multi-touch demo: if an index 64 would come in, this would be written in the wrong place in the cursor buffer. Supporting 64 IDs means writing to slots 0--63
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f04be0c4f2
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@ -109,8 +109,8 @@ void onMotion(int x, int y) {
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/* Using FG2.8 (reversed) prototype for now */
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/* Using FG2.8 (reversed) prototype for now */
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/* void onMultiButton(int cursor_id, int button, int state, int x, int y) { */
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/* void onMultiButton(int cursor_id, int button, int state, int x, int y) { */
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void onMultiButton(int cursor_id, int x, int y, int button, int state) {
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void onMultiButton(int cursor_id, int x, int y, int button, int state) {
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if (cursor_id > NUM_CURSORS) {
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if (cursor_id >= NUM_CURSORS) {
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fprintf(stderr, "cursor_id (%d) > NUM_CURSORS (%d)\n", cursor_id, NUM_CURSORS);
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fprintf(stderr, "cursor_id (%d) >= NUM_CURSORS (%d), out of slots\n", cursor_id, NUM_CURSORS);
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return;
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return;
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}
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}
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if (button == 0) {
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if (button == 0) {
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@ -122,8 +122,8 @@ void onMultiButton(int cursor_id, int x, int y, int button, int state) {
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}
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}
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void onMultiMotion(int cursor_id, int x, int y) {
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void onMultiMotion(int cursor_id, int x, int y) {
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if (cursor_id > NUM_CURSORS) {
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if (cursor_id >= NUM_CURSORS) {
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fprintf(stderr, "cursor_id (%d) > NUM_CURSORS (%d)\n", cursor_id, NUM_CURSORS);
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fprintf(stderr, "cursor_id (%d) >= NUM_CURSORS (%d), out of slots\n", cursor_id, NUM_CURSORS);
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return;
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return;
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}
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}
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cursors[0][cursor_id].x = (float)x;
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cursors[0][cursor_id].x = (float)x;
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