Splitting the rest of the Windows-specific code from "freeglut_main.c" into its own file

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@995 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
fayjf 2012-01-22 19:25:56 +00:00
parent d75a397b78
commit b5938bf572
3 changed files with 972 additions and 964 deletions

File diff suppressed because it is too large Load Diff

View File

@ -14,7 +14,7 @@
#include <X11/extensions/XInput2.h> #include <X11/extensions/XInput2.h>
/* import function from freeglut_main.c */ /* import function from freeglut_main.c */
int fghGetXModifiers( int state ); int fghGetModifiers( int state );
/* extension opcode for XInput */ /* extension opcode for XInput */
int xi_opcode = -1; int xi_opcode = -1;
@ -160,7 +160,7 @@ void fgHandleExtensionEvents( XEvent* base_ev ) {
case XI_Enter: case XI_Enter:
case XI_Leave: case XI_Leave:
fgState.Modifiers = fghGetXModifiers( ((XIEnterEvent*)event)->mods.base ); fgState.Modifiers = fghGetModifiers( ((XIEnterEvent*)event)->mods.base );
INVOKE_WCB( *window, MultiEntry, ( INVOKE_WCB( *window, MultiEntry, (
event->deviceid, event->deviceid,
(event->evtype == XI_Enter ? GLUT_ENTERED : GLUT_LEFT) (event->evtype == XI_Enter ? GLUT_ENTERED : GLUT_LEFT)
@ -172,7 +172,7 @@ void fgHandleExtensionEvents( XEvent* base_ev ) {
case XI_ButtonPress: case XI_ButtonPress:
case XI_ButtonRelease: case XI_ButtonRelease:
fgState.Modifiers = fghGetXModifiers( event->mods.base ); fgState.Modifiers = fghGetModifiers( event->mods.base );
INVOKE_WCB( *window, MultiButton, ( INVOKE_WCB( *window, MultiButton, (
event->deviceid, event->deviceid,
event->event_x, event->event_x,
@ -189,7 +189,7 @@ void fgHandleExtensionEvents( XEvent* base_ev ) {
break; break;
case XI_Motion: case XI_Motion:
fgState.Modifiers = fghGetXModifiers( event->mods.base ); fgState.Modifiers = fghGetModifiers( event->mods.base );
for (i = 0; i < event->buttons.mask_len; i++) if (event->buttons.mask[i]) button = 1; for (i = 0; i < event->buttons.mask_len; i++) if (event->buttons.mask[i]) button = 1;
if (button) { if (button) {
INVOKE_WCB( *window, MultiMotion, ( event->deviceid, event->event_x, event->event_y ) ); INVOKE_WCB( *window, MultiMotion, ( event->deviceid, event->event_x, event->event_y ) );

View File

@ -29,6 +29,7 @@
#include "freeglut_internal_mswin.h" #include "freeglut_internal_mswin.h"
extern void fghRedrawWindow ( SFG_Window *window );
void fghPlatformReshapeWindow ( SFG_Window *window, int width, int height ) void fghPlatformReshapeWindow ( SFG_Window *window, int width, int height )
@ -121,3 +122,957 @@ void fghProcessSingleEvent ( void )
} }
void fghMainLoopPreliminaryWork ( void )
{
SFG_Window *window = (SFG_Window *)fgStructure.Windows.First ;
/*
* Processing before the main loop: If there is a window which is open and
* which has a visibility callback, call it. I know this is an ugly hack,
* but I'm not sure what else to do about it. Ideally we should leave
* something uninitialized in the create window code and initialize it in
* the main loop, and have that initialization create a "WM_ACTIVATE"
* message. Then we would put the visibility callback code in the
* "case WM_ACTIVATE" block below. - John Fay -- 10/24/02
*/
while( window )
{
if ( FETCH_WCB( *window, Visibility ) )
{
SFG_Window *current_window = fgStructure.CurrentWindow ;
INVOKE_WCB( *window, Visibility, ( window->State.Visible ) );
fgSetWindow( current_window );
}
window = (SFG_Window *)window->Node.Next ;
}
}
/*
* Determine a GLUT modifer mask based on MS-WINDOWS system info.
