multi-touch callback had a copy paste error in the draw loop (thanks sorav for reporting)
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@ -58,7 +58,7 @@ void onDisplay(void) {
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glVertexPointer(2, GL_FLOAT, 0, square);
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for (d = 0; d < NUM_DEVICES; d++) {
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int c;
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for (c = 0; d < NUM_DEVICES; d++) {
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for (c = 0; c < NUM_CURSORS; c++) {
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Cursor C = &cursors[d][c];
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if (C->on) {
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glMatrixMode(GL_MODELVIEW);
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