes bug #763442
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@ -814,7 +814,7 @@
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2005-06-02 James Jones <puggles@users.sourceforge.net>
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* ChangeLog, configure.ac, src/freeglut_internal.h: 2.4.0 Release
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Candiate 5
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Candidate 5
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2005-05-26 John F. Fay <john.fay.ctr@eglin.af.mil>
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@ -859,7 +859,7 @@
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* src/freeglut_gamemode.c: Fixed SF bug #1204256: Off-by-one error in
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X11 mode switching. The code which changes the X11 video mode has an
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off-by-one error, resulting in a wrong mode or segfault. I've
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refactored the code slighty to make it hopefully clearer what's going
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refactored the code slightly to make it hopefully clearer what's going
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on and corrected some #ifdefs on the way. Now at least the "One" demo
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works for me.
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* src/freeglut_window.c: Fixed SF bug #1204261: Mini space leak when
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@ -927,7 +927,7 @@
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* src/freeglut_joystick.c: Removing an unused function
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* src/freeglut_init.c: Making the \"key repeat\" initialization
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consistent with the rest of its usage; also making the
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\"initDisplayString\" ever-so-slightly mroe general
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\"initDisplayString\" ever-so-slightly more general
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* ChangeLog, TODO, src/freeglut_window.c: Updating the ChangeLog and
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TODO files in preparation for the upcoming release
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@ -1419,7 +1419,7 @@
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* src/freeglut_callbacks.c: Fixed the bug where glutDisplayFunc() was
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effectively invoking glutPostRedsiplay(). This is wrong on the face of
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it, and may be at root for some of the annoying "timing" issues we've
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had with redisplay events being called inappopriately.
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had with redisplay events being called inappropriately.
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2004-02-19 rkrolib
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@ -1506,7 +1506,7 @@
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functions are modified to respect offscreen status.
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(Excepting reshaping windows, there is not much useful interpretation
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for managment of offscreen areas. Reshaping is possibly more work than
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for management of offscreen areas. Reshaping is possibly more work than
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it's worth to support, and GLUT specs allow us to ignore the request.)
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* Cleanup for "offscreen" windows is a little different than for
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@ -1533,7 +1533,7 @@
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2004-01-16 rkrolib
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* src/freeglut_main.c: Ammended a comment on fgCheckJoystickCallback().
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* src/freeglut_main.c: Amended a comment on fgCheckJoystickCallback().
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* src/freeglut_main.c: Minor style normalizations to minimize the diffs
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between *now* and from before John's changes. No functional changes:
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@ -1563,7 +1563,7 @@
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* src/freeglut_main.c, src/freeglut_menu.c, src/freeglut_structure.c:
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Split a few overlong lines.
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Adjusted some spacing in a few spots to be more consistant with
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Adjusted some spacing in a few spots to be more consistent with
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freeglut style. Including one unindented if() body.
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Eliminated a dead variable.
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@ -1779,7 +1779,7 @@
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(which during general display callback handling would result in
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effectively a glutReshapeWindow()).
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The code is now system-dependant. It should be abstracted to a
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The code is now system-dependent. It should be abstracted to a
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function, but is presently copied in two places. Sorry.
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Also, inverted the order of the associated if()/else check (in both
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@ -2033,7 +2033,7 @@
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file.
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NOTE: The prior version of the *.dsw file does not in fact have CRs. I
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thought that it did. For consistancy, I am not putting them in in this
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thought that it did. For consistency, I am not putting them in in this
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version, either. (At least one person said that his MSVC++ system is
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happy with the current files. If there are problems, we can easily add
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the CRs, but that should be a separate commit...)
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@ -2099,14 +2099,14 @@
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* src/freeglut_menu.c: A first pass over freeglut_menu.c to bring it in
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line with the rest of freeglut's style. Mostly re-indenting and
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splitting long lines. For those that may be concerned: No, I didn't do
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any more arrangments of the form (CONST == a) rather than (a ==
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any more arrangements of the form (CONST == a) rather than (a ==
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CONST). (^&
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* progs/demos/Fractals_random/fractals_random.c: Altered the way that
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the {random} value (from 0..3) is chosen.