*/
static int fghGetModifiers (void)
{
return
( ( ( GetKeyState( VK_LSHIFT ) < 0 ) ||
( GetKeyState( VK_RSHIFT ) < 0 )) ? GLUT_ACTIVE_SHIFT : 0 ) |
( ( ( GetKeyState( VK_LCONTROL ) < 0 ) ||
( GetKeyState( VK_RCONTROL ) < 0 )) ? GLUT_ACTIVE_CTRL : 0 ) |
( ( ( GetKeyState( VK_LMENU ) < 0 ) ||
( GetKeyState( VK_RMENU ) < 0 )) ? GLUT_ACTIVE_ALT : 0 );
}
/*
* The window procedure for handling Win32 events
*/
LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
LPARAM lParam )
{
static unsigned char lControl = 0, rControl = 0, lShift = 0,
rShift = 0, lAlt = 0, rAlt = 0;
SFG_Window* window;
PAINTSTRUCT ps;
LRESULT lRet = 1;
FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Event Handler" ) ;
window = fgWindowByHandle( hWnd );
if ( ( window == NULL ) && ( uMsg != WM_CREATE ) )
return DefWindowProc( hWnd, uMsg, wParam, lParam );
/* printf ( "Window %3d message <%04x> %12d %12d\n", window?window->ID:0,
uMsg, wParam, lParam ); */
if ( window )
{
/* Checking for CTRL, ALT, and SHIFT key positions: Key Down! */
if ( !lControl && GetAsyncKeyState ( VK_LCONTROL ) )
{
INVOKE_WCB ( *window, Special,
( GLUT_KEY_CTRL_L, window->State.MouseX, window->State.MouseY )
);
lControl = 1;
}
if ( !rControl && GetAsyncKeyState ( VK_RCONTROL ) )
{
INVOKE_WCB ( *window, Special,
( GLUT_KEY_CTRL_R, window->State.MouseX, window->State.MouseY )
);
rControl = 1;
}
if ( !lShift && GetAsyncKeyState ( VK_LSHIFT ) )
{
INVOKE_WCB ( *window, Special,
( GLUT_KEY_SHIFT_L, window->State.MouseX, window->State.MouseY )
);
lShift = 1;
}
if ( !rShift && GetAsyncKeyState ( VK_RSHIFT ) )
{
INVOKE_WCB ( *window, Special,
( GLUT_KEY_SHIFT_R, window->State.MouseX, window->State.MouseY )
);
rShift = 1;
}
if ( !lAlt && GetAsyncKeyState ( VK_LMENU ) )
{
INVOKE_WCB ( *window, Special,
( GLUT_KEY_ALT_L, window->State.MouseX, window->State.MouseY )
);
lAlt = 1;
}
if ( !rAlt && GetAsyncKeyState ( VK_RMENU ) )
{
INVOKE_WCB ( *window, Special,
( GLUT_KEY_ALT_R, window->State.MouseX, window->State.MouseY )
);
rAlt = 1;
}
/* Checking for CTRL, ALT, and SHIFT key positions: Key Up! */
if ( lControl && !GetAsyncKeyState ( VK_LCONTROL ) )
{
INVOKE_WCB ( *window, SpecialUp,
( GLUT_KEY_CTRL_L, window->State.MouseX, window->State.MouseY )
);
lControl = 0;
}
if ( rControl && !GetAsyncKeyState ( VK_RCONTROL ) )
{
INVOKE_WCB ( *window, SpecialUp,
( GLUT_KEY_CTRL_R, window->State.MouseX, window->State.MouseY )
);
rControl = 0;
}
if ( lShift && !GetAsyncKeyState ( VK_LSHIFT ) )
{
INVOKE_WCB ( *window, SpecialUp,
( GLUT_KEY_SHIFT_L, window->State.MouseX, window->State.MouseY )
);
lShift = 0;
}
if ( rShift && !GetAsyncKeyState ( VK_RSHIFT ) )
{
INVOKE_WCB ( *window, SpecialUp,
( GLUT_KEY_SHIFT_R, window->State.MouseX, window->State.MouseY )
);
rShift = 0;
}
if ( lAlt && !GetAsyncKeyState ( VK_LMENU ) )
{
INVOKE_WCB ( *window, SpecialUp,
