Use <sys/joystick.h> on netbsd, too.
<machine/joystick.h> is a compatibility header that only includes <sys/joystick.h>, and wasn't added to newer architectures. This helps the build on netbsd/aarch64.
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@ -105,18 +105,7 @@ struct tagSFG_PlatformWindowState
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/* XXX The below hack is done until freeglut's autoconf is updated. */
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# define HAVE_USB_JS 1
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# if defined(__FreeBSD__) || defined(__FreeBSD_kernel__)
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# include <sys/joystick.h>
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# else
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/*
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* XXX NetBSD/amd64 systems may find that they have to steal the
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* XXX /usr/include/machine/joystick.h from a NetBSD/i386 system.
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* XXX I cannot comment whether that works for the interface, but
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* XXX it lets you compile...(^& I do not think that we can do away
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* XXX with this header.
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*/
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# include <machine/joystick.h> /* For analog joysticks */
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# endif
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# define JS_DATA_TYPE joystick
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# define JS_RETURN (sizeof(struct JS_DATA_TYPE))
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# endif
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@ -138,19 +138,7 @@ struct tagSFG_PlatformWindowState
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# if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__NetBSD__)
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/* XXX The below hack is done until freeglut's autoconf is updated. */
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# define HAVE_USB_JS 1
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# if defined(__FreeBSD__) || defined(__FreeBSD_kernel__)
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# include <sys/joystick.h>
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# else
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/*
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* XXX NetBSD/amd64 systems may find that they have to steal the
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* XXX /usr/include/machine/joystick.h from a NetBSD/i386 system.
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* XXX I cannot comment whether that works for the interface, but
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* XXX it lets you compile...(^& I do not think that we can do away
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* XXX with this header.
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*/
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# include <machine/joystick.h> /* For analog joysticks */
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# endif
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# define JS_DATA_TYPE joystick
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# define JS_RETURN (sizeof(struct JS_DATA_TYPE))
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# endif
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