A *.dsp file for CallbackMaker in the demos.
Plus updated *.dsp and *.dsw files to reflect the new freeglut header file. NOTE: The prior version of the *.dsw file does not in fact have CRs. I thought that it did. For consistancy, I am not putting them in in this version, either. (At least one person said that his MSVC++ system is happy with the current files. If there are problems, we can easily add the CRs, but that should be a separate commit...) git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@333 7f0cb862-5218-0410-a997-914c9d46530a
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.gitattributes
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.gitattributes
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@ -35,6 +35,7 @@ freeglut/freeglut/install-sh svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/mkinstalldirs svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/progs/Makefile.am svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/progs/demos/CallbackMaker/CallbackMaker.c svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/progs/demos/CallbackMaker/CallbackMaker.dsp svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/progs/demos/CallbackMaker/Makefile.am svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/progs/demos/Fractals/Fractals.dsp svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/progs/demos/Fractals/Makefile.am svn_keywords=Author+Date+Id+Revision
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@ -191,6 +191,10 @@ SOURCE=.\src\freeglut_internal.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\GL\freeglut_std.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\GL\glut.h
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# End Source File
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# End Group
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@ -185,6 +185,10 @@ SOURCE=.\src\freeglut_internal.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\GL\freeglut_std.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\GL\glut.h
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# End Source File
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# End Group
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@ -0,0 +1,96 @@
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# Microsoft Developer Studio Project File - Name="CallbackMaker" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=CallbackMaker - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "CallbackMaker.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "CallbackMaker.mak" CFG="CallbackMaker - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "CallbackMaker - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "CallbackMaker - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "CallbackMaker - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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!ELSEIF "$(CFG)" == "CallbackMaker - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "CallbackMaker - Win32 Release"
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# Name "CallbackMaker - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Target
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# End Project
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@ -3,6 +3,18 @@ Microsoft Developer Studio Workspace File, Format Version 6.00
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###############################################################################
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Project: "CallbackMaker"=.\CallbackMaker\CallbackMaker.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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}}}
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###############################################################################
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Project: "Fractals"=.\Fractals\Fractals.dsp - Package Owner=<4>
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Package=<5>
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