Remove a couple printf's

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1240 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
beuc 2012-04-15 18:46:38 +00:00
parent aef742b7c3
commit c49fb151da
2 changed files with 4 additions and 4 deletions

View File

@ -23,7 +23,7 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/ */
/* Parts taken from Android NDK's 'native-activity' sample : */ /* Parts taken from Android NDK's 'native-activity' sample: */
/* /*
* Copyright (C) 2010 The Android Open Source Project * Copyright (C) 2010 The Android Open Source Project
* *

View File

@ -40,14 +40,14 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
GLboolean sizeUse, int w, int h, GLboolean sizeUse, int w, int h,
GLboolean gameMode, GLboolean isSubWindow ) GLboolean gameMode, GLboolean isSubWindow )
{ {
printf("fgPlatformOpenWindow %p ID=%d\n", (void*)window, window->ID); // printf("fgPlatformOpenWindow %p ID=%d\n", (void*)window, window->ID);
/* TODO: only one full-screen window possible? */ /* TODO: only one full-screen window possible? */
static int nb_windows = 0; static int nb_windows = 0;
if (nb_windows == 0) { if (nb_windows == 0) {
nb_windows++; nb_windows++;
fgDisplay.pDisplay.single_window = window; fgDisplay.pDisplay.single_window = window;
printf("=> %p ID=%d\n", (void*)fgDisplay.pDisplay.single_window, fgDisplay.pDisplay.single_window->ID); // printf("=> %p ID=%d\n", (void*)fgDisplay.pDisplay.single_window, fgDisplay.pDisplay.single_window->ID);
} else { } else {
return; return;
} }
@ -76,8 +76,8 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
EGLint vid; EGLint vid;
eglGetConfigAttrib(display, window->Window.pContext.egl.Config, eglGetConfigAttrib(display, window->Window.pContext.egl.Config,
EGL_NATIVE_VISUAL_ID, &vid); EGL_NATIVE_VISUAL_ID, &vid);
ANativeWindow_setBuffersGeometry(window->Window.Handle, 0, 0, vid); ANativeWindow_setBuffersGeometry(window->Window.Handle, 0, 0, vid);
fghPlatformOpenWindowEGL(window); fghPlatformOpenWindowEGL(window);
window->State.Visible = GL_TRUE; window->State.Visible = GL_TRUE;