drawing code for solid and wired now shared for all objects
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1271 7f0cb862-5218-0410-a997-914c9d46530a
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b739e1a281
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@ -47,7 +47,10 @@
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/* Version for OpenGL (ES) 1.1 */
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#ifndef GL_ES_VERSION_2_0
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static void fghDrawGeometryWire11(GLfloat *vertices, GLfloat *normals, GLsizei numFaces, GLsizei numEdgePerFace)
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static void fghDrawGeometryWire11(GLfloat *vertices, GLfloat *normals,
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GLushort *vertIdxs, GLsizei numParts, GLsizei numVertPerPart, GLenum vertexMode,
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GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2
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)
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{
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int i;
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@ -57,9 +60,18 @@ static void fghDrawGeometryWire11(GLfloat *vertices, GLfloat *normals, GLsizei n
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glVertexPointer(3, GL_FLOAT, 0, vertices);
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glNormalPointer(GL_FLOAT, 0, normals);
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/* Draw per face (TODO: could use glMultiDrawArrays if available) */
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for (i=0; i<numFaces; i++)
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glDrawArrays(GL_LINE_LOOP, i*numEdgePerFace, numEdgePerFace);
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if (!vertIdxs)
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/* Draw per face (TODO: could use glMultiDrawArrays if available) */
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for (i=0; i<numParts; i++)
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glDrawArrays(vertexMode, i*numVertPerPart, numVertPerPart);
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else
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for (i=0; i<numParts; i++)
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glDrawElements(vertexMode,numVertPerPart,GL_UNSIGNED_SHORT,vertIdxs+i*numVertPerPart);
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if (vertIdxs2)
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for (i=0; i<numParts2; i++)
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glDrawElements(GL_LINE_LOOP,numVertPerPart2,GL_UNSIGNED_SHORT,vertIdxs2+i*numVertPerPart2);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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@ -67,11 +79,14 @@ static void fghDrawGeometryWire11(GLfloat *vertices, GLfloat *normals, GLsizei n
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#endif
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/* Version for OpenGL (ES) >= 2.0 */
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static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei numFaces, GLsizei numEdgePerFace,
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GLint attribute_v_coord, GLint attribute_v_normal)
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static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals,
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GLushort *vertIdxs, GLsizei numParts, GLsizei numVertPerPart, GLenum vertexMode,
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GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2,
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GLint attribute_v_coord, GLint attribute_v_normal
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)
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{
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GLuint vbo_coords = 0, vbo_normals = 0;
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GLuint numVertices = numFaces * numEdgePerFace;
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GLuint numVertices = numParts * numVertPerPart;
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int i;
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@ -116,8 +131,8 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n
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}
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/* Draw per face (TODO: could use glMultiDrawArrays if available) */
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for (i=0; i<numFaces; i++)
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glDrawArrays(GL_LINE_LOOP, i*numEdgePerFace, numEdgePerFace);
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for (i=0; i<numParts; i++)
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glDrawArrays(vertexMode, i*numVertPerPart, numVertPerPart);
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if (vbo_coords != 0)
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@ -131,18 +146,25 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n
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fghDeleteBuffers(1, &vbo_normals);
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}
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static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei numFaces, GLsizei numEdgePerFace)
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static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals,
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GLushort *vertIdxs, GLsizei numParts, GLsizei numVertPerPart, GLenum vertexMode,
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GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2
