John Fay: Implement the upper end of the bitmapped fonts (beyond ASCII code 127). The fonts are very close to the GLUT fonts.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@500 7f0cb862-5218-0410-a997-914c9d46530a
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@ -112,7 +112,7 @@ void FGAPIENTRY glutBitmapCharacter( void* fontID, int character )
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/*
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/*
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* Find the character we want to draw (???)
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* Find the character we want to draw (???)
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*/
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*/
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face = font->Characters[ character - 1 ];
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face = font->Characters[ character ];
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glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
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glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
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glPixelStorei( GL_UNPACK_SWAP_BYTES, GL_FALSE );
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glPixelStorei( GL_UNPACK_SWAP_BYTES, GL_FALSE );
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@ -137,6 +137,19 @@ void FGAPIENTRY glutBitmapString( void* fontID, const unsigned char *string )
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SFG_Font* font = fghFontByID( fontID );
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SFG_Font* font = fghFontByID( fontID );
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float raster_position[ 4 ];
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float raster_position[ 4 ];
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glPushAttrib( GL_TRANSFORM_BIT );
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glMatrixMode( GL_MODELVIEW );
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glPushMatrix( );
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glLoadIdentity( );
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glMatrixMode( GL_PROJECTION );
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glPushMatrix( );
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glLoadIdentity( );
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glOrtho(
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0, glutGet( GLUT_WINDOW_WIDTH ),
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0, glutGet( GLUT_WINDOW_HEIGHT ),
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-10, 10
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);
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glGetFloatv ( GL_CURRENT_RASTER_POSITION, raster_position );
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glGetFloatv ( GL_CURRENT_RASTER_POSITION, raster_position );
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glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
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glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
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glPixelStorei( GL_UNPACK_SWAP_BYTES, GL_FALSE );
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glPixelStorei( GL_UNPACK_SWAP_BYTES, GL_FALSE );
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@ -159,7 +172,7 @@ void FGAPIENTRY glutBitmapString( void* fontID, const unsigned char *string )
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}
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}
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else /* Not an EOL, draw the bitmap character */
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else /* Not an EOL, draw the bitmap character */
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{
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{
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const GLubyte* face = font->Characters[ string[ c ] - 1 ];
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const GLubyte* face = font->Characters[ string[ c ] ];
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glBitmap(
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glBitmap(
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face[ 0 ], font->Height, /* Bitmap's width and height */
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face[ 0 ], font->Height, /* Bitmap's width and height */
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@ -168,7 +181,12 @@ void FGAPIENTRY glutBitmapString( void* fontID, const unsigned char *string )
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( face + 1 ) /* The packed bitmap data... */
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( face + 1 ) /* The packed bitmap data... */
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);
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);
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}
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}
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glPopClientAttrib( );
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glPopClientAttrib( );
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glPopMatrix( );
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glMatrixMode( GL_MODELVIEW );
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glPopMatrix( );
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glPopAttrib( );
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}
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}
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/*
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/*
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@ -179,7 +197,7 @@ int FGAPIENTRY glutBitmapWidth( void* fontID, int character )
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SFG_Font* font = fghFontByID( fontID );
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SFG_Font* font = fghFontByID( fontID );
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freeglut_return_val_if_fail( character > 0 && character < 256, 0 );
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freeglut_return_val_if_fail( character > 0 && character < 256, 0 );
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return *( font->Characters[ character - 1 ] );
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return *( font->Characters[ character ] );
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}
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}
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/*
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/*
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@ -194,7 +212,7 @@ int FGAPIENTRY glutBitmapLength( void* fontID, const unsigned char* string )
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for( c = 0; c < numchar; c++ )
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for( c = 0; c < numchar; c++ )
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{
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{
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if( string[ c ] != '\n' )/* Not an EOL, increment length of line */
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if( string[ c ] != '\n' )/* Not an EOL, increment length of line */
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this_line_length += *( font->Characters[ string[ c ] - 1 ]);
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this_line_length += *( font->Characters[ string[ c ] ]);
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else /* EOL; reset the length of this line */
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else /* EOL; reset the length of this line */
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{
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{
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if( length < this_line_length )
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if( length < this_line_length )
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