Adding a warning to an unsuccessful game mode entry per e-mail from Diedrick Niehorster dated 3/16/11 11:06 PM.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@903 7f0cb862-5218-0410-a997-914c9d46530a
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@ -445,6 +445,7 @@ static GLboolean fghChangeDisplayMode( GLboolean haveToTest )
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DEVMODE devMode;
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DEVMODE devMode;
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char *fggmstr = NULL;
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char *fggmstr = NULL;
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char displayMode[300];
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success = GL_FALSE;
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success = GL_FALSE;
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@ -508,8 +509,14 @@ static GLboolean fghChangeDisplayMode( GLboolean haveToTest )
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}
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}
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if ( !success )
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if ( !success )
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fgWarning(fggmstr); /* I'd rather get info whats going on in my program than wonder about */
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{
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/* magic happenings behind my back, its lib for devels at last ;) */
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/* I'd rather get info whats going on in my program than wonder about */
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/* magic happenings behind my back, its lib for devels at last ;) */
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/* append display mode to error to make things more informative */
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sprintf(displayMode,"%s Problem with requested mode: %ix%i:%i@%i", fggmstr, devMode.dmPelsWidth, devMode.dmPelsHeight, devMode.dmBitsPerPel, devMode.dmDisplayFrequency);
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fgWarning(displayMode);
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}
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#endif
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#endif
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return success;
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return success;
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