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)
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{
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GLint attribute_v_coord = fgStructure.CurrentWindow->Window.attribute_v_coord;
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GLint attribute_v_normal = fgStructure.CurrentWindow->Window.attribute_v_normal;
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if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1))
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/* User requested a 2.0 draw */
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fghDrawGeometryWire20(vertices, normals, numFaces, numEdgePerFace,
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attribute_v_coord, attribute_v_normal);
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fghDrawGeometryWire20(vertices, normals,
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vertIdxs, numParts, numVertPerPart, vertexMode,
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vertIdxs2, numParts2, numVertPerPart2,
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attribute_v_coord, attribute_v_normal);
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#ifndef GL_ES_VERSION_2_0
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else
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fghDrawGeometryWire11(vertices, normals, numFaces, numEdgePerFace);
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fghDrawGeometryWire11(vertices, normals,
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vertIdxs, numParts, numVertPerPart, vertexMode,
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vertIdxs2, numParts2, numVertPerPart2);
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#endif
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}
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@ -158,9 +180,11 @@ static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei num
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/* Version for OpenGL (ES) 1.1 */
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#ifndef GL_ES_VERSION_2_0
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static void fghDrawGeometrySolid11(GLfloat *vertices, GLfloat *normals, GLubyte *vertIdxs,
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GLsizei numVertices, GLsizei numVertIdxs)
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static void fghDrawGeometrySolid11(GLfloat *vertices, GLfloat *normals, GLushort *vertIdxs,
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GLsizei numVertices, GLsizei numParts, GLsizei numVertIdxsPerPart)
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{
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int i;
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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@ -169,7 +193,11 @@ static void fghDrawGeometrySolid11(GLfloat *vertices, GLfloat *normals, GLubyte
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if (vertIdxs == NULL)
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glDrawArrays(GL_TRIANGLES, 0, numVertices);
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else
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glDrawElements(GL_TRIANGLES, numVertIdxs, GL_UNSIGNED_BYTE, vertIdxs);
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if (numParts>1)
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for (i=0; i<numParts; i++)
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glDrawElements(GL_TRIANGLE_STRIP, numVertIdxsPerPart, GL_UNSIGNED_SHORT, vertIdxs+i*numVertIdxsPerPart);
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else
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glDrawElements(GL_TRIANGLES, numVertIdxsPerPart, GL_UNSIGNED_SHORT, vertIdxs);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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@ -177,8 +205,8 @@ static void fghDrawGeometrySolid11(GLfloat *vertices, GLfloat *normals, GLubyte
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#endif
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/* Version for OpenGL (ES) >= 2.0 */
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static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte *vertIdxs,
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GLsizei numVertices, GLsizei numVertIdxs,
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static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLushort *vertIdxs,
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GLsizei numVertices, GLsizei numParts, GLsizei numVertIdxsPerPart,
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GLint attribute_v_coord, GLint attribute_v_normal)
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{
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GLuint vbo_coords = 0, vbo_normals = 0, ibo_elements = 0;
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@ -200,7 +228,7 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte
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if (vertIdxs != NULL) {
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fghGenBuffers(1, &ibo_elements);
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
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fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs * sizeof(vertIdxs[0]),
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fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxsPerPart * sizeof(vertIdxs[0]),
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vertIdxs, FGH_STATIC_DRAW);
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}
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@ -234,7 +262,7 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte
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glDrawArrays(GL_TRIANGLES, 0, numVertices);
