Initial Commit

This commit is contained in:
Furkan Mudanyali 2020-10-29 22:28:16 +03:00
parent 349a23dcc1
commit a3d5caa62b
213 changed files with 1488 additions and 4501 deletions

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* text=auto !eol
freeglut/freeglut/AUTHORS svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/CMakeLists.txt svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/COPYING svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/ChangeLog svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/README svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/README.android -text
freeglut/freeglut/README.cmake -text
freeglut/freeglut/README.cygwin_mingw svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/README.win32 svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/android/Android.mk -text
freeglut/freeglut/android/README -text
freeglut/freeglut/android_toolchain.cmake -text
freeglut/freeglut/config.h.in svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/doc/download.html svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/doc/freeglut.html svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/doc/freeglut_logo.png -text
freeglut/freeglut/doc/freeglut_user_interface.html svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/doc/index.html svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/doc/ogl_sm.png -text
freeglut/freeglut/doc/progress.html svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/doc/structure.html svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/freeglut.pc.in -text
freeglut/freeglut/freeglut.rc.in svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/include/GL/freeglut.h svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/include/GL/freeglut_ext.h svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/include/GL/freeglut_std.h svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/include/GL/glut.h svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/mingw_cross_toolchain.cmake -text
freeglut/freeglut/progs/demos/CallbackMaker/CallbackMaker.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/progs/demos/Fractals/fractals.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/progs/demos/Fractals/fractals.dat svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/progs/demos/Fractals_random/fractals.dat svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/progs/demos/Fractals_random/fractals_random.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/progs/demos/Lorenz/lorenz.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/progs/demos/One/objects.ico -text
freeglut/freeglut/progs/demos/One/one.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/progs/demos/One/one.rc -text
freeglut/freeglut/progs/demos/Resizer/Resizer.cpp -text
freeglut/freeglut/progs/demos/init_error_func/init_error_func.c -text
freeglut/freeglut/progs/demos/multi-touch/multi-touch.c -text
freeglut/freeglut/progs/demos/shapes/glmatrix.c -text
freeglut/freeglut/progs/demos/shapes/glmatrix.h -text
freeglut/freeglut/progs/demos/shapes/shapes.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/progs/demos/smooth_opengl3/smooth_opengl3.c -text
freeglut/freeglut/progs/demos/spaceball/spaceball.c -text
freeglut/freeglut/progs/demos/spaceball/vmath.c -text
freeglut/freeglut/progs/demos/spaceball/vmath.h -text
freeglut/freeglut/progs/demos/spaceball/vmath.inl -text
freeglut/freeglut/progs/demos/subwin/subwin.c -text
freeglut/freeglut/progs/demos/timer/timer.c -text
freeglut/freeglut/progs/test-shapes-gles1/AndroidManifest.xml -text
freeglut/freeglut/progs/test-shapes-gles1/CMakeLists.txt -text
freeglut/freeglut/progs/test-shapes-gles1/android_toolchain.cmake -text
freeglut/freeglut/progs/test-shapes-gles1/ndk/AndroidManifest.xml -text
freeglut/freeglut/progs/test-shapes-gles1/ndk/jni/Android.mk -text
freeglut/freeglut/progs/test-shapes-gles1/ndk/jni/Application.mk -text
freeglut/freeglut/progs/test-shapes-gles1/test-shapes-gles1.c -text
freeglut/freeglut/src/android/fg_cursor_android.c -text
freeglut/freeglut/src/android/fg_ext_android.c -text
freeglut/freeglut/src/android/fg_gamemode_android.c -text
freeglut/freeglut/src/android/fg_init_android.c -text
freeglut/freeglut/src/android/fg_input_devices_android.c -text
freeglut/freeglut/src/android/fg_internal_android.h -text
freeglut/freeglut/src/android/fg_joystick_android.c -text
freeglut/freeglut/src/android/fg_main_android.c -text
freeglut/freeglut/src/android/fg_main_android.h -text
freeglut/freeglut/src/android/fg_runtime_android.c -text
freeglut/freeglut/src/android/fg_spaceball_android.c -text
freeglut/freeglut/src/android/fg_state_android.c -text
freeglut/freeglut/src/android/fg_structure_android.c -text
freeglut/freeglut/src/android/fg_window_android.c -text
freeglut/freeglut/src/android/native_app_glue/README -text
freeglut/freeglut/src/android/native_app_glue/android_native_app_glue.c -text
freeglut/freeglut/src/android/native_app_glue/android_native_app_glue.h -text
freeglut/freeglut/src/egl/fg_display_egl.c -text
freeglut/freeglut/src/egl/fg_ext_egl.c -text
freeglut/freeglut/src/egl/fg_init_egl.c -text
freeglut/freeglut/src/egl/fg_init_egl.h -text
freeglut/freeglut/src/egl/fg_internal_egl.h -text
freeglut/freeglut/src/egl/fg_state_egl.c -text
freeglut/freeglut/src/egl/fg_state_egl.h -text
freeglut/freeglut/src/egl/fg_structure_egl.c -text
freeglut/freeglut/src/egl/fg_structure_egl.h -text
freeglut/freeglut/src/egl/fg_window_egl.c -text
freeglut/freeglut/src/egl/fg_window_egl.h -text
freeglut/freeglut/src/fg_callbacks.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/fg_cursor.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/fg_display.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/fg_ext.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/fg_font.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/fg_font_data.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/fg_gamemode.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/fg_geometry.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/fg_gl2.c -text
