Remove a couple printf's
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1240 7f0cb862-5218-0410-a997-914c9d46530a
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@ -23,7 +23,7 @@
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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*/
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/* Parts taken from Android NDK's 'native-activity' sample : */
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/* Parts taken from Android NDK's 'native-activity' sample: */
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/*
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/*
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* Copyright (C) 2010 The Android Open Source Project
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* Copyright (C) 2010 The Android Open Source Project
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*
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*
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@ -40,14 +40,14 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
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GLboolean sizeUse, int w, int h,
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GLboolean sizeUse, int w, int h,
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GLboolean gameMode, GLboolean isSubWindow )
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GLboolean gameMode, GLboolean isSubWindow )
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{
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{
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printf("fgPlatformOpenWindow %p ID=%d\n", (void*)window, window->ID);
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// printf("fgPlatformOpenWindow %p ID=%d\n", (void*)window, window->ID);
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/* TODO: only one full-screen window possible? */
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/* TODO: only one full-screen window possible? */
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static int nb_windows = 0;
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static int nb_windows = 0;
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if (nb_windows == 0) {
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if (nb_windows == 0) {
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nb_windows++;
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nb_windows++;
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fgDisplay.pDisplay.single_window = window;
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fgDisplay.pDisplay.single_window = window;
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printf("=> %p ID=%d\n", (void*)fgDisplay.pDisplay.single_window, fgDisplay.pDisplay.single_window->ID);
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// printf("=> %p ID=%d\n", (void*)fgDisplay.pDisplay.single_window, fgDisplay.pDisplay.single_window->ID);
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} else {
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} else {
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return;
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return;
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}
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}
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@ -76,8 +76,8 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
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EGLint vid;
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EGLint vid;
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eglGetConfigAttrib(display, window->Window.pContext.egl.Config,
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eglGetConfigAttrib(display, window->Window.pContext.egl.Config,
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EGL_NATIVE_VISUAL_ID, &vid);
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EGL_NATIVE_VISUAL_ID, &vid);
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ANativeWindow_setBuffersGeometry(window->Window.Handle, 0, 0, vid);
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ANativeWindow_setBuffersGeometry(window->Window.Handle, 0, 0, vid);
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fghPlatformOpenWindowEGL(window);
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fghPlatformOpenWindowEGL(window);
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window->State.Visible = GL_TRUE;
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window->State.Visible = GL_TRUE;
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