Moved freeglut_internal.h to the private directory with the other freeglut sources.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@46 7f0cb862-5218-0410-a997-914c9d46530a
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@ -29,6 +29,7 @@ freeglut/freeglut/freeglut-1.3/freeglut_font_data.c svn_keywords=Author+Date+Id+
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freeglut/freeglut/freeglut-1.3/freeglut_gamemode.c svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/freeglut-1.3/freeglut_geometry.c svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/freeglut-1.3/freeglut_init.c svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/freeglut-1.3/freeglut_internal.h svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/freeglut-1.3/freeglut_joystick.c svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/freeglut-1.3/freeglut_main.c svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/freeglut-1.3/freeglut_menu.c svn_keywords=Author+Date+Id+Revision
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@ -63,7 +64,6 @@ freeglut/freeglut/genfonts/wfont.h svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/include/GL/Makefile.am svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/include/GL/freeglut.h svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/include/GL/freeglut_ext.h svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/include/GL/freeglut_internal.h svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/include/GL/glut.h svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/include/Makefile.am svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/install-sh svn_keywords=Author+Date+Id+Revision
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@ -54,8 +54,10 @@
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* Somehow all Win32 include headers depend on this one:
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*/
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#if TARGET_HOST_WIN32
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#include <windows.h>
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#include <windowsx.h>
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#include <windows.h>
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#include <windowsx.h>
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#define strdup _strdup
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#endif
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/*
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@ -576,7 +578,7 @@ XVisualInfo* fgChooseVisual( void );
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*/
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#if TARGET_HOST_WIN32
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LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly );
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GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly, unsigned char layer_type );
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#endif
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/*
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@ -584,6 +586,7 @@ GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly );
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* Defined in freeglut_structure.c, freeglut_window.c.
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*/
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SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title, int x, int y, int w, int h, GLboolean gameMode );
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void fgSetWindow ( SFG_Window *window ) ;
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void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, int h, GLboolean gameMode, int isSubWindow );
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void fgCloseWindow( SFG_Window* window );
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void fgAddToWindowDestroyList ( SFG_Window* window, GLboolean needToClose ) ;
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