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Previously, it picked out two adjacent bits in the result of rand().
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Unfortunately, these adjacent bits (at least on NetBSD) have a certain
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amount of dependance. After a period (perhaps a thousand or so?), it
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amount of dependence. After a period (perhaps a thousand or so?), it
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starts to repeat the pattern of those two bits. (I think; I haven't
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actually tested that directly.) This presumably is locking it into a
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an an N-way attractor on the "snowflake", such that if you zoom in a
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@ -2116,7 +2116,7 @@
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What I've done now is to pick up two widely-spaced bits in a single
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rand() call. (Perhaps we would do as well to pick up something like
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bit #16 from two consecutive rand() calls?) These widely-spaced bits
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have a lower statistical dependance on one another (if I can get away
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have a lower statistical dependence on one another (if I can get away
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with using that term for an arithmetic operation; though since stats
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has more to do with sampling and less to do with true randomness, I
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may be safe).
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@ -2194,7 +2194,7 @@
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* Don't write a == CONST. Instead, write CONST == a. Or, more
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generally (in C like languages): Avoid putting an lvalue on the
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left-hand side of an == comparison. (For consistancy, I try to avoid
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left-hand side of an == comparison. (For consistency, I try to avoid
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lvalues on the left- hand side of any comparison---but == is the most
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notorious.)
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@ -2314,7 +2314,7 @@
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* src/freeglut_main.c: Missed a block where one level was 2-space
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indented.
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Nit-picked a few other lines for consistancy.
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Nit-picked a few other lines for consistency.
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2003-11-03 rkrolib
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@ -2379,9 +2379,9 @@
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* src/freeglut_window.c: Missed a few say-nothing-new comments in
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fgOpenWindow(). Eeep. Should be better now. (^&
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* src/freeglut_window.c: Cleansed fgCloseWindow(): * say-nothing-new
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comments axed. * de-TABbed. * Made the white-space to be consistant.
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comments axed. * de-TABbed. * Made the white-space to be consistent.
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* src/freeglut_window.c: Cleaned up fgOpenWindow(): * Removed TABs. *
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Made indentation consistant. * Deleted say-nothing-new comments. *
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Made indentation consistent. * Deleted say-nothing-new comments. *
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Changed an *error*check* from an assert to an if(). (The error-check
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was on window creation; we don't want to lose that if the user
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compiles with asserts deactivated. Also, assert()s really tell us more
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@ -2390,14 +2390,14 @@
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depend upon assert()s never being compiled away to null statements.) *
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Added some XXX comments for things that bear some rumination.
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* src/freeglut_window.c: Cleanup to fgSetWindow(). The usual suspects: *
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Removed tabs. * Made indentation consistant. * Killed off
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Removed tabs. * Made indentation consistent. * Killed off
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say-nothing-new comments.
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* src/freeglut_window.c: Cleanup to fgSetupixelFormat(). Should be no
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functional changes.
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Code facelift included:
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* Consistant indentation. * Removal of all TABs (there were a bunch).
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* Consistent indentation. * Removal of all TABs (there were a bunch).
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* Fit to 80 columns.
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* src/freeglut_window.c: There should be no changes to code
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functionality, though a fair bit of little changes to the code
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@ -2430,7 +2430,7 @@
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In short, the code still has some issues, but I think that it's a bit
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better.
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(Oh, I also got rid of oustanding TABs.)
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(Oh, I also got rid of outstanding TABs.)
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* src/freeglut_structure.c: Eliminated most of the say-nothing-new
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comments.
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@ -2487,7 +2487,7 @@
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mode does it. It's not ideal but it works. The glutGet() for the
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window border sizes will also have to be fixed at some point.
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* src/freeglut_window.c: Rewrote glutFullscreen(). It now correctly
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places the window in X11. It now uses system dependant code for more
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places the window in X11. It now uses system dependent code for more
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efficient use of windowing system calls.
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2003-10-29 rkrolib
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@ -2497,7 +2497,7 @@
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I missed a few lines that went past 80 columns. (^&
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Also made formatting more consistant.
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Also made formatting more consistent.
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Added a couple of XXX comments re. FreeBSD vs. general BSD #ifdef's.
