bit more cleanup
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1572 7f0cb862-5218-0410-a997-914c9d46530a
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/* notes:
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/* notes:
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* the (very little) required math is found here: http://www.gamasutra.com/view/feature/131848/tessellation_of_4x4_bezier_patches_.php?print=1
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* the (very little) required math is found here: http://www.gamasutra.com/view/feature/131848/tessellation_of_4x4_bezier_patches_.php?print=1
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* a much more optimized version is here, didn't bother to implement that: http://www.gamasutra.com/view/feature/131794/an_indepth_look_at_bicubic_bezier_.php?print=1
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* a much more optimized version is here, didn't bother to implement that: http://www.gamasutra.com/view/feature/131794/an_indepth_look_at_bicubic_bezier_.php?print=1
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* teacup and teaspoon data: ftp://ftp.funet.fi/pub/sci/graphics/packages/objects/teaset.tar.Z (figure out this sampling scheme)
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*/
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*/
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#include <GL/freeglut.h>
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#include <GL/freeglut.h>
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