( GLUT_KEY_ALT_L, window->State.MouseX, window->State.MouseY )
);
lAlt = 0;
}
if ( rAlt && !GetAsyncKeyState ( VK_RMENU ) )
{
INVOKE_WCB ( *window, SpecialUp,
( GLUT_KEY_ALT_R, window->State.MouseX, window->State.MouseY )
);
rAlt = 0;
}
}
switch( uMsg )
{
case WM_CREATE:
/* The window structure is passed as the creation structure parameter... */
window = (SFG_Window *) (((LPCREATESTRUCT) lParam)->lpCreateParams);
FREEGLUT_INTERNAL_ERROR_EXIT ( ( window != NULL ), "Cannot create window",
"fgWindowProc" );
window->Window.Handle = hWnd;
window->Window.Device = GetDC( hWnd );
if( window->IsMenu )
{
unsigned int current_DisplayMode = fgState.DisplayMode;
fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH;
#if !defined(_WIN32_WCE)
fgSetupPixelFormat( window, GL_FALSE, PFD_MAIN_PLANE );
#endif
fgState.DisplayMode = current_DisplayMode;
if( fgStructure.MenuContext )
wglMakeCurrent( window->Window.Device,
fgStructure.MenuContext->MContext
);
else
{
fgStructure.MenuContext =
(SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) );
fgStructure.MenuContext->MContext =
wglCreateContext( window->Window.Device );
}
/* window->Window.Context = wglGetCurrentContext (); */
window->Window.Context = wglCreateContext( window->Window.Device );
}
else
{
#if !defined(_WIN32_WCE)
fgSetupPixelFormat( window, GL_FALSE, PFD_MAIN_PLANE );
#endif
if( ! fgState.UseCurrentContext )
window->Window.Context =
wglCreateContext( window->Window.Device );
else
{
window->Window.Context = wglGetCurrentContext( );
if( ! window->Window.Context )
window->Window.Context =
wglCreateContext( window->Window.Device );
}
#if !defined(_WIN32_WCE)
fgNewWGLCreateContext( window );
#endif
}
window->State.NeedToResize = GL_TRUE;
/* if we used CW_USEDEFAULT (thats a negative value) for the size
* of the window, query the window now for the size at which it
* was created.
*/
if( ( window->State.Width < 0 ) || ( window->State.Height < 0 ) )
{
SFG_Window *current_window = fgStructure.CurrentWindow;
fgSetWindow( window );
window->State.Width = glutGet( GLUT_WINDOW_WIDTH );
window->State.Height = glutGet( GLUT_WINDOW_HEIGHT );
fgSetWindow( current_window );
}
ReleaseDC( window->Window.Handle, window->Window.Device );
#if defined(_WIN32_WCE)
/* Take over button handling */
{
HINSTANCE dxDllLib=LoadLibrary(_T("gx.dll"));
if (dxDllLib)
{
GXGetDefaultKeys_=(GXGETDEFAULTKEYS)GetProcAddress(dxDllLib, _T("?GXGetDefaultKeys@@YA?AUGXKeyList@@H@Z"));
GXOpenInput_=(GXOPENINPUT)GetProcAddress(dxDllLib, _T("?GXOpenInput@@YAHXZ"));
}
if(GXOpenInput_)
(*GXOpenInput_)();
if(GXGetDefaultKeys_)
gxKeyList = (*GXGetDefaultKeys_)(GX_LANDSCAPEKEYS);
}
#endif /* defined(_WIN32_WCE) */
break;
case WM_SIZE:
/*
* If the window is visible, then it is the user manually resizing it.
* If it is not, then it is the system sending us a dummy resize with
* zero dimensions on a "glutIconifyWindow" call.