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* src/freeglut_joystick.c: Should be entirely superficial changes to
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@ -2505,7 +2505,7 @@
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* Fit lines to 80 columns. (It does get tiresome seeing long lines
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forced to break by the right-hand border of windows...(^&) *
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Eliminated say-nothing-new comments. * Made formatting more consistant
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Eliminated say-nothing-new comments. * Made formatting more consistent
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in spots. * Eliminated some hard TAB characters.
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* src/freeglut_joystick.c: Added Thierry's change to include
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sys/param.h. This lets us pick out version numbers for OS releases
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@ -2535,7 +2535,7 @@
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Cleanup of fghGetConfig(). (One return statement, simpler code.)
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Made glutSetOption() have a more consistant style---and also got its
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Made glutSetOption() have a more consistent style---and also got its
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lines to stay under 80 columns.
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* src/freeglut_misc.c: Got the last of the say-nothing-new comments in
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freeglut_misc.c.
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@ -2580,7 +2580,7 @@
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was strangely formatted to the point that it seemed completely out of
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place, so I took the liberty of reformatting it. Since I used GNU
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EMACS's <tab> key (which re-indents rather than inserts TAB
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characters), I had to propogate some indentation changes a little
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characters), I had to propagate some indentation changes a little
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further than the bare necessity to match up with John's changes. (John
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seems to shoot for 2-space indents, while EMACS (and I, I confess)
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strongly prefer 4-space indents. The code that I was re-indenting had
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@ -2636,7 +2636,7 @@
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* Expanded a comment re. some #define macros.
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* Made colors and font choice system dependant. The UNIX freeglut
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* Made colors and font choice system dependent. The UNIX freeglut
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menus look more like UNIX GLUT menus, now. (This is PURELY a cosmetic
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change. But it achieves better compatibility visually.)
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* src/freeglut_main.c: Cleaned up glutMainLoop() a bit:
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@ -2650,7 +2650,7 @@
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into glutMainLoopEvent() for some reason.
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If the X11 code could be tucked into another function,
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glutMainLoopEvent() could be platform-independant.
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glutMainLoopEvent() could be platform-independent.
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2003-10-26 rkrolib
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@ -2798,7 +2798,7 @@
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Removed depth-buffer usage. (Also done for Fractals in previous
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commit...)
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* progs/demos/Fractals/fractals.c: A few minor changes: * glutInit*()
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calls should preceed glutInit(), per se, generally. This is so that
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calls should precede glutInit(), per se, generally. This is so that
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glutInit()'s configuration (which picks up on user parameters) can
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override application defaults. * glutInit() should be called before
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ANY attempt to process {argv, argc}. This is because there may be
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@ -2825,7 +2825,7 @@
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this fix).
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I did not touch the Microsoft side, because I don't know what their OS
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does---nor if old GLUT was historically system-dependant about this.
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does---nor if old GLUT was historically system-dependent about this.
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2003-10-08 Eric Sandall
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@ -2839,7 +2839,7 @@
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The broad outlines are:
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* Color schemes are now in variables, are closer to old GLUT, and are
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system dependant (as old GLUT did). * You can change the font to any
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system dependent (as old GLUT did). * You can change the font to any
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bitmapped font more easily, which can aid in finding a better
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approximation. (Old GLUT does not seem to have used a GLUT font for
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the menus, which causes problems for us.) The menus rescale
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@ -3138,7 +3138,7 @@
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* configure.in, src/Makefile.am, src/freeglut_glutfont_definitions.c,
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src/freeglut_internal.h: Added autoconf detection for the xf86 vid
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mode extentions.
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mode extensions.
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2003-08-01 Eric Sandall
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@ -3713,7 +3713,7 @@
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freeglut-1.3/freeglut_structure.c, freeglut-1.3/freeglut_window.c,
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genfonts/Makefile.am, genfonts/genfonts.c, genfonts/genstroke.c,
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include/GL/freeglut.h, include/GL/freeglut_internal.h: Removed glib
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dependancy
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dependency
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* configure.in, freeglut-1.3/Makefile.am, genfonts/Makefile.am: The
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build system now looks for X.
