Hardcoded the RGB bitdepths for EGL surface creation.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1672 7f0cb862-5218-0410-a997-914c9d46530a
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@ -59,7 +59,7 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
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/* Set window properties */
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int orientation = atoi(getenv("ORIENTATION"));
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int screenFormat = SCREEN_FORMAT_RGBA8888; //XXX Should this be determined by config?
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int screenFormat = SCREEN_FORMAT_RGBA8888; //Only SCREEN_FORMAT_RGBA8888 and SCREEN_FORMAT_RGB565 are supported. See fg_window_egl for more info
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#ifdef GL_ES_VERSION_2_0
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int screenUsage = SCREEN_USAGE_OPENGL_ES2 | SCREEN_USAGE_ROTATION;
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#elif GL_VERSION_ES_CM_1_0 || GL_VERSION_ES_CL_1_0 || GL_VERSION_ES_CM_1_1 || GL_VERSION_ES_CL_1_1
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@ -36,9 +36,18 @@ int fghChooseConfig(EGLConfig* config) {
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#else
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EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
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#endif
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#ifdef TARGET_HOST_BLACKBERRY
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/* Only 888 and 565 seem to work. Based on
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http://qt.gitorious.org/qt/qtbase/source/893deb1a93021cdfabe038cdf1869de33a60cbc9:src/plugins/platforms/qnx/qqnxglcontext.cpp
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That's all that is used, and that's what BlackBerry uses for their own internal OpenGL setup, so unless something else is determined, use it */
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EGL_BLUE_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_RED_SIZE, 8,
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#else
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EGL_BLUE_SIZE, 1,
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EGL_GREEN_SIZE, 1,
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EGL_RED_SIZE, 1,
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#endif
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EGL_ALPHA_SIZE, (fgState.DisplayMode & GLUT_ALPHA) ? 1 : 0,
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EGL_DEPTH_SIZE, (fgState.DisplayMode & GLUT_DEPTH) ? 1 : 0,
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EGL_STENCIL_SIZE, (fgState.DisplayMode & GLUT_STENCIL) ? 1 : 0,
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