Mousemotion events now generated outside the window until all mouse
buttons released, as is done on X11 (according to comments i now deleted) git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1525 7f0cb862-5218-0410-a997-914c9d46530a
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@ -736,17 +736,16 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
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window->State.MouseX, window->State.MouseY ) )
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break;
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/* Set capture so that the window captures all the mouse messages */
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/*
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* XXX - Multiple button support: Under X11, the mouse is not released
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* XXX - from the window until all buttons have been released, even if the
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* XXX - user presses a button in another window. This will take more
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* XXX - code changes than I am up to at the moment (10/5/04). The present
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* XXX - is a 90 percent solution.
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/* Set capture so that the window captures all the mouse messages
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*
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* The mouse is not released from the window until all buttons have
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* been released, even if the user presses a button in another window.
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* This is consistent with the behavior on X11.
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*/
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if ( pressed == GL_TRUE )
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SetCapture ( window->Window.Handle ) ;
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else
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else if (!GetAsyncKeyState(VK_LBUTTON) && !GetAsyncKeyState(VK_MBUTTON) && !GetAsyncKeyState(VK_RBUTTON))
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/* Make sure all mouse buttons are released before releasing capture */
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ReleaseCapture () ;
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if( ! FETCH_WCB( *window, Mouse ) )
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