*/
if( window->State.Visible )
{
window->State.NeedToResize = GL_TRUE;
#if defined(_WIN32_WCE)
window->State.Width = HIWORD(lParam);
window->State.Height = LOWORD(lParam);
#else
window->State.Width = LOWORD(lParam);
window->State.Height = HIWORD(lParam);
#endif /* defined(_WIN32_WCE) */
}
break;
case WM_SETFOCUS:
/* printf("WM_SETFOCUS: %p\n", window ); */
lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
INVOKE_WCB( *window, Entry, ( GLUT_ENTERED ) );
break;
case WM_KILLFOCUS:
/* printf("WM_KILLFOCUS: %p\n", window ); */
lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
INVOKE_WCB( *window, Entry, ( GLUT_LEFT ) );
if( window->IsMenu &&
window->ActiveMenu && window->ActiveMenu->IsActive )
fgUpdateMenuHighlight( window->ActiveMenu );
break;
#if 0
case WM_ACTIVATE:
if (LOWORD(wParam) != WA_INACTIVE)
{
/* printf("WM_ACTIVATE: fgSetCursor( %p, %d)\n", window,
window->State.Cursor ); */
fgSetCursor( window, window->State.Cursor );
}
lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
break;
#endif
case WM_SETCURSOR:
/* printf ( "Cursor event %x %x %x %x\n", window, window->State.Cursor, lParam, wParam ) ; */
if( LOWORD( lParam ) == HTCLIENT )
fgSetCursor ( window, window->State.Cursor ) ;
else
lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
break;
case WM_SHOWWINDOW:
window->State.Visible = GL_TRUE;
window->State.Redisplay = GL_TRUE;
break;
case WM_PAINT:
/* Turn on the visibility in case it was turned off somehow */
window->State.Visible = GL_TRUE;
BeginPaint( hWnd, &ps );
fghRedrawWindow( window );
EndPaint( hWnd, &ps );
break;
case WM_CLOSE:
fgDestroyWindow ( window );
if ( fgState.ActionOnWindowClose != GLUT_ACTION_CONTINUE_EXECUTION )
PostQuitMessage(0);
break;
case WM_DESTROY:
/*
* The window already got destroyed, so don't bother with it.
*/
return 0;
case WM_MOUSEMOVE:
{
#if defined(_WIN32_WCE)
window->State.MouseX = 320-HIWORD( lParam );
window->State.MouseY = LOWORD( lParam );
#else
window->State.MouseX = LOWORD( lParam );
window->State.MouseY = HIWORD( lParam );
#endif /* defined(_WIN32_WCE) */
/* Restrict to [-32768, 32767] to match X11 behaviour */
/* See comment in "freeglut_developer" mailing list 10/4/04 */
if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536;
if ( window->State.MouseY > 32767 ) window->State.MouseY -= 65536;
if ( window->ActiveMenu )
{
fgUpdateMenuHighlight( window->ActiveMenu );
break;
}
SetFocus(window->Window.Handle);
fgState.Modifiers = fghGetModifiers( );
if( ( wParam & MK_LBUTTON ) ||
( wParam & MK_MBUTTON ) ||
( wParam & MK_RBUTTON ) )
INVOKE_WCB( *window, Motion, ( window->State.MouseX,
window->State.MouseY ) );
else
INVOKE_WCB( *window, Passive, ( window->State.MouseX,
window->State.MouseY ) );
fgState.Modifiers = INVALID_MODIFIERS;
}
break;
case WM_LBUTTONDOWN:
case WM_MBUTTONDOWN:
case WM_RBUTTONDOWN:
case WM_LBUTTONUP:
case WM_MBUTTONUP:
case WM_RBUTTONUP:
{
GLboolean pressed = GL_TRUE;
int button;
#if defined(_WIN32_WCE)
window->State.MouseX = 320-HIWORD( lParam );
window->State.MouseY = LOWORD( lParam );
#else
window->State.MouseX = LOWORD( lParam );
window->State.MouseY = HIWORD( lParam );
#endif /* defined(_WIN32_WCE) */
/* Restrict to [-32768, 32767] to match X11 behaviour */
/* See comment in "freeglut_developer" mailing list 10/4/04 */
if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536;
if ( window->State.MouseY > 32767 ) window->State.MouseY -= 65536;
switch( uMsg )
{
case WM_LBUTTONDOWN:
pressed = GL_TRUE;
button = GLUT_LEFT_BUTTON;
break;
case WM_MBUTTONDOWN:
pressed = GL_TRUE;
button = GLUT_MIDDLE_BUTTON;
break;
case WM_RBUTTONDOWN:
pressed = GL_TRUE;
button = GLUT_RIGHT_BUTTON;
break;
case WM_LBUTTONUP:
pressed = GL_FALSE;
button = GLUT_LEFT_BUTTON;
break;
case WM_MBUTTONUP:
pressed = GL_FALSE;
button = GLUT_MIDDLE_BUTTON;
break;
case WM_RBUTTONUP:
pressed = GL_FALSE;
button = GLUT_RIGHT_BUTTON;
break;
default:
pressed = GL_FALSE;
button = -1;
break;
}
#if !defined(_WIN32_WCE)
if( GetSystemMetrics( SM_SWAPBUTTON ) )
{
if( button == GLUT_LEFT_BUTTON )
button = GLUT_RIGHT_BUTTON;
else
if( button == GLUT_RIGHT_BUTTON )
button = GLUT_LEFT_BUTTON;
}
#endif /* !defined(_WIN32_WCE) */
if( button == -1 )
return DefWindowProc( hWnd, uMsg, lParam, wParam );
/*
* Do not execute the application's mouse callback if a menu
* is hooked to this button. In that case an appropriate
* private call should be generated.
