implemented position callback on windows and some other minor edits
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1477 7f0cb862-5218-0410-a997-914c9d46530a
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@ -207,7 +207,7 @@ Position(int left, int top)
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{
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{
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int winIdx;
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int winIdx;
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int window = getWindowAndIdx(&winIdx);
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int window = getWindowAndIdx(&winIdx);
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printf ( "%6d Window %d Reshape Callback: %d %d\n",
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printf ( "%6d Window %d Position Callback: %d %d\n",
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++sequence_number, window, left, top ) ;
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++sequence_number, window, left, top ) ;
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position_called[winIdx] = 1 ;
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position_called[winIdx] = 1 ;
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position_left[winIdx] = left ;
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position_left[winIdx] = left ;
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@ -141,29 +141,35 @@ void Idle(void)
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glutPostRedisplay();
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glutPostRedisplay();
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}
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}
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void Reshape(int x, int y)
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void Reshape(int width, int height)
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{
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{
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int win = glutGetWindow();
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int win = glutGetWindow();
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nWidth = glutGet(GLUT_WINDOW_WIDTH);
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nHeight = glutGet(GLUT_WINDOW_HEIGHT);
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printf("reshape %s, %dx%d\n",win==nWindow?"main":"child",
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printf("reshape %s, %dx%d\n",win==nWindow?"main":"child",
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nWidth, nHeight);
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width, height);
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glViewport(0,0,nWidth,nHeight);
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glViewport(0,0,width,height);
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glMatrixMode(GL_PROJECTION);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glLoadIdentity();
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gluOrtho2D(0,nWidth,0,nHeight);
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gluOrtho2D(0,width,0,height);
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if (win==nWindow && nChildWindow!=-1)
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if (win==nWindow && nChildWindow!=-1)
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{
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{
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glutSetWindow(nChildWindow);
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glutSetWindow(nChildWindow);
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glutPositionWindow((int)(nWidth*.35),(int)(nHeight*.35));
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glutPositionWindow((int)(width*.35),(int)(height*.35));
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glutReshapeWindow((int)(nWidth*.3),(int)(nHeight*.3));
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glutReshapeWindow((int)(width*.3),(int)(height*.3));
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glutSetWindow(nWindow);
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glutSetWindow(nWindow);
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}
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}
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}
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}
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void Position(int x, int y)
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{
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int win = glutGetWindow();
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printf("position %s, %dx%d\n",win==nWindow?"main":"child",
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x, y);
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}
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void Redisplay(void)
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void Redisplay(void)
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{
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{
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int win = glutGetWindow();
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int win = glutGetWindow();
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@ -246,6 +252,7 @@ int main(int argc, char* argv[])
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glutKeyboardFunc( SampleKeyboard );
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glutKeyboardFunc( SampleKeyboard );
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glutDisplayFunc( Redisplay );
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glutDisplayFunc( Redisplay );
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glutReshapeFunc( Reshape );
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glutReshapeFunc( Reshape );
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glutPositionFunc( Position );
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glutMainLoop();
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glutMainLoop();
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printf("glutMainLoop returned\n");
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printf("glutMainLoop returned\n");
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@ -86,6 +86,7 @@ static GLUTproc fghGetGLUTProcAddress( const char* procName )
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CHECK_NAME(glutDetachMenu);
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CHECK_NAME(glutDetachMenu);
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CHECK_NAME(glutDisplayFunc);
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CHECK_NAME(glutDisplayFunc);
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CHECK_NAME(glutReshapeFunc);
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CHECK_NAME(glutReshapeFunc);
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CHECK_NAME(glutPositionFunc);
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CHECK_NAME(glutKeyboardFunc);
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CHECK_NAME(glutKeyboardFunc);
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CHECK_NAME(glutMouseFunc);
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CHECK_NAME(glutMouseFunc);
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CHECK_NAME(glutMultiEntryFunc);
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CHECK_NAME(glutMultiEntryFunc);
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@ -427,6 +427,17 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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break;
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break;
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case WM_MOVE:
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{
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SFG_Window* saved_window = fgStructure.CurrentWindow;
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RECT windowRect;
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GetWindowRect( window->Window.Handle, &windowRect );
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INVOKE_WCB( *window, Position, ( windowRect.left, windowRect.top ) );
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fgSetWindow(saved_window);
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}
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break;
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case WM_SETFOCUS:
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case WM_SETFOCUS:
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/* printf("WM_SETFOCUS: %p\n", window ); */
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/* printf("WM_SETFOCUS: %p\n", window ); */
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@ -189,9 +189,7 @@ int fgPlatformGlutGet ( GLenum eWhat )
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/* For child window, we should return relative to upper-left
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/* For child window, we should return relative to upper-left
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* of parent's client area.
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* of parent's client area.
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*/
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*/
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POINT topleft;
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POINT topleft = {winRect.left,winRect.top};
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topleft.x = winRect.left;
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topleft.y = winRect.top;
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ScreenToClient(fgStructure.CurrentWindow->Parent->Window.Handle,&topleft);
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ScreenToClient(fgStructure.CurrentWindow->Parent->Window.Handle,&topleft);
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winRect.left = topleft.x;
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winRect.left = topleft.x;
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