Completed removal of all support for the offscreen rendering.

If you wish to do offscreen supportin a portable manner, you will
no longer be able to do so with current versions of freeglut.


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@481 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
rkrolib 2004-03-15 06:16:47 +00:00
parent a4e8aad90c
commit b3f3ea2cf0
4 changed files with 112 additions and 169 deletions

View File

@ -67,7 +67,6 @@ AC_OUTPUT(\
progs/demos/Fractals_random/Makefile \ progs/demos/Fractals_random/Makefile \
progs/demos/Lorenz/Makefile \ progs/demos/Lorenz/Makefile \
progs/demos/One/Makefile \ progs/demos/One/Makefile \
progs/demos/offscreen/Makefile \
progs/demos/shapes/Makefile \ progs/demos/shapes/Makefile \
src/Makefile \ src/Makefile \
include/Makefile \ include/Makefile \

View File

@ -45,11 +45,6 @@
#define GLUT_CREATE_NEW_CONTEXT 0 #define GLUT_CREATE_NEW_CONTEXT 0
#define GLUT_USE_CURRENT_CONTEXT 1 #define GLUT_USE_CURRENT_CONTEXT 1
/*
* GLUT API Extension macro definitions -- display mode
*/
#define GLUT_OFFSCREEN 0x0400
/* /*
* GLUT API Extension macro definitions -- the glutGet parameters * GLUT API Extension macro definitions -- the glutGet parameters
*/ */

View File

@ -376,7 +376,6 @@ struct tagSFG_WindowState
GLboolean IsGameMode; /* Is this the game mode window? */ GLboolean IsGameMode; /* Is this the game mode window? */
GLboolean NeedToResize; /* Do we need to resize the window? */ GLboolean NeedToResize; /* Do we need to resize the window? */
GLboolean IsOffscreen; /* Tags a `window' as on/offscreen. */
}; };

