made some macros to reduce code duplication
made naming completely consistent now git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1154 7f0cb862-5218-0410-a997-914c9d46530a
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@ -144,6 +144,17 @@ static unsigned int ipow (int x, unsigned int y)
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}
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/* -- stuff that can be cached -- */
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/* Cache of input to glDrawArrays */
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#define DECLARE_SHAPE_CACHE(name,nameICaps,nameCaps)\
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static GLboolean name##Cached = FALSE;\
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static GLdouble name##_verts[nameCaps##_VERT_ELEM_PER_OBJ];\
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static GLdouble name##_norms[nameCaps##_VERT_ELEM_PER_OBJ];\
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static void fgh##nameICaps##Generate()\
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{\
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fghGenerateGeometry(nameCaps##_NUM_FACES, nameCaps##_NUM_VERT_PER_FACE,\
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name##_v, name##_vi, name##_n,\
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name##_verts, name##_norms);\
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}
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/*
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* In general, we build arrays with all vertices or normals.
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* We cant compress this and use glDrawElements as all combinations of
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@ -154,8 +165,8 @@ static unsigned int ipow (int x, unsigned int y)
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#define CUBE_NUM_VERT 8
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#define CUBE_NUM_FACES 6
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#define CUBE_NUM_VERT_PER_FACE 4
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#define CUBE_VERT_PER_CUBE CUBE_NUM_FACES*CUBE_NUM_VERT_PER_FACE
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#define CUBE_VERT_ELEM_PER_CUBE CUBE_VERT_PER_CUBE*3
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#define CUBE_VERT_PER_OBJ CUBE_NUM_FACES*CUBE_NUM_VERT_PER_FACE
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#define CUBE_VERT_ELEM_PER_OBJ CUBE_VERT_PER_OBJ*3
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/* Vertex Coordinates */
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static GLdouble cube_v[CUBE_NUM_VERT*3] =
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{
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@ -180,7 +191,7 @@ static GLdouble cube_n[CUBE_NUM_FACES*3] =
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};
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/* Vertex indices */
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static GLubyte cube_vi[CUBE_VERT_PER_CUBE] =
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static GLubyte cube_vi[CUBE_VERT_PER_OBJ] =
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{
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0,1,2,3,
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0,3,4,5,
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@ -189,23 +200,14 @@ static GLubyte cube_vi[CUBE_VERT_PER_CUBE] =
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7,4,3,2,
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4,7,6,5
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};
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/* Cache of input to glDrawArrays */
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static GLboolean cubeCached = FALSE;
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static GLdouble cube_verts[CUBE_VERT_ELEM_PER_CUBE];
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static GLdouble cube_norms[CUBE_VERT_ELEM_PER_CUBE];
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static void fghCubeGenerate()
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{
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fghGenerateGeometry(CUBE_NUM_FACES, CUBE_NUM_VERT_PER_FACE, cube_v, cube_vi, cube_n, cube_verts, cube_norms);
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}
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DECLARE_SHAPE_CACHE(cube,Cube,CUBE);
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/* -- Octahedron -- */
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#define OCTAHEDRON_NUM_VERT 6
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#define OCTAHEDRON_NUM_FACES 8
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#define OCTAHEDRON_NUM_VERT_PER_FACE 3
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#define OCTAHEDRON_VERT_PER_OCTA OCTAHEDRON_NUM_FACES*OCTAHEDRON_NUM_VERT_PER_FACE
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#define OCTAHEDRON_VERT_ELEM_PER_OCTA OCTAHEDRON_VERT_PER_OCTA*3
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#define OCTAHEDRON_VERT_PER_OBJ OCTAHEDRON_NUM_FACES*OCTAHEDRON_NUM_VERT_PER_FACE
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#define OCTAHEDRON_VERT_ELEM_PER_OBJ OCTAHEDRON_VERT_PER_OBJ*3
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/* Vertex Coordinates */
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static GLdouble octahedron_v[OCTAHEDRON_NUM_VERT*3] =
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@ -233,7 +235,7 @@ static GLdouble octahedron_n[OCTAHEDRON_NUM_FACES*3] =
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};
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/* Vertex indices */
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static GLubyte octahedron_vi[OCTAHEDRON_VERT_PER_OCTA] =
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static GLubyte octahedron_vi[OCTAHEDRON_VERT_PER_OBJ] =
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{
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0, 1, 2,
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0, 5, 1,
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@ -244,16 +246,7 @@ static GLubyte octahedron_vi[OCTAHEDRON_VERT_PER_OCTA] =
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3, 4, 2,
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3, 5, 4
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};
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/* Cache of input to glDrawArrays */
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static GLboolean octahedronCached = FALSE;
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static GLdouble octahedron_verts[OCTAHEDRON_VERT_ELEM_PER_OCTA];
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static GLdouble octahedron_norms[OCTAHEDRON_VERT_ELEM_PER_OCTA];
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static void fghOctahedronGenerate()
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{
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fghGenerateGeometry(OCTAHEDRON_NUM_FACES, OCTAHEDRON_NUM_VERT_PER_FACE, octahedron_v, octahedron_vi, octahedron_n, octahedron_verts, octahedron_norms);
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}
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DECLARE_SHAPE_CACHE(octahedron,Octahedron,OCTAHEDRON);
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/* -- Tetrahedron -- */
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/* Magic Numbers: r0 = ( 1, 0, 0 )
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@ -265,14 +258,14 @@ static void fghOctahedronGenerate()
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*
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* Normals: The unit normals are simply the negative of the coordinates of the point not on the surface.
