Swept the freeglut_font.c for comment cleanup:
* Got rid of the "rewrite C as English" comments. * Corrected several bogus references to "carriage returns" (in strings). The symbols were newlines or EOLs or LFs (\n). They were *not* carriage returns or CRs (\r). * Clarified the comments on glBitmap() calls. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@232 7f0cb862-5218-0410-a997-914c9d46530a
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@ -64,9 +64,6 @@ extern SFG_StrokeFont fgStrokeMonoRoman;
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*/
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static SFG_Font* fghFontByID( void* font )
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{
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/*
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* Try matching the font ID and the font data structure
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*/
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if( font == GLUT_BITMAP_8_BY_13 ) return( &fgFontFixed8x13 );
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if( font == GLUT_BITMAP_9_BY_15 ) return( &fgFontFixed9x15 );
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if( font == GLUT_BITMAP_HELVETICA_10 ) return( &fgFontHelvetica10 );
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@ -74,13 +71,8 @@ static SFG_Font* fghFontByID( void* font )
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if( font == GLUT_BITMAP_HELVETICA_18 ) return( &fgFontHelvetica18 );
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if( font == GLUT_BITMAP_TIMES_ROMAN_10 ) return( &fgFontTimesRoman10 );
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if( font == GLUT_BITMAP_TIMES_ROMAN_24 ) return( &fgFontTimesRoman24 );
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/*
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* This probably is the library user's fault
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*/
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fgError( "font 0x%08x not found", font );
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return 0;
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return 0; /*** XXX NOT REACHED ***/
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}
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/*
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@ -89,18 +81,10 @@ static SFG_Font* fghFontByID( void* font )
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*/
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static SFG_StrokeFont* fghStrokeByID( void* font )
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{
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/*
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* Try matching the font ID and the font data structure
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*/
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if( font == GLUT_STROKE_ROMAN ) return( &fgStrokeRoman );
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if( font == GLUT_STROKE_MONO_ROMAN ) return( &fgStrokeMonoRoman );
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/*
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* This probably is the library user's fault
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*/
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fgError( "stroke font 0x%08x not found", font );
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return 0;
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return 0; /*** XXX NOT REACHED ***/
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}
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@ -112,50 +96,28 @@ static SFG_StrokeFont* fghStrokeByID( void* font )
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void FGAPIENTRY glutBitmapCharacter( void* fontID, int character )
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{
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const GLubyte* face;
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/*
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* First of all we'll need a font to use
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*/
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SFG_Font* font = fghFontByID( fontID );
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/*
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* Make sure the character we want to output is valid
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*/
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freeglut_return_if_fail( character >= 1 && character < 256 );
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/*
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* Then find the character we want to draw
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* Find the character we want to draw (???)
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*/
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face = font->Characters[ character - 1 ];
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/*
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* Save the old pixel store settings
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*/
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glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
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/*
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* Set up the pixel unpacking ways
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*/
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glPixelStorei( GL_UNPACK_SWAP_BYTES, GL_FALSE );
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glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE );
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glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
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glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 );
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glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 );
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glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
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/*
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* We'll use a glBitmap call to draw the font.
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*/
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glBitmap(
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face[ 0 ], font->Height, /* The bitmap's width and height */
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font->xorig, font->yorig, /* The origin -- what on earth? */
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(float)(face[ 0 ]), 0.0, /* The raster advance -- inc. x */
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(face + 1) /* The packed bitmap data... */
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face[ 0 ], font->Height, /* The bitmap's width and height */
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font->xorig, font->yorig, /* The origin in the font glyph */
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(float)(face[ 0 ]), 0.0, /* The raster advance -- inc. x,y */
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(face + 1) /* The packed bitmap data... */
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);
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/*
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* Restore the old pixel store settings
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*/
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glPopClientAttrib();
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}
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@ -163,23 +125,11 @@ void FGAPIENTRY glutBitmapString( void* fontID, const unsigned char *string )
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{
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int c;
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int numchar = strlen ( string ) ;
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/*
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* First of all we'll need a font to use
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*/
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SFG_Font* font = fghFontByID( fontID );
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float raster_position[4] ;
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glGetFloatv ( GL_CURRENT_RASTER_POSITION, raster_position ) ;
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/*
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* Save the old pixel store settings
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*/
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glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
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/*
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* Set up the pixel unpacking ways
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*/
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glPixelStorei( GL_UNPACK_SWAP_BYTES, GL_FALSE );
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glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE );
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glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
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@ -189,8 +139,8 @@ void FGAPIENTRY glutBitmapString( void* fontID, const unsigned char *string )
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/*
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* Step through the string, drawing each character.
