removed .cpp file (using LoadLibrary() instead)
removed modified gx.h file cleaned up all // and tabs git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@492 7f0cb862-5218-0410-a997-914c9d46530a
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vendored
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vendored
@ -68,7 +68,6 @@ freeglut/freeglut/src/freeglut_font_data.c svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/src/freeglut_gamemode.c svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/src/freeglut_gamemode.c svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/src/freeglut_geometry.c svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/src/freeglut_geometry.c svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/src/freeglut_glutfont_definitions.c svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/src/freeglut_glutfont_definitions.c svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/src/freeglut_gx.cpp svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/src/freeglut_init.c svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/src/freeglut_init.c svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/src/freeglut_internal.h svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/src/freeglut_internal.h svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/src/freeglut_joystick.c svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/src/freeglut_joystick.c svn_keywords=Author+Date+Id+Revision
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@ -208,24 +208,6 @@ DEP_CPP_FREEGLUT_GL=\
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\src\freeglut_gx.cpp
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DEP_CPP_FREEGLUT_GX=\
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".\src\freeglut_internal.h"\
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{$(INCLUDE)}"gx.h"\
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NODEP_CPP_FREEGLUT_GX=\
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".\src\config.h"\
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!IF "$(CFG)" == "freeglut - Win32 (WCE ARMV4) Release"
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!ELSEIF "$(CFG)" == "freeglut - Win32 (WCE ARMV4) Debug"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\src\freeglut_init.c
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SOURCE=.\src\freeglut_init.c
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DEP_CPP_FREEGLUT_I=\
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DEP_CPP_FREEGLUT_I=\
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".\src\freeglut_internal.h"\
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".\src\freeglut_internal.h"\
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@ -255,6 +237,7 @@ DEP_CPP_FREEGLUT_M=\
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{$(INCLUDE)}"GL\freeglut.h"\
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{$(INCLUDE)}"GL\freeglut.h"\
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{$(INCLUDE)}"GL\freeglut_ext.h"\
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{$(INCLUDE)}"GL\freeglut_ext.h"\
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{$(INCLUDE)}"GL\freeglut_std.h"\
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{$(INCLUDE)}"GL\freeglut_std.h"\
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{$(INCLUDE)}"gx.h"\
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NODEP_CPP_FREEGLUT_M=\
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NODEP_CPP_FREEGLUT_M=\
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".\src\config.h"\
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".\src\config.h"\
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@ -1,64 +0,0 @@
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/*
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* freeglut_gx.cpp
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*
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* WindowsCE specific file
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*
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* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
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* Written by Pawel W. Olszta, <olszta@sourceforge.net>
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* Creation date: Fri Dec 3 1999
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "freeglut_internal.h"
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#if TARGET_HOST_WINCE
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#include <windows.h>
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#include <gx.h>
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#pragma comment( lib, "gx.lib" )
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// Microsoft decided that gapi should only work in C++ (thanks...)
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// so we need a c-wrapper for it...
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//
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extern "C"
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{
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void wince_GetDefaultKeys(void* nData, int iOptions)
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{
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*(GXKeyList*)nData = GXGetDefaultKeys(iOptions);
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};
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void wince_OpenInput()
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{
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GXOpenInput();
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}
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}
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#endif
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@ -176,7 +176,7 @@ void fgInitialize( const char* displayName )
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wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
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wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
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if (!wc.hIcon)
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if (!wc.hIcon)
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wc.hIcon = LoadIcon( NULL, IDI_WINLOGO );
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wc.hIcon = LoadIcon( NULL, IDI_WINLOGO );
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#else //TARGET_HOST_WINCE
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#else /* TARGET_HOST_WINCE */
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wc.style = CS_HREDRAW | CS_VREDRAW;
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wc.style = CS_HREDRAW | CS_VREDRAW;
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#endif
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#endif
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@ -42,41 +42,18 @@
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#include <sys/stat.h>
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#include <sys/stat.h>
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#elif TARGET_HOST_WIN32
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#elif TARGET_HOST_WIN32
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#elif TARGET_HOST_WINCE
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#elif TARGET_HOST_WINCE
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// including gx.h does only work in c++ (thanks MS...),
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// so we define this on our own...