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} else {
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
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glDrawElements(GL_TRIANGLES, numVertIdxs, GL_UNSIGNED_BYTE, 0);
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glDrawElements(GL_TRIANGLES, numVertIdxsPerPart, GL_UNSIGNED_SHORT, 0);
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}
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/* Clean existing bindings before clean-up */
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@ -255,8 +283,8 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte
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fghDeleteBuffers(1, &ibo_elements);
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}
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static void fghDrawGeometrySolid(GLfloat *vertices, GLfloat *normals, GLubyte *vertIdxs,
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GLsizei numVertices, GLsizei numVertIdxs)
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static void fghDrawGeometrySolid(GLfloat *vertices, GLfloat *normals, GLushort *vertIdxs,
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GLsizei numVertices, GLsizei numParts, GLsizei numVertIdxsPerPart)
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{
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GLint attribute_v_coord = fgStructure.CurrentWindow->Window.attribute_v_coord;
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GLint attribute_v_normal = fgStructure.CurrentWindow->Window.attribute_v_normal;
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@ -264,12 +292,12 @@ static void fghDrawGeometrySolid(GLfloat *vertices, GLfloat *normals, GLubyte *v
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if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1))
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/* User requested a 2.0 draw */
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fghDrawGeometrySolid20(vertices, normals, vertIdxs,
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numVertices, numVertIdxs,
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numVertices, numParts, numVertIdxsPerPart,
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attribute_v_coord, attribute_v_normal);
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#ifndef GL_ES_VERSION_2_0
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else
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fghDrawGeometrySolid11(vertices, normals, vertIdxs,
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numVertices, numVertIdxs);
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numVertices, numParts, numVertIdxsPerPart);
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#endif
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}
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@ -283,7 +311,7 @@ static void fghDrawGeometrySolid(GLfloat *vertices, GLfloat *normals, GLubyte *v
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static GLubyte vert4Decomp[6] = {0,1,2, 0,2,3}; /* quad : 4 input vertices, 6 output (2 triangles) */
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static GLubyte vert5Decomp[9] = {0,1,2, 0,2,4, 4,2,3}; /* pentagon: 5 input vertices, 9 output (3 triangles) */
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static void fghGenerateGeometryWithIndexArray(int numFaces, int numEdgePerFace, GLfloat *vertices, GLubyte *vertIndices, GLfloat *normals, GLfloat *vertOut, GLfloat *normOut, GLubyte *vertIdxOut)
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static void fghGenerateGeometryWithIndexArray(int numFaces, int numEdgePerFace, GLfloat *vertices, GLubyte *vertIndices, GLfloat *normals, GLfloat *vertOut, GLfloat *normOut, GLushort *vertIdxOut)
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{
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int i,j,numEdgeIdxPerFace;
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GLubyte *vertSamps = NULL;
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@ -359,7 +387,7 @@ static void fghGenerateGeometry(int numFaces, int numEdgePerFace, GLfloat *verti
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static GLboolean name##Cached = FALSE;\
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static GLfloat name##_verts[nameCaps##_VERT_ELEM_PER_OBJ];\
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static GLfloat name##_norms[nameCaps##_VERT_ELEM_PER_OBJ];\
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static GLubyte name##_vertIdxs[nameCaps##_VERT_PER_OBJ_TRI];\
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static GLushort name##_vertIdxs[nameCaps##_VERT_PER_OBJ_TRI];\
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static void fgh##nameICaps##Generate()\
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{\
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fghGenerateGeometryWithIndexArray(nameCaps##_NUM_FACES, nameCaps##_NUM_EDGE_PER_FACE,\
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@ -1174,12 +1202,13 @@ void fghGenerateTorus(
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if (useWireMode)\
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{\
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fghDrawGeometryWire (name##_verts,name##_norms,\
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nameCaps##_NUM_FACES,nameCaps##_NUM_EDGE_PER_FACE);\
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NULL,nameCaps##_NUM_FACES,nameCaps##_NUM_EDGE_PER_FACE,GL_LINE_LOOP,\
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NULL,0,0);\
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}\
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else\