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* A carriage return will simply translate the next character's insertion point back to the
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* start of the line and down one line.
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* A carriage return will simply translate the next character's insertion
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* point back to the start of the line and down one line.
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*/
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for( c = 0; c < numchar; c++ )
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{
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@ -199,25 +149,18 @@ void FGAPIENTRY glutBitmapString( void* fontID, const unsigned char *string )
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raster_position[1] -= (float)font->Height ;
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glRasterPos4fv ( raster_position ) ;
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}
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else /* Not a carriage return, draw the bitmap character */
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else /* Not an EOL, draw the bitmap character */
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{
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const GLubyte* face = font->Characters[ string[ c ] - 1 ] ;
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/*
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* We'll use a glBitmap call to draw the font.
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*/
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glBitmap(
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face[ 0 ], font->Height, /* The bitmap's width and height */
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font->xorig, font->yorig, /* The origin -- what on earth? */
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(float)(face[ 0 ]), 0.0, /* The raster advance -- inc. x */
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(face + 1) /* The packed bitmap data... */
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face[ 0 ], font->Height, /* The bitmap's width and height */
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font->xorig, font->yorig, /* The origin in the font glyph */
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(float)(face[ 0 ]), 0.0, /* The raster advance -- inc. x,y */
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(face + 1) /* The packed bitmap data... */
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) ;
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}
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}
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/*
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* Restore the old pixel store settings
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*/
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glPopClientAttrib();
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}
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@ -226,19 +169,9 @@ void FGAPIENTRY glutBitmapString( void* fontID, const unsigned char *string )
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*/
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int FGAPIENTRY glutBitmapWidth( void* fontID, int character )
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{
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/*
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* First of all, grab the font we need
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*/
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SFG_Font* font = fghFontByID( fontID );
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/*
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* Make sure the character we want to output is valid
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*/
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freeglut_return_val_if_fail( character > 0 && character < 256, 0 );
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/*
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* Scan the font looking for the specified character
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*/
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return( *(font->Characters[ character - 1 ]) );
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}
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@ -248,32 +181,22 @@ int FGAPIENTRY glutBitmapWidth( void* fontID, int character )
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int FGAPIENTRY glutBitmapLength( void* fontID, const unsigned char* string )
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{
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int c, length = 0, this_line_length = 0;
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/*
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* First of all, grab the font we need
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*/
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SFG_Font* font = fghFontByID( fontID );
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/*
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* Step through the characters in the string, adding up the width of each one
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*/
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int numchar = strlen ( string ) ;
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for( c = 0; c < numchar; c++ )
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{
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if ( string[ c ] == '\n' ) /* Carriage return, reset the length of this line */
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if ( string[ c ] == '\n' ) /* EOL; reset the length of this line */
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{
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if ( length < this_line_length ) length = this_line_length ;
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this_line_length = 0 ;
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}
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else /* Not a carriage return, increment the length of this line */
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else /* Not an EOL, increment the length of this line */
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this_line_length += *(font->Characters[ string[ c ] - 1 ]) ;
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}
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if ( length < this_line_length )
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length = this_line_length ;
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if ( length < this_line_length ) length = this_line_length ;
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/*
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* Return the result now
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*/
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return( length );
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}
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@ -282,14 +205,7 @@ int FGAPIENTRY glutBitmapLength( void* fontID, const unsigned char* string )
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*/
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int FGAPIENTRY glutBitmapHeight( void* fontID )
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{
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/*
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* See which font are we queried about
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*/
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SFG_Font* font = fghFontByID( fontID );
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/*
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* Return the character set's height
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*/
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return( font->Height );
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}
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@ -301,21 +217,12 @@ void FGAPIENTRY glutStrokeCharacter( void* fontID, int character )
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const SFG_StrokeChar *schar;
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const SFG_StrokeStrip *strip;
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int i, j;
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/*
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* First of all we'll need a font to use
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*/
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SFG_StrokeFont* font = fghStrokeByID( fontID );
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/*
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* Make sure the character we want to output is valid
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*/
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freeglut_return_if_fail( character >= 0 && character < font->Quantity );
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schar = font->Characters[character];
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freeglut_return_if_fail( schar );
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strip = schar->Strips;
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for (i = 0; i < schar->Number; i++, strip++)
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@ -335,16 +242,12 @@ void FGAPIENTRY glutStrokeString( void* fontID, const unsigned char *string )
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int c, i, j;
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int numchar = strlen ( string ) ;
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float length = 0.0 ;
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/*
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* First of all we'll need a font to use
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*/
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SFG_StrokeFont* font = fghStrokeByID( fontID );
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/*
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* Step through the string, drawing each character.
