Cleaned up glutMainLoop() a bit:

* Deleted numerous say-nothing-new comments.
 * Reformatted a say-something-useful comment to fit on an 80-column
   display.


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@246 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
rkrolib 2003-10-27 05:12:09 +00:00
parent 4eeaaaa08c
commit b906986ac4

View File

@ -1034,36 +1034,25 @@ void FGAPIENTRY glutMainLoop( void )
SFG_Window *window = (SFG_Window *)fgStructure.Windows.First ;
#endif
/*
* Make sure the display has been created etc.
*/
freeglut_assert_ready;
#if TARGET_HOST_WIN32
/*
* Processing before the main loop: If there is a window which is open and which
* has a visibility callback, call it. I know this is an ugly hack, but I'm not sure
* what else to do about it. Ideally we should leave something uninitialized in the
* create window code and initialize it in the main loop, and have that initialization
* create a "WM_ACTIVATE" message. Then we would put the visibility callback code in
* the "case WM_ACTIVATE" block below. - John Fay -- 10/24/02
* Processing before the main loop: If there is a window which is open and
* which has a visibility callback, call it. I know this is an ugly hack,
* but I'm not sure what else to do about it. Ideally we should leave
* something uninitialized in the create window code and initialize it in
* the main loop, and have that initialization create a "WM_ACTIVATE"
* message. Then we would put the visibility callback code in the
* "case WM_ACTIVATE" block below. - John Fay -- 10/24/02
*/
while ( window != NULL )
{
if ( window->Callbacks.Visibility != NULL )
{
SFG_Window *current_window = fgStructure.Window ;
/*
* Set the current window
*/
fgSetWindow( window );
window->Callbacks.Visibility ( window->State.Visible ) ;
/*
* Restore the current window
*/
fgSetWindow( current_window );
}
@ -1071,21 +1060,11 @@ void FGAPIENTRY glutMainLoop( void )
}
#endif
/*
* Set freeglut to be running
*/
fgState.ExecState = GLUT_EXEC_STATE_RUNNING ;
/*
* Enter the main loop itself. Inside the loop, process events and check for loop exit.
*/
while ( fgState.ExecState == GLUT_EXEC_STATE_RUNNING )
{
glutMainLoopEvent () ;
/*
* If there are no more windows open, stop execution
*/
if ( fgStructure.Windows.First == NULL )
fgState.ExecState = GLUT_EXEC_STATE_STOP ;
else
@ -1105,9 +1084,6 @@ void FGAPIENTRY glutMainLoop( void )
*/
fgDeinitialize();
/*
* Check whether we return to the calling program or simply exit
*/
if ( execState == GLUT_ACTION_EXIT )
exit ( 0 ) ;
}