Removing the "atexit ( fgDeinitialize )" call from the Windows code per e-mail trail culminating in a message from Martin Payne dated 12/17/11 at 4:43 AM
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@956 7f0cb862-5218-0410-a997-914c9d46530a
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@ -390,7 +390,12 @@ static void fghInitialize( const char* displayName )
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#endif
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#endif
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fgState.Initialised = GL_TRUE;
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fgState.Initialised = GL_TRUE;
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/* Avoid registering atexit callback on Win32 as it results in an access
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* violation due to calling into a module which has been unloaded. */
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#ifndef TARGET_HOST_MS_WINDOWS
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atexit(fgDeinitialize);
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atexit(fgDeinitialize);
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#endif
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/* InputDevice uses GlutTimerFunc(), so fgState.Initialised must be TRUE */
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/* InputDevice uses GlutTimerFunc(), so fgState.Initialised must be TRUE */
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fgInitialiseInputDevices();
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fgInitialiseInputDevices();
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