*/
if( fgCheckActiveMenu( window, button, pressed,
window->State.MouseX, window->State.MouseY ) )
break;
/* Set capture so that the window captures all the mouse messages */
/*
* XXX - Multiple button support: Under X11, the mouse is not released
* XXX - from the window until all buttons have been released, even if the
* XXX - user presses a button in another window. This will take more
* XXX - code changes than I am up to at the moment (10/5/04). The present
* XXX - is a 90 percent solution.
*/
if ( pressed == GL_TRUE )
SetCapture ( window->Window.Handle ) ;
else
ReleaseCapture () ;
if( ! FETCH_WCB( *window, Mouse ) )
break;
fgSetWindow( window );
fgState.Modifiers = fghGetModifiers( );
INVOKE_WCB(
*window, Mouse,
( button,
pressed ? GLUT_DOWN : GLUT_UP,
window->State.MouseX,
window->State.MouseY
)
);
fgState.Modifiers = INVALID_MODIFIERS;
}
break;
case 0x020a:
/* Should be WM_MOUSEWHEEL but my compiler doesn't recognize it */
{
int wheel_number = LOWORD( wParam );
short ticks = ( short )HIWORD( wParam );
fgState.MouseWheelTicks += ticks;
/*
* XXX Should use WHEEL_DELTA instead of 120
*/
if ( abs ( fgState.MouseWheelTicks ) > 120 )
{
int direction = ( fgState.MouseWheelTicks > 0 ) ? 1 : -1;
if( ! FETCH_WCB( *window, MouseWheel ) &&
! FETCH_WCB( *window, Mouse ) )
break;
fgSetWindow( window );
fgState.Modifiers = fghGetModifiers( );
/*
* XXX Should use WHEEL_DELTA instead of 120
*/
while( abs ( fgState.MouseWheelTicks ) > 120 )
{
if( FETCH_WCB( *window, MouseWheel ) )
INVOKE_WCB( *window, MouseWheel,
( wheel_number,
direction,
window->State.MouseX,
window->State.MouseY
)
);
else /* No mouse wheel, call the mouse button callback twice */
{
/*
* Map wheel zero to button 3 and 4; +1 to 3, -1 to 4
* " " one +1 to 5, -1 to 6, ...
*
* XXX The below assumes that you have no more than 3 mouse
* XXX buttons. Sorry.
*/
int button = wheel_number * 2 + 3;
if( direction < 0 )
++button;
INVOKE_WCB( *window, Mouse,
( button, GLUT_DOWN,
window->State.MouseX, window->State.MouseY )
);
INVOKE_WCB( *window, Mouse,
( button, GLUT_UP,
window->State.MouseX, window->State.MouseY )
);
}
/*
* XXX Should use WHEEL_DELTA instead of 120
*/
fgState.MouseWheelTicks -= 120 * direction;
}
fgState.Modifiers = INVALID_MODIFIERS;
}
}
break ;
case WM_SYSKEYDOWN:
case WM_KEYDOWN:
{
int keypress = -1;
POINT mouse_pos ;
if( ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) && (HIWORD(lParam) & KF_REPEAT) )
break;
/*
* Remember the current modifiers state. This is done here in order
* to make sure the VK_DELETE keyboard callback is executed properly.