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* A carriage return will simply translate the next character's insertion point back to the
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* start of the line and down one line.
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* A carriage return will simply translate the next character's insertion
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* point back to the start of the line and down one line.
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*/
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for( c = 0; c < numchar; c++ )
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{
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@ -355,7 +258,7 @@ void FGAPIENTRY glutStrokeString( void* fontID, const unsigned char *string )
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glTranslatef ( -length, -(float)(font->Height), 0.0 ) ;
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length = 0.0 ;
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}
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else /* Not a carriage return, draw the bitmap character */
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else /* Not an EOL, draw the bitmap character */
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{
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const SFG_StrokeChar *schar = font->Characters[string[c]];
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if ( schar != NULL )
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@ -385,18 +288,10 @@ void FGAPIENTRY glutStrokeString( void* fontID, const unsigned char *string )
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int FGAPIENTRY glutStrokeWidth( void* fontID, int character )
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{
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const SFG_StrokeChar *schar;
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/*
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* First of all we'll need a font to use
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*/
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SFG_StrokeFont* font = fghStrokeByID( fontID );
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/*
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* Make sure the character we want to output is valid
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*/
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freeglut_return_val_if_fail( character >= 0 && character < font->Quantity, 0 );
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schar = font->Characters[character];
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freeglut_return_val_if_fail( schar, 0 );
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return ((int)(schar->Right + 0.5));
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@ -410,26 +305,19 @@ int FGAPIENTRY glutStrokeLength( void* fontID, const unsigned char* string )
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int c;
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float length = 0.0;
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float this_line_length = 0.0 ;
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/*
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* First of all we'll need a font to use
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*/
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SFG_StrokeFont* font = fghStrokeByID( fontID );
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/*
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* Step through the characters in the string, adding up the width of each one
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*/
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int numchar = strlen ( string ) ;
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for( c = 0; c < numchar; c++ )
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{
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if ( string[ c ] < font->Quantity )
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{
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if ( string[ c ] == '\n' ) /* Carriage return, reset the length of this line */
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if ( string[ c ] == '\n' ) /* EOL; reset the length of this line */
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{
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if ( length < this_line_length ) length = this_line_length ;
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this_line_length = 0.0 ;
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}
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else /* Not a carriage return, increment the length of this line */
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else /* Not an EOL, increment the length of this line */
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{
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const SFG_StrokeChar *schar = font->Characters[string[c]];
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if ( schar != NULL )
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@ -437,12 +325,8 @@ int FGAPIENTRY glutStrokeLength( void* fontID, const unsigned char* string )
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}
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}
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}
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if ( length < this_line_length ) length = this_line_length ;
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/*
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* Return the result now
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*/
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if ( length < this_line_length )
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length = this_line_length ;
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return( (int)(length+0.5) );
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}
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@ -451,14 +335,7 @@ int FGAPIENTRY glutStrokeLength( void* fontID, const unsigned char* string )
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*/
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GLfloat FGAPIENTRY glutStrokeHeight( void* fontID )
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{
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/*
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* See which font are we queried about
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*/
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SFG_StrokeFont* font = fghStrokeByID( fontID );
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/*
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* Return the character set's height
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*/
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return( font->Height );
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}
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