Yuri D\'Elia\'s changes to the game mode window

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@578 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
fayjf 2005-04-22 20:29:55 +00:00
parent ddda7ab09f
commit a972964124

View File

@ -291,10 +291,13 @@ static GLboolean fghChangeDisplayMode( GLboolean haveToTest )
} }
# else # else
/* /*
* XXX warning fghChangeDisplayMode: missing XFree86 video mode extensions, * XXX warning fghChangeDisplayMode: missing XFree86 video mode extensions,
* XXX game mode will not change screen resolution when activated * XXX game mode will not change screen resolution when activated
*/ */
success = GL_TRUE;
# endif # endif
#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE #elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
@ -435,24 +438,12 @@ int FGAPIENTRY glutEnterGameMode( void )
#if TARGET_HOST_UNIX_X11 #if TARGET_HOST_UNIX_X11
/* Move the window up to the topleft corner */
XMoveWindow( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle, 0, 0 );
/* /*
* Sync needed to avoid a real race, the Xserver must have really created * Sync needed to avoid a real race, the Xserver must have really created
* the window before we can grab the pointer into it: * the window before we can grab the pointer into it:
*/ */
XSync( fgDisplay.Display, False ); XSync( fgDisplay.Display, False );
/* Move the Pointer to the middle of the fullscreen window */
XWarpPointer(
fgDisplay.Display,
None,
fgDisplay.RootWindow,
0, 0, 0, 0,
fgState.GameModeSize.X/2, fgState.GameModeSize.Y/2
);
/* /*
* Grab the pointer to confine it into the window after the calls to * Grab the pointer to confine it into the window after the calls to
* XWrapPointer() which ensure that the pointer really enters the window. * XWrapPointer() which ensure that the pointer really enters the window.
@ -482,6 +473,15 @@ int FGAPIENTRY glutEnterGameMode( void )
CurrentTime CurrentTime
); );
/* Move the Pointer to the middle of the fullscreen window */
XWarpPointer(
fgDisplay.Display,
None,
fgDisplay.RootWindow,
0, 0, 0, 0,
fgState.GameModeSize.X/2, fgState.GameModeSize.Y/2
);
# ifdef X_XF86VidModeSetViewPort # ifdef X_XF86VidModeSetViewPort
if( fgDisplay.DisplayModeValid ) if( fgDisplay.DisplayModeValid )