*/
fgState.Modifiers = fghGetModifiers( );
GetCursorPos( &mouse_pos );
ScreenToClient( window->Window.Handle, &mouse_pos );
window->State.MouseX = mouse_pos.x;
window->State.MouseY = mouse_pos.y;
/* Convert the Win32 keystroke codes to GLUTtish way */
# define KEY(a,b) case a: keypress = b; break;
switch( wParam )
{
KEY( VK_F1, GLUT_KEY_F1 );
KEY( VK_F2, GLUT_KEY_F2 );
KEY( VK_F3, GLUT_KEY_F3 );
KEY( VK_F4, GLUT_KEY_F4 );
KEY( VK_F5, GLUT_KEY_F5 );
KEY( VK_F6, GLUT_KEY_F6 );
KEY( VK_F7, GLUT_KEY_F7 );
KEY( VK_F8, GLUT_KEY_F8 );
KEY( VK_F9, GLUT_KEY_F9 );
KEY( VK_F10, GLUT_KEY_F10 );
KEY( VK_F11, GLUT_KEY_F11 );
KEY( VK_F12, GLUT_KEY_F12 );
KEY( VK_PRIOR, GLUT_KEY_PAGE_UP );
KEY( VK_NEXT, GLUT_KEY_PAGE_DOWN );
KEY( VK_HOME, GLUT_KEY_HOME );
KEY( VK_END, GLUT_KEY_END );
KEY( VK_LEFT, GLUT_KEY_LEFT );
KEY( VK_UP, GLUT_KEY_UP );
KEY( VK_RIGHT, GLUT_KEY_RIGHT );
KEY( VK_DOWN, GLUT_KEY_DOWN );
KEY( VK_INSERT, GLUT_KEY_INSERT );
KEY( VK_LCONTROL, GLUT_KEY_CTRL_L );
KEY( VK_RCONTROL, GLUT_KEY_CTRL_R );
KEY( VK_LSHIFT, GLUT_KEY_SHIFT_L );
KEY( VK_RSHIFT, GLUT_KEY_SHIFT_R );
KEY( VK_LMENU, GLUT_KEY_ALT_L );
KEY( VK_RMENU, GLUT_KEY_ALT_R );
case VK_DELETE:
/* The delete key should be treated as an ASCII keypress: */
INVOKE_WCB( *window, Keyboard,
( 127, window->State.MouseX, window->State.MouseY )
);
}
#if defined(_WIN32_WCE)
if(!(lParam & 0x40000000)) /* Prevent auto-repeat */
{
if(wParam==(unsigned)gxKeyList.vkRight)
keypress = GLUT_KEY_RIGHT;
else if(wParam==(unsigned)gxKeyList.vkLeft)
keypress = GLUT_KEY_LEFT;
else if(wParam==(unsigned)gxKeyList.vkUp)
keypress = GLUT_KEY_UP;
else if(wParam==(unsigned)gxKeyList.vkDown)
keypress = GLUT_KEY_DOWN;
else if(wParam==(unsigned)gxKeyList.vkA)
keypress = GLUT_KEY_F1;
else if(wParam==(unsigned)gxKeyList.vkB)
keypress = GLUT_KEY_F2;
else if(wParam==(unsigned)gxKeyList.vkC)
keypress = GLUT_KEY_F3;
else if(wParam==(unsigned)gxKeyList.vkStart)
keypress = GLUT_KEY_F4;
}
#endif
if( keypress != -1 )
INVOKE_WCB( *window, Special,
( keypress,
window->State.MouseX, window->State.MouseY )
);
fgState.Modifiers = INVALID_MODIFIERS;
}
break;
case WM_SYSKEYUP:
case WM_KEYUP:
{
int keypress = -1;
POINT mouse_pos;
/*
* Remember the current modifiers state. This is done here in order
* to make sure the VK_DELETE keyboard callback is executed properly.
*/
fgState.Modifiers = fghGetModifiers( );
GetCursorPos( &mouse_pos );
ScreenToClient( window->Window.Handle, &mouse_pos );
window->State.MouseX = mouse_pos.x;
window->State.MouseY = mouse_pos.y;
/*
* Convert the Win32 keystroke codes to GLUTtish way.
