WM_PAINT more conform to docs
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1546 7f0cb862-5218-0410-a997-914c9d46530a
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@ -648,15 +648,22 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
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case WM_PAINT:
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case WM_PAINT:
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{
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{
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RECT rect;
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if (GetUpdateRect(hWnd,&rect,FALSE))
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{
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/* As per docs, upon receiving WM_PAINT, first check if the update region is not empty before you call BeginPaint */
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PAINTSTRUCT ps;
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PAINTSTRUCT ps;
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/* Turn on the visibility in case it was turned off somehow */
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/* Turn on the visibility in case it was turned off somehow */
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window->State.Visible = GL_TRUE;
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window->State.Visible = GL_TRUE;
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InvalidateRect( hWnd, NULL, GL_FALSE ); /* Make sure whole window is repainted. Bit of a hack, but a safe one from what google turns up... */
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InvalidateRect( hWnd, NULL, GL_FALSE );
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BeginPaint( hWnd, &ps );
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BeginPaint( hWnd, &ps );
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fghRedrawWindow( window );
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fghRedrawWindow( window );
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EndPaint( hWnd, &ps );
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EndPaint( hWnd, &ps );
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}
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}
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}
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break;
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break;
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case WM_CLOSE:
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case WM_CLOSE:
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