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@ -70,7 +70,7 @@ feature hints from opengl-gamedev-l readers have been added.
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<p>Somebody (Chris?) hinted me that the stroke fonts can be found in the XFree86
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sources. I browsed through it and -- presto. Now I only need to define the stroke fonts
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structure (should be very similiar to bitmapped one) and write quite a simple parser.
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structure (should be very similar to bitmapped one) and write quite a simple parser.
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<p>I've spent the (late) evening doing the init display string parsing and making
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my logics classes homework :) Both is harder than I primarily thought, but fortunately
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@ -82,7 +82,7 @@ int fghPlatformGlutGetEGL ( GLenum eWhat )
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return fghChooseConfig(&config);
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}
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/* This is system-dependant */
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/* This is system-dependent */
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case GLUT_WINDOW_FORMAT_ID:
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if( fgStructure.CurrentWindow == NULL )
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return 0;
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@ -38,7 +38,7 @@ int fghChooseConfig(EGLConfig* config) {
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if (fgState.MajorVersion >= 2) {
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/*
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* Khronos does not specify a EGL_OPENGL_ES3_BIT outside of the OpenGL extension "EGL_KHR_create_context" and EGL 1.5. There are numerous references on the internet
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* that say to use EGL_OPENGL_ES3_BIT (pre-EGL 1.5), followed by many saying they can't find it in any headers. In fact, the offical updated specification for EGL
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* that say to use EGL_OPENGL_ES3_BIT (pre-EGL 1.5), followed by many saying they can't find it in any headers. In fact, the official updated specification for EGL
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* does not have any references to OpenGL ES 3.x. Tests have shown that EGL_OPENGL_ES2_BIT will work with ES 3.x.
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*/
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ATTRIB_VAL(EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT);
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@ -378,7 +378,7 @@ struct tagSFG_Timer
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/*
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* A window and its OpenGL context. The contents of this structure
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* are highly dependant on the target operating system we aim at...
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* are highly dependent on the target operating system we aim at...
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*/
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typedef struct tagSFG_Context SFG_Context;
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struct tagSFG_Context
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@ -902,7 +902,7 @@ extern SFG_State fgState;
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}
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/*
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* Following definitions are somewhat similiar to GLib's,
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* Following definitions are somewhat similar to GLib's,
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* but do not generate any log messages:
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*/
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#define freeglut_return_if_fail( expr ) \
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@ -1008,7 +1008,7 @@ void fgEnumSubWindows( SFG_Window* window, FGCBWindowEnumerator enumCallback,
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SFG_Window* fgWindowByHandle( SFG_WindowHandleType hWindow );
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/*
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* This function is similiar to the previous one, except it is
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* This function is similar to the previous one, except it is
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* looking for a specified (sub)window identifier. The function
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* is defined in fg_structure.c file.
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*/
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* These variables are for rendering the freeglut menu items.
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*
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* The choices are fore- and background, with and without h for Highlighting.
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* Old GLUT appeared to be system-dependant for its colors (sigh) so we are
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* Old GLUT appeared to be system-dependent for its colors (sigh) so we are
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* too. These variables should be stuffed into global state and initialized
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* via the glutInit*() system.
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*/
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@ -100,7 +100,7 @@ SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title,
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/*
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* Open the window now. The fgOpenWindow() function is system
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* dependant, and resides in fg_window.c. Uses fgState.
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* dependent, and resides in fg_window.c. Uses fgState.
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*/
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fgOpenWindow( window, title, positionUse, x, y, sizeUse, w, h, gameMode,
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(GLboolean)(parent ? GL_TRUE : GL_FALSE) );
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@ -332,7 +332,7 @@ void fgDestroyMenu( SFG_Menu* menu )
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* This function should be called on glutInit(). It will prepare the internal
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* structure of freeglut to be used in the application. The structure will be
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* destroyed using fgDestroyStructure() on glutMainLoop() return. In that
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* case further use of freeglut should be preceeded with a glutInit() call.
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* case further use of freeglut should be preceded with a glutInit() call.