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struct GXKeyList {
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short vkUp; // key for up
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POINT ptUp; // x,y position of key/button. Not on screen but in screen coordinates.
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short vkDown;
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POINT ptDown;
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short vkLeft;
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POINT ptLeft;
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short vkRight;
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POINT ptRight;
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short vkA;
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POINT ptA;
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short vkB;
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POINT ptB;
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short vkC;
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POINT ptC;
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short vkStart;
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POINT ptStart;
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};
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/*__declspec(dllimport) struct GXKeyList GXGetDefaultKeys(int iOptions);
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__declspec(dllimport) int GXOpenInput();
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#include "my_gx.h"*/
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extern void wince_GetDefaultKeys(void* nData, int iOptions);
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typedef struct GXDisplayProperties GXDisplayProperties;
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extern void wince_OpenInput();
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typedef struct GXKeyList GXKeyList;
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#include <gx.h>
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/*void wince_GetDefaultKeys(void* nData, int iOptions)
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typedef struct GXKeyList (*GXGETDEFAULTKEYS)(int);
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{
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typedef int (*GXOPENINPUT)();
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*(struct GXKeyList*)nData = GXGetDefaultKeys(iOptions);
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}
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GXGETDEFAULTKEYS GXGetDefaultKeys_ = NULL;
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void wince_OpenInput()
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GXOPENINPUT GXOpenInput_ = NULL;
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{
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GXOpenInput();
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struct GXKeyList gxKeyList;
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}*/
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#endif
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#endif
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@ -1302,8 +1279,21 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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ReleaseDC( window->Window.Handle, window->Window.Device );
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ReleaseDC( window->Window.Handle, window->Window.Device );
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#if TARGET_HOST_WINCE
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#if TARGET_HOST_WINCE
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// Take over button handling
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/* Take over button handling */
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wince_OpenInput();
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{
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HINSTANCE dxDllLib=LoadLibrary(_T("gx.dll"));
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if (dxDllLib)
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{
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GXGetDefaultKeys_=(GXGETDEFAULTKEYS)GetProcAddress(dxDllLib, _T("?GXGetDefaultKeys@@YA?AUGXKeyList@@H@Z"));
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GXOpenInput_=(GXOPENINPUT)GetProcAddress(dxDllLib, _T("?GXOpenInput@@YAHXZ"));
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}
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if(GXOpenInput_)
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(*GXOpenInput_)();
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if(GXGetDefaultKeys_)
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gxKeyList = (*GXGetDefaultKeys_)(GX_LANDSCAPEKEYS);
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}
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#endif /* TARGET_HOST_WINCE */
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#endif /* TARGET_HOST_WINCE */
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break;
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break;
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@ -1665,9 +1655,6 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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case WM_SYSKEYDOWN:
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case WM_SYSKEYDOWN:
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case WM_KEYDOWN:
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case WM_KEYDOWN:
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{
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{
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#if TARGET_HOST_WINCE
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struct GXKeyList gxKeyList;
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#endif /* TARGET_HOST_WINCE */
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int keypress = -1;
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int keypress = -1;
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POINT mouse_pos ;
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POINT mouse_pos ;
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}
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}
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#if TARGET_HOST_WINCE
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#if TARGET_HOST_WINCE
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if(!(lParam & 0x40000000)) // Prevent auto-repeat
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if(!(lParam & 0x40000000)) /* Prevent auto-repeat */
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{
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{
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wince_GetDefaultKeys(&gxKeyList, 0x03);
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if(wParam==(unsigned)gxKeyList.vkRight)
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if(wParam==(unsigned)gxKeyList.vkRight)
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keypress = GLUT_KEY_RIGHT;
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keypress = GLUT_KEY_RIGHT;
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else if(wParam==(unsigned)gxKeyList.vkLeft)
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else if(wParam==(unsigned)gxKeyList.vkLeft)
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