Fix regressions from previous commits
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1242 7f0cb862-5218-0410-a997-914c9d46530a
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@ -39,7 +39,7 @@ void fghPlatformInitializeEGL()
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FREEGLUT_INTERNAL_ERROR_EXIT(fgDisplay.pDisplay.egl.Display != EGL_NO_DISPLAY,
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FREEGLUT_INTERNAL_ERROR_EXIT(fgDisplay.pDisplay.egl.Display != EGL_NO_DISPLAY,
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"No display available", "fgPlatformInitialize");
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"No display available", "fgPlatformInitialize");
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if (eglInitialize(fgDisplay.pDisplay.egl.Display, NULL, NULL) != EGL_SUCCESS)
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if (eglInitialize(fgDisplay.pDisplay.egl.Display, NULL, NULL) != EGL_TRUE)
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fgError("eglInitialize: error %x\n", eglGetError());
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fgError("eglInitialize: error %x\n", eglGetError());
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# ifdef GL_VERSION_1_1 /* or later */
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# ifdef GL_VERSION_1_1 /* or later */
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@ -103,13 +103,14 @@ void fghPlatformOpenWindowEGL( SFG_Window* window )
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EGLSurface surface = eglCreateWindowSurface(display, config, window->Window.Handle, NULL);
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EGLSurface surface = eglCreateWindowSurface(display, config, window->Window.Handle, NULL);
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if (surface == EGL_NO_SURFACE)
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if (surface == EGL_NO_SURFACE)
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fgError("Cannot create EGL window surface, err=%x\n", eglGetError());
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fgError("Cannot create EGL window surface, err=%x\n", eglGetError());
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window->Window.pContext.egl.Surface = surface;
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fgPlatformSetWindow(window);
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fgPlatformSetWindow(window);
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//EGLint w, h;
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//EGLint w, h;
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//eglQuerySurface(display, surface, EGL_WIDTH, &w);
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//eglQuerySurface(display, surface, EGL_WIDTH, &w);
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//eglQuerySurface(display, surface, EGL_HEIGHT, &h);
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//eglQuerySurface(display, surface, EGL_HEIGHT, &h);
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window->Window.pContext.egl.Surface = surface;
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}
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}
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/*
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/*
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@ -131,10 +132,9 @@ void fghPlatformCloseWindowEGL( SFG_Window* window )
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void fgPlatformSetWindow ( SFG_Window *window )
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void fgPlatformSetWindow ( SFG_Window *window )
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{
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{
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if (!eglMakeCurrent(
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if (eglMakeCurrent(fgDisplay.pDisplay.egl.Display,
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fgDisplay.pDisplay.egl.Display,
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window->Window.pContext.egl.Surface,
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window->Window.pContext.egl.Surface,
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window->Window.pContext.egl.Surface,
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window->Window.pContext.egl.Surface,
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window->Window.Context) == EGL_FALSE)
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window->Window.Context))
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fgError("eglMakeCurrent: err=%x\n", eglGetError());
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fgError("eglMakeCurrent: err=%x\n", eglGetError());
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}
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}
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