View File

@ -308,28 +308,7 @@ void fgOpenWindow( SFG_Window* window, const char* title,
*/ */
assert( window->Window.VisualInfo != NULL ); assert( window->Window.VisualInfo != NULL );
window->State.IsOffscreen = GL_FALSE;
if( fgState.DisplayMode & GLUT_OFFSCREEN )
{
window->State.IsOffscreen = GL_TRUE;
window->Window.Pixmap = XCreatePixmap(
fgDisplay.Display, fgDisplay.RootWindow,
w, h,
window->Window.VisualInfo->depth
);
if( False != window->Window.Pixmap )
{
window->Window.Handle = glXCreateGLXPixmap(
fgDisplay.Display,
window->Window.VisualInfo,
window->Window.Pixmap
);
if( False == window->Window.Handle )
XFreePixmap( fgDisplay.Display, window->Window.Pixmap );
}
}
else
{
/* /*
* XXX HINT: the masks should be updated when adding/removing callbacks. * XXX HINT: the masks should be updated when adding/removing callbacks.
* XXX This might speed up message processing. Is that true? * XXX This might speed up message processing. Is that true?
@ -371,7 +350,7 @@ void fgOpenWindow( SFG_Window* window, const char* title,
window->Window.VisualInfo->visual, mask, window->Window.VisualInfo->visual, mask,
&winAttr &winAttr
); );
}
/* /*
* The GLX context creation, possibly trying the direct context rendering * The GLX context creation, possibly trying the direct context rendering
* or else use the current context if the user has so specified * or else use the current context if the user has so specified
@ -453,8 +432,6 @@ void fgOpenWindow( SFG_Window* window, const char* title,
wmHints.flags = StateHint; wmHints.flags = StateHint;
wmHints.initial_state = fgState.ForceIconic ? IconicState : NormalState; wmHints.initial_state = fgState.ForceIconic ? IconicState : NormalState;
if( GL_FALSE == window->State.IsOffscreen )
{
/* /*
* Prepare the window and iconified window names... * Prepare the window and iconified window names...
*/ */
@ -476,7 +453,6 @@ void fgOpenWindow( SFG_Window* window, const char* title,
&fgDisplay.DeleteWindow, 1 ); &fgDisplay.DeleteWindow, 1 );
XMapWindow( fgDisplay.Display, window->Window.Handle ); XMapWindow( fgDisplay.Display, window->Window.Handle );
}
#elif TARGET_HOST_WIN32 #elif TARGET_HOST_WIN32
@ -588,13 +564,9 @@ void fgCloseWindow( SFG_Window* window )
#if TARGET_HOST_UNIX_X11 #if TARGET_HOST_UNIX_X11
glXDestroyContext( fgDisplay.Display, window->Window.Context ); glXDestroyContext( fgDisplay.Display, window->Window.Context );
if( GL_FALSE == window->State.IsOffscreen )
XDestroyWindow( fgDisplay.Display, window->Window.Handle );
else
{
glXDestroyGLXPixmap( fgDisplay.Display, window->Window.Handle ); glXDestroyGLXPixmap( fgDisplay.Display, window->Window.Handle );
XFreePixmap( fgDisplay.Display, window->Window.Pixmap ); XFreePixmap( fgDisplay.Display, window->Window.Pixmap );
}
XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */ XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
#elif TARGET_HOST_WIN32 #elif TARGET_HOST_WIN32
@ -650,8 +622,6 @@ int FGAPIENTRY glutCreateSubWindow( int parentID, int x, int y, int w, int h )
{ {
int ret = 0; int ret = 0;
if( GL_FALSE == fgStructure.Window->State.IsOffscreen )
{
SFG_Window* window = NULL; SFG_Window* window = NULL;
SFG_Window* parent = NULL; SFG_Window* parent = NULL;
@ -660,7 +630,7 @@ int FGAPIENTRY glutCreateSubWindow( int parentID, int x, int y, int w, int h )
freeglut_return_val_if_fail( parent != NULL, 0 ); freeglut_return_val_if_fail( parent != NULL, 0 );
window = fgCreateWindow( parent, "", x, y, w, h, GL_FALSE, GL_FALSE ); window = fgCreateWindow( parent, "", x, y, w, h, GL_FALSE, GL_FALSE );
ret = window->ID; ret = window->ID;
}
return ret; return ret;
} }
@ -719,8 +689,6 @@ void FGAPIENTRY glutShowWindow( void )
freeglut_assert_ready; freeglut_assert_ready;
freeglut_assert_window; freeglut_assert_window;
if( GL_FALSE == fgStructure.Window->State.IsOffscreen )
{
#if TARGET_HOST_UNIX_X11 #if TARGET_HOST_UNIX_X11
XMapWindow( fgDisplay.Display, fgStructure.Window->Window.Handle ); XMapWindow( fgDisplay.Display, fgStructure.Window->Window.Handle );
@ -731,7 +699,7 @@ void FGAPIENTRY glutShowWindow( void )
ShowWindow( fgStructure.Window->Window.Handle, SW_SHOW ); ShowWindow( fgStructure.Window->Window.Handle, SW_SHOW );
#endif #endif
}
fgStructure.Window->State.Redisplay = GL_TRUE; fgStructure.Window->State.Redisplay = GL_TRUE;
} }
@ -743,8 +711,6 @@ void FGAPIENTRY glutHideWindow( void )
freeglut_assert_ready; freeglut_assert_ready;
freeglut_assert_window; freeglut_assert_window;
if( GL_FALSE == fgStructure.Window->State.IsOffscreen )
{
#if TARGET_HOST_UNIX_X11 #if TARGET_HOST_UNIX_X11
if( fgStructure.Window->Parent == NULL ) if( fgStructure.Window->Parent == NULL )
@ -761,7 +727,7 @@ void FGAPIENTRY glutHideWindow( void )