* "KEY(a,b)" was defined under "WM_KEYDOWN"
*/
switch( wParam )
{
KEY( VK_F1, GLUT_KEY_F1 );
KEY( VK_F2, GLUT_KEY_F2 );
KEY( VK_F3, GLUT_KEY_F3 );
KEY( VK_F4, GLUT_KEY_F4 );
KEY( VK_F5, GLUT_KEY_F5 );
KEY( VK_F6, GLUT_KEY_F6 );
KEY( VK_F7, GLUT_KEY_F7 );
KEY( VK_F8, GLUT_KEY_F8 );
KEY( VK_F9, GLUT_KEY_F9 );
KEY( VK_F10, GLUT_KEY_F10 );
KEY( VK_F11, GLUT_KEY_F11 );
KEY( VK_F12, GLUT_KEY_F12 );
KEY( VK_PRIOR, GLUT_KEY_PAGE_UP );
KEY( VK_NEXT, GLUT_KEY_PAGE_DOWN );
KEY( VK_HOME, GLUT_KEY_HOME );
KEY( VK_END, GLUT_KEY_END );
KEY( VK_LEFT, GLUT_KEY_LEFT );
KEY( VK_UP, GLUT_KEY_UP );
KEY( VK_RIGHT, GLUT_KEY_RIGHT );
KEY( VK_DOWN, GLUT_KEY_DOWN );
KEY( VK_INSERT, GLUT_KEY_INSERT );
KEY( VK_LCONTROL, GLUT_KEY_CTRL_L );
KEY( VK_RCONTROL, GLUT_KEY_CTRL_R );
KEY( VK_LSHIFT, GLUT_KEY_SHIFT_L );
KEY( VK_RSHIFT, GLUT_KEY_SHIFT_R );
KEY( VK_LMENU, GLUT_KEY_ALT_L );
KEY( VK_RMENU, GLUT_KEY_ALT_R );
case VK_DELETE:
/* The delete key should be treated as an ASCII keypress: */
INVOKE_WCB( *window, KeyboardUp,
( 127, window->State.MouseX, window->State.MouseY )
);
break;
default:
{
#if !defined(_WIN32_WCE)
BYTE state[ 256 ];
WORD code[ 2 ];
GetKeyboardState( state );
if( ToAscii( (UINT)wParam, 0, state, code, 0 ) == 1 )
wParam=code[ 0 ];
INVOKE_WCB( *window, KeyboardUp,
( (char)wParam,
window->State.MouseX, window->State.MouseY )
);
#endif /* !defined(_WIN32_WCE) */
}
}
if( keypress != -1 )
INVOKE_WCB( *window, SpecialUp,
( keypress,
window->State.MouseX, window->State.MouseY )
);
fgState.Modifiers = INVALID_MODIFIERS;
}
break;
case WM_SYSCHAR:
case WM_CHAR:
{
if( (fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE) && (HIWORD(lParam) & KF_REPEAT) )
break;
fgState.Modifiers = fghGetModifiers( );
INVOKE_WCB( *window, Keyboard,
( (char)wParam,
window->State.MouseX, window->State.MouseY )
);
fgState.Modifiers = INVALID_MODIFIERS;
}
break;
case WM_CAPTURECHANGED:
/* User has finished resizing the window, force a redraw */
INVOKE_WCB( *window, Display, ( ) );
/*lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); */
break;
/* Other messages that I have seen and which are not handled already */
case WM_SETTEXT: /* 0x000c */
lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
/* Pass it on to "DefWindowProc" to set the window text */
break;
case WM_GETTEXT: /* 0x000d */
/* Ideally we would copy the title of the window into "lParam" */
/* strncpy ( (char *)lParam, "Window Title", wParam );
lRet = ( wParam > 12 ) ? 12 : wParam; */
/* the number of characters copied */
lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
break;
case WM_GETTEXTLENGTH: /* 0x000e */
/* Ideally we would get the length of the title of the window */
lRet = 12;
/* the number of characters in "Window Title\0" (see above) */
break;
case WM_ERASEBKGND: /* 0x0014 */
lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
break;
#if !defined(_WIN32_WCE)
case WM_SYNCPAINT: /* 0x0088 */
/* Another window has moved, need to update this one */
window->State.Redisplay = GL_TRUE;
lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
/* Help screen says this message must be passed to "DefWindowProc" */
break;
case WM_NCPAINT: /* 0x0085 */
/* Need to update the border of this window */
lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
/* Pass it on to "DefWindowProc" to repaint a standard border */
break;
case WM_SYSCOMMAND : /* 0x0112 */
{
/*
* We have received a system command message. Try to act on it.