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{\
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fghDrawGeometrySolid(name##_verts,name##_norms,vertIdxs,\
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nameCaps##_VERT_PER_OBJ, nameCaps##_VERT_PER_OBJ_TRI); \
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nameCaps##_VERT_PER_OBJ, 1, nameCaps##_VERT_PER_OBJ_TRI); \
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}\
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}
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#define DECLARE_INTERNAL_DRAW(name,nameICaps,nameCaps) _DECLARE_INTERNAL_DRAW_DO_DECLARE(name,nameICaps,nameCaps,NULL)
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@ -1217,10 +1246,11 @@ static void fghCube( GLfloat dSize, GLboolean useWireMode )
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if (useWireMode)
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fghDrawGeometryWire(vertices, cube_norms,
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CUBE_NUM_FACES, CUBE_NUM_EDGE_PER_FACE);
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NULL,CUBE_NUM_FACES, CUBE_NUM_EDGE_PER_FACE,GL_LINE_LOOP,
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NULL,0,0);
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else
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fghDrawGeometrySolid(vertices, cube_norms, cube_vertIdxs,
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CUBE_VERT_PER_OBJ, CUBE_VERT_PER_OBJ_TRI);
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CUBE_VERT_PER_OBJ, 1, CUBE_VERT_PER_OBJ_TRI);
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if (dSize!=1.f)
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/* cleanup allocated memory */
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@ -1259,9 +1289,11 @@ static void fghSierpinskiSponge ( int numLevels, double offset[3], GLfloat scale
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/* Draw and cleanup */
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if (useWireMode)
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fghDrawGeometryWire (vertices,normals,numFace,TETRAHEDRON_NUM_EDGE_PER_FACE);
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fghDrawGeometryWire (vertices,normals,
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NULL,numFace,TETRAHEDRON_NUM_EDGE_PER_FACE,GL_LINE_LOOP,
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NULL,0,0);
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else
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fghDrawGeometrySolid(vertices,normals,NULL,numVert,numVert);
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fghDrawGeometrySolid(vertices,normals,NULL,numVert,1,0);
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free(vertices);
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free(normals );
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@ -1322,21 +1354,10 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
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}
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/* draw */
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, vertices);
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glNormalPointer(GL_FLOAT, 0, normals);
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/*draw slices*/
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for (i=0; i<slices; i++)
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glDrawElements(GL_LINE_STRIP,stacks+1,GL_UNSIGNED_SHORT,sliceIdx+i*(stacks+1));
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/*draw stacks*/
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for (i=0; i<stacks-1; i++)
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glDrawElements(GL_LINE_LOOP, slices,GL_UNSIGNED_SHORT,stackIdx+i*slices);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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fghDrawGeometryWire(vertices,normals,
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sliceIdx,slices,stacks+1,GL_LINE_STRIP,
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stackIdx,stacks-1,slices);
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/* cleanup allocated memory */
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free(sliceIdx);
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free(stackIdx);
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@ -1395,17 +1416,7 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
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/* draw */
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, vertices);
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glNormalPointer(GL_FLOAT, 0, normals);
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/*draw stacks*/
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for (i=0; i<stacks; i++)
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glDrawElements(GL_TRIANGLE_STRIP,(slices+1)*2,GL_UNSIGNED_SHORT,stripIdx+i*(slices+1)*2);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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fghDrawGeometrySolid(vertices,normals,stripIdx,nVert,stacks,(slices+1)*2);
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/* cleanup allocated memory */
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free(stripIdx);
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@ -1465,19 +1476,9 @@ static void fghCone( double base, double height, GLint slices, GLint stacks, GLb
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}
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/* draw */
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, vertices);
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glNormalPointer(GL_FLOAT, 0, normals);
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/*draw slices*/