ShowWindow( fgStructure.Window->Window.Handle, SW_HIDE ); ShowWindow( fgStructure.Window->Window.Handle, SW_HIDE );
#endif #endif
}
fgStructure.Window->State.Redisplay = GL_FALSE; fgStructure.Window->State.Redisplay = GL_FALSE;
} }
@ -774,8 +740,6 @@ void FGAPIENTRY glutIconifyWindow( void )
freeglut_assert_window; freeglut_assert_window;
fgStructure.Window->State.Visible = GL_FALSE; fgStructure.Window->State.Visible = GL_FALSE;
if( GL_FALSE == fgStructure.Window->State.IsOffscreen )
{
#if TARGET_HOST_UNIX_X11 #if TARGET_HOST_UNIX_X11
XIconifyWindow( fgDisplay.Display, fgStructure.Window->Window.Handle, XIconifyWindow( fgDisplay.Display, fgStructure.Window->Window.Handle,
@ -787,7 +751,7 @@ void FGAPIENTRY glutIconifyWindow( void )
ShowWindow( fgStructure.Window->Window.Handle, SW_MINIMIZE ); ShowWindow( fgStructure.Window->Window.Handle, SW_MINIMIZE );
#endif #endif
}
fgStructure.Window->State.Redisplay = GL_FALSE; fgStructure.Window->State.Redisplay = GL_FALSE;
} }
@ -798,8 +762,7 @@ void FGAPIENTRY glutSetWindowTitle( const char* title )
{ {
freeglut_assert_ready; freeglut_assert_ready;
freeglut_assert_window; freeglut_assert_window;
if( ! fgStructure.Window->Parent && if( ! fgStructure.Window->Parent )
( GL_FALSE == fgStructure.Window->State.IsOffscreen ) )
{ {
#if TARGET_HOST_UNIX_X11 #if TARGET_HOST_UNIX_X11
@ -834,8 +797,7 @@ void FGAPIENTRY glutSetIconTitle( const char* title )
freeglut_assert_ready; freeglut_assert_ready;
freeglut_assert_window; freeglut_assert_window;
if( ! fgStructure.Window->Parent && if( ! fgStructure.Window->Parent )
GL_FALSE == fgStructure.Window->State.IsOffscreen )
{ {
#if TARGET_HOST_UNIX_X11 #if TARGET_HOST_UNIX_X11
@ -870,14 +832,10 @@ void FGAPIENTRY glutReshapeWindow( int width, int height )
freeglut_assert_ready; freeglut_assert_ready;
freeglut_assert_window; freeglut_assert_window;
/* XXX Could delete/create/set-window-id for offscreen. */
if( GL_FALSE == fgStructure.Window->State.IsOffscreen )
{
fgStructure.Window->State.NeedToResize = GL_TRUE; fgStructure.Window->State.NeedToResize = GL_TRUE;
fgStructure.Window->State.Width = width ; fgStructure.Window->State.Width = width ;
fgStructure.Window->State.Height = height; fgStructure.Window->State.Height = height;
} }
}
/* /*
* Change the current window's position * Change the current window's position
@ -887,8 +845,6 @@ void FGAPIENTRY glutPositionWindow( int x, int y )
freeglut_assert_ready; freeglut_assert_ready;
freeglut_assert_window; freeglut_assert_window;
if( GL_FALSE == fgStructure.Window->State.IsOffscreen )
{
#if TARGET_HOST_UNIX_X11 #if TARGET_HOST_UNIX_X11
XMoveWindow( fgDisplay.Display, fgStructure.Window->Window.Handle, XMoveWindow( fgDisplay.Display, fgStructure.Window->Window.Handle,
@ -897,6 +853,7 @@ void FGAPIENTRY glutPositionWindow( int x, int y )
#elif TARGET_HOST_WIN32 #elif TARGET_HOST_WIN32
{
RECT winRect; RECT winRect;
GetWindowRect( fgStructure.Window->Window.Handle, &winRect ); GetWindowRect( fgStructure.Window->Window.Handle, &winRect );
@ -908,10 +865,10 @@ void FGAPIENTRY glutPositionWindow( int x, int y )
winRect.bottom - winRect.top, winRect.bottom - winRect.top,
TRUE TRUE
); );
}
#endif #endif
} }
}
/* /*
* Lowers the current window (by Z order change) * Lowers the current window (by Z order change)
@ -921,8 +878,6 @@ void FGAPIENTRY glutPushWindow( void )
freeglut_assert_ready; freeglut_assert_ready;
freeglut_assert_window; freeglut_assert_window;
if( GL_FALSE == fgStructure.Window->State.IsOffscreen )
{
#if TARGET_HOST_UNIX_X11 #if TARGET_HOST_UNIX_X11
XLowerWindow( fgDisplay.Display, fgStructure.Window->Window.Handle ); XLowerWindow( fgDisplay.Display, fgStructure.Window->Window.Handle );
@ -938,7 +893,6 @@ void FGAPIENTRY glutPushWindow( void )
#endif #endif
} }
}
/* /*
* Raises the current window (by Z order change) * Raises the current window (by Z order change)
@ -948,8 +902,6 @@ void FGAPIENTRY glutPopWindow( void )
freeglut_assert_ready; freeglut_assert_ready;
freeglut_assert_window; freeglut_assert_window;
if( GL_FALSE == fgStructure.Window->State.IsOffscreen )
{
#if TARGET_HOST_UNIX_X11 #if TARGET_HOST_UNIX_X11
XRaiseWindow( fgDisplay.Display, fgStructure.Window->Window.Handle ); XRaiseWindow( fgDisplay.Display, fgStructure.Window->Window.Handle );
@ -965,7 +917,6 @@ void FGAPIENTRY glutPopWindow( void )
#endif #endif
} }
}
/* /*
* Resize the current window so that it fits the whole screen * Resize the current window so that it fits the whole screen
@ -975,7 +926,6 @@ void FGAPIENTRY glutFullScreen( void )
freeglut_assert_ready; freeglut_assert_ready;
freeglut_assert_window; freeglut_assert_window;
if( GL_FALSE == fgStructure.Window->State.IsOffscreen )
{ {
#if TARGET_HOST_UNIX_X11 #if TARGET_HOST_UNIX_X11
int x, y; int x, y;