multi-touch callback had a copy paste error in the draw loop (thanks sorav for reporting)

This commit is contained in:
Diederick C. Niehorster 2017-06-05 20:32:27 +02:00
parent 40a20ed2b1
commit a40f9e9c4e

View File

@ -58,7 +58,7 @@ void onDisplay(void) {
glVertexPointer(2, GL_FLOAT, 0, square);
for (d = 0; d < NUM_DEVICES; d++) {
int c;
for (c = 0; d < NUM_DEVICES; d++) {
for (c = 0; c < NUM_CURSORS; c++) {
Cursor C = &cursors[d][c];
if (C->on) {
glMatrixMode(GL_MODELVIEW);
@ -110,7 +110,7 @@ void onMotion(int x, int y) {
/* void onMultiButton(int cursor_id, int button, int state, int x, int y) { */
void onMultiButton(int cursor_id, int x, int y, int button, int state) {
if (cursor_id > NUM_CURSORS) {
fprintf(stderr, "cursor_id(%d) > NUM_CURSORS(%d)\n", cursor_id, NUM_CURSORS);
fprintf(stderr, "cursor_id (%d) > NUM_CURSORS (%d)\n", cursor_id, NUM_CURSORS);
return;
}
if (button == 0) {
@ -123,7 +123,7 @@ void onMultiButton(int cursor_id, int x, int y, int button, int state) {
void onMultiMotion(int cursor_id, int x, int y) {
if (cursor_id > NUM_CURSORS) {
fprintf(stderr, "cursor_id(%d) > NUM_CURSORS(%d)\n", cursor_id, NUM_CURSORS);
fprintf(stderr, "cursor_id (%d) > NUM_CURSORS (%d)\n", cursor_id, NUM_CURSORS);
return;
}
cursors[0][cursor_id].x = (float)x;