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*/
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#define TETR_NUM_VERT 4
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#define TETR_NUM_FACES 4
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#define TETR_NUM_VERT_PER_FACE 3
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#define TETR_VERT_PER_TETR TETR_NUM_FACES*TETR_NUM_VERT_PER_FACE
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#define TETR_VERT_ELEM_PER_TETR TETR_VERT_PER_TETR*3
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#define TETRAHEDRON_NUM_VERT 4
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#define TETRAHEDRON_NUM_FACES 4
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#define TETRAHEDRON_NUM_VERT_PER_FACE 3
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#define TETRAHEDRON_VERT_PER_OBJ TETRAHEDRON_NUM_FACES*TETRAHEDRON_NUM_VERT_PER_FACE
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#define TETRAHEDRON_VERT_ELEM_PER_OBJ TETRAHEDRON_VERT_PER_OBJ*3
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/* Vertex Coordinates */
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static GLdouble tetr_v[TETR_NUM_VERT*3] =
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static GLdouble tetrahedron_v[TETRAHEDRON_NUM_VERT*3] =
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{
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1.0, 0.0, 0.0,
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-0.333333333333, 0.942809041582, 0.0,
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@ -280,7 +273,7 @@ static GLdouble tetr_v[TETR_NUM_VERT*3] =
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-0.333333333333, -0.471404520791, -0.816496580928
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};
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/* Normal Vectors */
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static GLdouble tetr_n[CUBE_NUM_FACES*3] =
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static GLdouble tetrahedron_n[TETRAHEDRON_NUM_FACES*3] =
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{
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- 1.0, 0.0, 0.0,
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0.333333333333, -0.942809041582, 0.0,
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@ -289,23 +282,14 @@ static GLdouble tetr_n[CUBE_NUM_FACES*3] =
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};
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/* Vertex indices */
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static GLubyte tetr_vi[TETR_VERT_PER_TETR] =
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static GLubyte tetrahedron_vi[TETRAHEDRON_VERT_PER_OBJ] =
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{
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1, 3, 2,
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0, 2, 3,
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0, 3, 1,
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0, 1, 2
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};
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/* Cache of input to glDrawArrays */
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static GLboolean tetrCached = FALSE;
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static GLdouble tetr_verts[TETR_VERT_ELEM_PER_TETR];
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static GLdouble tetr_norms[TETR_VERT_ELEM_PER_TETR];
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static void fghTetrahedronGenerate()
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{
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fghGenerateGeometry(TETR_NUM_FACES, TETR_NUM_VERT_PER_FACE, tetr_v, tetr_vi, tetr_n, tetr_verts, tetr_norms);
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}
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DECLARE_SHAPE_CACHE(tetrahedron,Tetrahedron,TETRAHEDRON);
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/* -- Sierpinski Sponge -- */
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static void fghSierpinskiSpongeGenerate ( int numLevels, GLdouble offset[3], GLdouble scale, GLdouble* vertices, GLdouble* normals )
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@ -313,36 +297,36 @@ static void fghSierpinskiSpongeGenerate ( int numLevels, GLdouble offset[3], GLd
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int i, j;
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if ( numLevels == 0 )
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{
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for (i=0; i<TETR_NUM_FACES; i++)
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for (i=0; i<TETRAHEDRON_NUM_FACES; i++)
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{
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int normIdx = i*3;
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int faceIdxVertIdx = i*TETR_NUM_VERT_PER_FACE;
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for (j=0; j<TETR_NUM_VERT_PER_FACE; j++)
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int faceIdxVertIdx = i*TETRAHEDRON_NUM_VERT_PER_FACE;
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for (j=0; j<TETRAHEDRON_NUM_VERT_PER_FACE; j++)
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{
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int outIdx = i*TETR_NUM_VERT_PER_FACE*3+j*3;
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int vertIdx = tetr_vi[faceIdxVertIdx+j]*3;
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int outIdx = i*TETRAHEDRON_NUM_VERT_PER_FACE*3+j*3;
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int vertIdx = tetrahedron_vi[faceIdxVertIdx+j]*3;
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vertices[outIdx ] = offset[0] + scale * tetr_v[vertIdx ];
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vertices[outIdx+1] = offset[1] + scale * tetr_v[vertIdx+1];
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vertices[outIdx+2] = offset[2] + scale * tetr_v[vertIdx+2];
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vertices[outIdx ] = offset[0] + scale * tetrahedron_v[vertIdx ];
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vertices[outIdx+1] = offset[1] + scale * tetrahedron_v[vertIdx+1];
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vertices[outIdx+2] = offset[2] + scale * tetrahedron_v[vertIdx+2];
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normals [outIdx ] = tetr_n[normIdx ];
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normals [outIdx+1] = tetr_n[normIdx+1];
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normals [outIdx+2] = tetr_n[normIdx+2];
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normals [outIdx ] = tetrahedron_n[normIdx ];
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normals [outIdx+1] = tetrahedron_n[normIdx+1];
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normals [outIdx+2] = tetrahedron_n[normIdx+2];
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}
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}
