multi-touch callback had a copy paste error in the draw loop (thanks sorav for reporting)
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@ -58,7 +58,7 @@ void onDisplay(void) {
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glVertexPointer(2, GL_FLOAT, 0, square);
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for (d = 0; d < NUM_DEVICES; d++) {
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int c;
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for (c = 0; d < NUM_DEVICES; d++) {
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for (c = 0; c < NUM_CURSORS; c++) {
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Cursor C = &cursors[d][c];
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if (C->on) {
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glMatrixMode(GL_MODELVIEW);
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@ -110,7 +110,7 @@ void onMotion(int x, int y) {
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/* void onMultiButton(int cursor_id, int button, int state, int x, int y) { */
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void onMultiButton(int cursor_id, int x, int y, int button, int state) {
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if (cursor_id > NUM_CURSORS) {
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fprintf(stderr, "cursor_id(%d) > NUM_CURSORS(%d)\n", cursor_id, NUM_CURSORS);
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fprintf(stderr, "cursor_id (%d) > NUM_CURSORS (%d)\n", cursor_id, NUM_CURSORS);
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return;
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}
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if (button == 0) {
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@ -123,7 +123,7 @@ void onMultiButton(int cursor_id, int x, int y, int button, int state) {
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void onMultiMotion(int cursor_id, int x, int y) {
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if (cursor_id > NUM_CURSORS) {
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fprintf(stderr, "cursor_id(%d) > NUM_CURSORS(%d)\n", cursor_id, NUM_CURSORS);
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fprintf(stderr, "cursor_id (%d) > NUM_CURSORS (%d)\n", cursor_id, NUM_CURSORS);
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return;
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}
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cursors[0][cursor_id].x = (float)x;
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