When a window is iconified, only an UnmapNotify is sent, not a
VisibilityNotify, so we have to handle the window status callback in the former case, too. This fixes bug #763442 (Call the visibility callback when minimizing a window). git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@649 7f0cb862-5218-0410-a997-914c9d46530a
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@ -1064,3 +1064,8 @@ to crash if it called the code with a negative number of levels
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event tracing, but in the future we could add more.
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(275) Cleaned up CreateNotify/ConfigureNotify handling.
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(276) When a window is iconified, only an UnmapNotify is sent, not a
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VisibilityNotify, so we have to handle the window status callback in the
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former case, too. This fixes bug #763442 (Call the visibility callback when
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minimizing a window).
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@ -1080,11 +1080,13 @@ void FGAPIENTRY glutMainLoopEvent( void )
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break;
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case MapNotify:
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break;
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case UnmapNotify:
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/*
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* If we never do anything with this, can we just not ask to
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* get these messages?
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*/
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/* We get this when iconifying a window. */
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GETWINDOW( xunmap );
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INVOKE_WCB( *window, WindowStatus, ( GLUT_HIDDEN ) );
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window->State.Visible = GL_FALSE;
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break;
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case MappingNotify:
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@ -1109,7 +1111,9 @@ void FGAPIENTRY glutMainLoopEvent( void )
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* Sending this event, the X server can notify us that the window
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* has just acquired one of the three possible visibility states:
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* VisibilityUnobscured, VisibilityPartiallyObscured or
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* VisibilityFullyObscured
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* VisibilityFullyObscured. Note that we DO NOT receive a
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* VisibilityNotify event when iconifying a window, we only get an
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* UnmapNotify then.
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*/
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switch( event.xvisibility.state )
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{
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