bit more cleanup

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1572 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
dcnieho 2013-04-01 15:12:49 +00:00
parent 86a5d3fc91
commit b7bbf6277e

View File

@ -28,7 +28,6 @@
/* notes: /* notes:
* the (very little) required math is found here: http://www.gamasutra.com/view/feature/131848/tessellation_of_4x4_bezier_patches_.php?print=1 * the (very little) required math is found here: http://www.gamasutra.com/view/feature/131848/tessellation_of_4x4_bezier_patches_.php?print=1
* a much more optimized version is here, didn't bother to implement that: http://www.gamasutra.com/view/feature/131794/an_indepth_look_at_bicubic_bezier_.php?print=1 * a much more optimized version is here, didn't bother to implement that: http://www.gamasutra.com/view/feature/131794/an_indepth_look_at_bicubic_bezier_.php?print=1
* teacup and teaspoon data: ftp://ftp.funet.fi/pub/sci/graphics/packages/objects/teaset.tar.Z (figure out this sampling scheme)
*/ */
#include <GL/freeglut.h> #include <GL/freeglut.h>