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}
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else if ( numLevels > 0 )
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{
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GLdouble local_offset[3] ; /* Use a local variable to avoid buildup of roundoff errors */
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unsigned int stride = ipow(4,--numLevels)*TETR_VERT_ELEM_PER_TETR;
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unsigned int stride = ipow(4,--numLevels)*TETRAHEDRON_VERT_ELEM_PER_OBJ;
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scale /= 2.0 ;
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for ( i = 0 ; i < TETR_NUM_FACES ; i++ )
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for ( i = 0 ; i < TETRAHEDRON_NUM_FACES ; i++ )
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{
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int idx = i*3;
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local_offset[0] = offset[0] + scale * tetr_v[idx ];
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local_offset[1] = offset[1] + scale * tetr_v[idx+1];
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local_offset[2] = offset[2] + scale * tetr_v[idx+2];
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local_offset[0] = offset[0] + scale * tetrahedron_v[idx ];
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local_offset[1] = offset[1] + scale * tetrahedron_v[idx+1];
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local_offset[2] = offset[2] + scale * tetrahedron_v[idx+2];
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fghSierpinskiSpongeGenerate ( numLevels, local_offset, scale, vertices+i*stride, normals+i*stride );
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}
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}
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@ -403,6 +387,16 @@ static void fghCircleTable(double **sint,double **cost,const int n)
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/* -- INTERNAL DRAWING functions to avoid code duplication ------------- */
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#define DECLARE_INTERNAL_DRAW(name,nameICaps,nameCaps)\
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static void fgh##nameICaps( GLboolean useWireMode )\
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{\
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if (!name##Cached)\
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{\
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fgh##nameICaps##Generate();\
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name##Cached = TRUE;\
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}\
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fghDrawGeometry(GL_TRIANGLES,name##_verts,name##_norms,nameCaps##_VERT_PER_OBJ,useWireMode);\
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}
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static void fghCube( GLdouble dSize, GLboolean useWireMode )
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{
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@ -417,44 +411,24 @@ static void fghCube( GLdouble dSize, GLboolean useWireMode )
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int i;
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/* Need to build new vertex list containing vertices for cube of different size */
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GLdouble *vertices = malloc(CUBE_VERT_ELEM_PER_CUBE * sizeof(GLdouble));
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for (i=0; i<CUBE_VERT_ELEM_PER_CUBE; i++)
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GLdouble *vertices = malloc(CUBE_VERT_ELEM_PER_OBJ * sizeof(GLdouble));
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for (i=0; i<CUBE_VERT_ELEM_PER_OBJ; i++)
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vertices[i] = dSize*cube_verts[i];
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fghDrawGeometry(GL_QUADS,vertices ,cube_norms,CUBE_VERT_PER_CUBE,useWireMode);
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fghDrawGeometry(GL_QUADS,vertices ,cube_norms,CUBE_VERT_PER_OBJ,useWireMode);
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}
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else
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fghDrawGeometry(GL_QUADS,cube_verts,cube_norms,CUBE_VERT_PER_CUBE,useWireMode);
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}
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static void fghOctahedron( GLboolean useWireMode )
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{
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if (!octahedronCached)
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{
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fghOctahedronGenerate();
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octahedronCached = TRUE;
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}
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fghDrawGeometry(GL_TRIANGLES,octahedron_verts,octahedron_norms,OCTAHEDRON_VERT_PER_OCTA,useWireMode);
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}
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static void fghTetrahedron( GLboolean useWireMode )
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{
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if (!tetrCached)
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{
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fghTetrahedronGenerate();
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tetrCached = TRUE;
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}
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fghDrawGeometry(GL_TRIANGLES,tetr_verts,tetr_norms,TETR_VERT_PER_TETR,useWireMode);
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fghDrawGeometry(GL_QUADS,cube_verts,cube_norms,CUBE_VERT_PER_OBJ,useWireMode);
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}
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DECLARE_INTERNAL_DRAW(octahedron,Octahedron,OCTAHEDRON);
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DECLARE_INTERNAL_DRAW(tetrahedron,Tetrahedron,TETRAHEDRON);
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static void fghSierpinskiSponge ( int numLevels, GLdouble offset[3], GLdouble scale, GLboolean useWireMode )
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{
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GLdouble *vertices;
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GLdouble * normals;
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GLsizei numTetr = numLevels<0? 0 : ipow(4,numLevels); /* No sponge for numLevels below 0 */
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GLsizei numVert = numTetr*TETR_VERT_PER_TETR;
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GLsizei numVert = numTetr*TETRAHEDRON_VERT_PER_OBJ;
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if (numTetr)
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{
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