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*/
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void fgCreateStructure( void )
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{
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@ -59,7 +59,7 @@
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Following this, there is a numbered list of vertices. Following the
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vertices are, one per line, a list of indices of vertices, describing
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each patch. The first index in each patch is preceeded by the character
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each patch. The first index in each patch is preceded by the character
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"-" to delimit patch index lists. The patches are all bicubic Bezier
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patches, so there are 16 vertices in each patch, and thus the vertex lists
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are each 16 entries long. This is analogous to an "indexed polygon", if you
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@ -75,7 +75,7 @@ static int xrandr_resize(int xsz, int ysz, int rate, int just_checking)
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XRRScreenConfiguration *xrr_config = 0;
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Status result = -1;
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/* NOTE: we have already determined that XR&R is availble and enabled before calling this */
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/* NOTE: we have already determined that XR&R is available and enabled before calling this */
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XRRQueryVersion(fgDisplay.pDisplay.Display, &ver_major, &ver_minor);
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@ -572,7 +572,7 @@ void fgPlatformEnterGameMode( void )
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* more changes and investigation.
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*/
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/* Get the current postion of the drawable area on screen */
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/* Get the current position of the drawable area on screen */
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XTranslateCoordinates(
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fgDisplay.pDisplay.Display,
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||||
fgStructure.CurrentWindow->Window.Handle,
|
||||
|
@ -44,7 +44,7 @@
|
||||
* freeglut_internal.h uses some GL types, but including the GL header portably
|
||||
* is a bit tricky, so we include freeglut_std.h here, which contains the
|
||||
* necessary machinery. But this poses another problem, caused by the ugly
|
||||
* original defintion of the font constants in "classic" GLUT: They are defined
|
||||
* original definition of the font constants in "classic" GLUT: They are defined
|
||||
* as void* externally, so we move them temporarily out of the way by AN EXTREME
|
||||
* CPP HACK.
|
||||
*/
|
||||
|
@ -79,7 +79,7 @@ int fgPlatformGlutGet ( GLenum eWhat )
|
||||
{
|
||||
|
||||
/*
|
||||
* Those calls are somewhat similiar, as they use XGetWindowAttributes()
|
||||
* Those calls are somewhat similar, as they use XGetWindowAttributes()
|
||||
* function
|
||||
*/
|
||||
case GLUT_WINDOW_X:
|
||||
|
@ -94,7 +94,7 @@ int fghPlatformGlutGetGLX ( GLenum eWhat )
|
||||
return fghChooseConfig(&config);
|
||||
}
|
||||
|
||||
/* This is system-dependant */
|
||||
/* This is system-dependent */
|
||||
case GLUT_WINDOW_FORMAT_ID:
|
||||
if( fgStructure.CurrentWindow == NULL )
|
||||
return 0;
|
||||
|
@ -93,7 +93,7 @@ PKG_CONFIG_PATH=/tmp/freeglut-native-gles/share/pkgconfig/ cmake ..
|
||||
<ul>
|
||||
<li>OpenGL Wikibook's
|
||||
<a href="https://gitorious.org/wikibooks-opengl/modern-tutorials/source/HEAD:tut04_transform-gles2"><tt>tut04_transform-gles2</tt>
|
||||
example</a>: it uses a basic Makefile targetting <tt>freeglut-gles</tt></li>
|
||||
example</a>: it uses a basic Makefile targeting <tt>freeglut-gles</tt></li>
|
||||
<li><tt>progs/test-shapes-gles1/</tt> in the source distribution:
|
||||
it is a standalone CMake app that uses FreeGLUT GLES (v1).</li>
|
||||
</ul>
|
||||
|
@ -37,7 +37,7 @@ for developers to help out with further work on the Android and BlackBerry 10
|
||||
ports. Furthermore, ports to Cocoa/Carbon on OSX, and maybe even Wayland
|
||||
are planned, along with some enhancements to the API and implementation.
|
||||
See <a href="progress.php">here</a> for an overview of the major points
|
||||
on our todo list. You can easily help out by forking the unoffical clone
|
||||
on our todo list. You can easily help out by forking the unofficial clone
|
||||
of our <a
|
||||
href="https://sourceforge.net/p/freeglut/code/HEAD/tree/">sourceforge.net
|
||||
SVN repository</a> on <a
|
||||
|
Reference in New Issue
Block a user