* The commands are passed in through the "wParam" parameter:
* The least significant digit seems to be which edge of the window
* is being used for a resize event:
* 4 3 5
* 1 2
* 7 6 8
* Congratulations and thanks to Richard Rauch for figuring this out..
*/
switch ( wParam & 0xfff0 )
{
case SC_SIZE :
break ;
case SC_MOVE :
break ;
case SC_MINIMIZE :
/* User has clicked on the "-" to minimize the window */
/* Turn off the visibility */
window->State.Visible = GL_FALSE ;
break ;
case SC_MAXIMIZE :
break ;
case SC_NEXTWINDOW :
break ;
case SC_PREVWINDOW :
break ;
case SC_CLOSE :
/* Followed very closely by a WM_CLOSE message */
break ;
case SC_VSCROLL :
break ;
case SC_HSCROLL :
break ;
case SC_MOUSEMENU :
break ;
case SC_KEYMENU :
break ;
case SC_ARRANGE :
break ;
case SC_RESTORE :
break ;
case SC_TASKLIST :
break ;
case SC_SCREENSAVE :
break ;
case SC_HOTKEY :
break ;
#if(WINVER >= 0x0400)
case SC_DEFAULT :
break ;
case SC_MONITORPOWER :
break ;
case SC_CONTEXTHELP :
break ;
#endif /* WINVER >= 0x0400 */
default:
#if _DEBUG
fgWarning( "Unknown wParam type 0x%x", wParam );
#endif
break;
}
}
#endif /* !defined(_WIN32_WCE) */
/* We need to pass the message on to the operating system as well */
lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
break;
#ifdef WM_TOUCH
/* handle multi-touch messages */
case WM_TOUCH:
{
unsigned int numInputs = (unsigned int)wParam;
unsigned int i = 0;
TOUCHINPUT* ti = (TOUCHINPUT*)malloc( sizeof(TOUCHINPUT)*numInputs);
if (fghGetTouchInputInfo == (pGetTouchInputInfo)0xDEADBEEF) {
fghGetTouchInputInfo = (pGetTouchInputInfo)GetProcAddress(GetModuleHandle("user32"),"GetTouchInputInfo");
fghCloseTouchInputHandle = (pCloseTouchInputHandle)GetProcAddress(GetModuleHandle("user32"),"CloseTouchInputHandle");
}
if (!fghGetTouchInputInfo) {
free( (void*)ti );
break;
}
if (fghGetTouchInputInfo( (HTOUCHINPUT)lParam, numInputs, ti, sizeof(TOUCHINPUT) )) {
/* Handle each contact point */
for (i = 0; i < numInputs; ++i ) {
POINT tp;
tp.x = TOUCH_COORD_TO_PIXEL(ti[i].x);
tp.y = TOUCH_COORD_TO_PIXEL(ti[i].y);
ScreenToClient( hWnd, &tp );
ti[i].dwID = ti[i].dwID * 2;
if (ti[i].dwFlags & TOUCHEVENTF_DOWN) {
INVOKE_WCB( *window, MultiEntry, ( ti[i].dwID, GLUT_ENTERED ) );
INVOKE_WCB( *window, MultiButton, ( ti[i].dwID, tp.x, tp.y, 0, GLUT_DOWN ) );
} else if (ti[i].dwFlags & TOUCHEVENTF_MOVE) {
INVOKE_WCB( *window, MultiMotion, ( ti[i].dwID, tp.x, tp.y ) );
} else if (ti[i].dwFlags & TOUCHEVENTF_UP) {
INVOKE_WCB( *window, MultiButton, ( ti[i].dwID, tp.x, tp.y, 0, GLUT_UP ) );
INVOKE_WCB( *window, MultiEntry, ( ti[i].dwID, GLUT_LEFT ) );
}
}
}
fghCloseTouchInputHandle((HTOUCHINPUT)lParam);
free( (void*)ti );
lRet = 0; /*DefWindowProc( hWnd, uMsg, wParam, lParam );*/
break;
}
#endif
default:
/* Handle unhandled messages */
lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
break;
}
return lRet;
}