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glDrawElements(GL_LINES,slices*2,GL_UNSIGNED_SHORT,sliceIdx);
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/*draw stacks*/
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for (i=0; i<stacks; i++)
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glDrawElements(GL_LINE_LOOP, slices,GL_UNSIGNED_SHORT,stackIdx+i*slices);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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fghDrawGeometryWire(vertices,normals,
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sliceIdx,1,slices*2,GL_LINES,
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stackIdx,stacks,slices);
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/* cleanup allocated memory */
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free(sliceIdx);
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@ -1526,17 +1527,7 @@ static void fghCone( double base, double height, GLint slices, GLint stacks, GLb
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}
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/* draw */
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, vertices);
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glNormalPointer(GL_FLOAT, 0, normals);
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/*draw stacks*/
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for (i=0; i<stacks+1; i++)
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glDrawElements(GL_TRIANGLE_STRIP,(slices+1)*2,GL_UNSIGNED_SHORT,stripIdx+i*(slices+1)*2);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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fghDrawGeometrySolid(vertices,normals,stripIdx,nVert,stacks+1,(slices+1)*2);
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/* cleanup allocated memory */
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free(stripIdx);
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@ -1596,19 +1587,9 @@ static void fghCylinder( double radius, double height, GLint slices, GLint stack
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}
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/* draw */
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, vertices);
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glNormalPointer(GL_FLOAT, 0, normals);
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/*draw slices*/
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glDrawElements(GL_LINES,slices*2,GL_UNSIGNED_SHORT,sliceIdx);
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/*draw stacks*/
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for (i=0; i<stacks+1; i++)
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glDrawElements(GL_LINE_LOOP, slices,GL_UNSIGNED_SHORT,stackIdx+i*slices);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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fghDrawGeometryWire(vertices,normals,
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sliceIdx,1,slices*2,GL_LINES,
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stackIdx,stacks+1,slices);
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/* cleanup allocated memory */
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free(sliceIdx);
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@ -1667,17 +1648,7 @@ static void fghCylinder( double radius, double height, GLint slices, GLint stack
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stripIdx[idx+1] = nVert-1; /* repeat first slice's idx for closing off shape */
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/* draw */
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, vertices);
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glNormalPointer(GL_FLOAT, 0, normals);
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/*draw stacks*/
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for (i=0; i<stacks+2; i++)
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glDrawElements(GL_TRIANGLE_STRIP,(slices+1)*2,GL_UNSIGNED_SHORT,stripIdx+i*(slices+1)*2);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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fghDrawGeometrySolid(vertices,normals,stripIdx,nVert,stacks+2,(slices+1)*2);
|
||||
|
||||
/* cleanup allocated memory */
|
||||
free(stripIdx);
|
||||
@ -1728,21 +1699,10 @@ static void fghTorus( double dInnerRadius, double dOuterRadius, GLint nSides, GL
|
||||
sideIdx[idx] = j * nSides + i;
|
||||
|
||||
/* draw */
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
|
||||
glVertexPointer(3, GL_FLOAT, 0, vertices);
|
||||
glNormalPointer(GL_FLOAT, 0, normals);
|
||||
/*draw rings*/
|
||||
for( i=0; i<nSides; i++ )
|
||||
glDrawElements(GL_LINE_LOOP,nRings,GL_UNSIGNED_SHORT,ringIdx+i*nRings);
|
||||
/*draw sides*/
|
||||
for (i=0; i<nRings; i++)
|
||||
glDrawElements(GL_LINE_LOOP,nSides,GL_UNSIGNED_SHORT,sideIdx+i*nSides);
|
||||
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
|
||||
fghDrawGeometryWire(vertices,normals,
|
||||
ringIdx,nRings,nSides,GL_LINE_LOOP,
|
||||
sideIdx,nSides,nRings);
|
||||
|
||||
/* cleanup allocated memory */
|
||||
free(sideIdx);
|
||||
free(ringIdx);
|
||||
@ -1782,16 +1742,7 @@ static void fghTorus( double dInnerRadius, double dOuterRadius, GLint nSides, GL
|
||||
}
|
||||
|
||||
/* draw */
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
|
||||
glVertexPointer(3, GL_FLOAT, 0, vertices);
|
||||
glNormalPointer(GL_FLOAT, 0, normals);
|
||||
for (i=0; i<nSides; i++)
|
||||
glDrawElements(GL_TRIANGLE_STRIP,(nRings+1)*2,GL_UNSIGNED_SHORT,stripIdx+i*(nRings+1)*2);
|
||||
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
fghDrawGeometrySolid(vertices,normals,stripIdx,nVert,nSides,(nRings+1)*2);
|
||||
|
||||
/* cleanup allocated memory */
|
||||
free(stripIdx);
|
||||
|
Reference in New Issue
Block a user