freeglut/freeglut/src/fg_gl2.h -text
freeglut/freeglut/src/fg_init.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/fg_init.h -text
freeglut/freeglut/src/fg_input_devices.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/fg_internal.h svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/fg_joystick.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/fg_main.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/fg_menu.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/fg_misc.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/fg_overlay.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/fg_spaceball.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/fg_state.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/fg_stroke_mono_roman.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/fg_stroke_roman.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/fg_structure.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/fg_teapot.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/fg_teapot_data.h svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/fg_videoresize.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/fg_window.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/freeglutdll.def.in svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/gles_stubs.c -text
freeglut/freeglut/src/mswin/fg_cursor_mswin.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/mswin/fg_display_mswin.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/mswin/fg_ext_mswin.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/mswin/fg_gamemode_mswin.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/mswin/fg_init_mswin.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/mswin/fg_input_devices_mswin.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/mswin/fg_internal_mswin.h svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/mswin/fg_joystick_mswin.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/mswin/fg_main_mswin.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/mswin/fg_menu_mswin.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/mswin/fg_spaceball_mswin.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/mswin/fg_state_mswin.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/mswin/fg_structure_mswin.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/mswin/fg_window_mswin.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/util/xparsegeometry_repl.c -text
freeglut/freeglut/src/util/xparsegeometry_repl.h -text
freeglut/freeglut/src/x11 svnc_svn_005fkeywords=Author+Date+Id+Revision
freeglut/freeglut/src/x11/fg_cursor_x11.c svnc_svn_005fkeywords=Author+Date+Id+Revision
freeglut/freeglut/src/x11/fg_display_x11_glx.c -text
freeglut/freeglut/src/x11/fg_ext_x11.c svnc_svn_005fkeywords=Author+Date+Id+Revision
freeglut/freeglut/src/x11/fg_gamemode_x11.c svnc_svn_005fkeywords=Author+Date+Id+Revision
freeglut/freeglut/src/x11/fg_glutfont_definitions_x11.c svnc_svn_005fkeywords=Author+Date+Id+Revision
freeglut/freeglut/src/x11/fg_init_x11.c svnc_svn_005fkeywords=Author+Date+Id+Revision
freeglut/freeglut/src/x11/fg_input_devices_x11.c svnc_svn_005fkeywords=Author+Date+Id+Revision
freeglut/freeglut/src/x11/fg_internal_x11.h svnc_svn_005fkeywords=Author+Date+Id+Revision
freeglut/freeglut/src/x11/fg_internal_x11_glx.h -text
freeglut/freeglut/src/x11/fg_joystick_x11.c svnc_svn_005fkeywords=Author+Date+Id+Revision
freeglut/freeglut/src/x11/fg_main_x11.c svnc_svn_005fkeywords=Author+Date+Id+Revision
freeglut/freeglut/src/x11/fg_menu_x11.c svnc_svn_005fkeywords=Author+Date+Id+Revision
freeglut/freeglut/src/x11/fg_spaceball_x11.c svnc_svn_005fkeywords=Author+Date+Id+Revision
freeglut/freeglut/src/x11/fg_state_x11.c svnc_svn_005fkeywords=Author+Date+Id+Revision
freeglut/freeglut/src/x11/fg_state_x11_glx.c -text
freeglut/freeglut/src/x11/fg_state_x11_glx.h -text
freeglut/freeglut/src/x11/fg_structure_x11.c svnc_svn_005fkeywords=Author+Date+Id+Revision
freeglut/freeglut/src/x11/fg_window_x11.c svnc_svn_005fkeywords=Author+Date+Id+Revision
freeglut/freeglut/src/x11/fg_window_x11_glx.c -text
freeglut/freeglut/src/x11/fg_window_x11_glx.h -text
freeglut/freeglut/src/x11/fg_xinput_x11.c -text svnc_svn_005fkeywords=Author+Date+Id+Revision
freeglut/web-src/basic_page.php svn_keywords=Author+Date+Id+Revision
freeglut/web-src/docs/android.php -text
freeglut/web-src/docs/api.php svn_keywords=Author+Date+Id+Revision
freeglut/web-src/docs/gles.php -text
freeglut/web-src/docs/install.php svn_keywords=Author+Date+Id+Revision
freeglut/web-src/freeglut-style.css svn_keywords=Author+Date+Id+Revision
freeglut/web-src/help.php svn_keywords=Author+Date+Id+Revision
freeglut/web-src/images/OGL.png -text
freeglut/web-src/images/chessdemo.png -text
freeglut/web-src/images/freeglut_logo.png -text
freeglut/web-src/images/freeglut_logo.xcf -text
freeglut/web-src/images/freeglut_text.xcf -text
freeglut/web-src/images/freshmeat.png -text
freeglut/web-src/images/opengl.png -text
freeglut/web-src/images/tuxcake.png -text
freeglut/web-src/index.php svn_keywords=Author+Date+Id+Revision
freeglut/web-src/news.php svn_keywords=Author+Date+Id+Revision
freeglut/web-src/progress.php svn_keywords=Author+Date+Id+Revision
freeglut/web-src/template.php svn_keywords=Author+Date+Id+Revision
freeglut/web-src/uinfo.php svn_keywords=Author+Date+Id+Revision
freeglut/web-src/upload -text

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@ -1,5 +0,0 @@
Thank you for submitting a pull request, it's much appreciated.
Because this is a mirror repo, we may not respond to or merge the PR in the timely manner you may expect.
One way to get more attention to your issue is to message our mailing list: `freeglut-developer at lists.sourceforge.net`

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@ -1,13 +0,0 @@
Thank you for submitting an issue, it's much appreciated.
Couple points before you create this ticket:
* Because this is a mirror repo, we may not respond to new issues in the timely manner you may expect.
* Our official Bug/Issue list is located [here](https://sourceforge.net/p/freeglut/bugs/). If you create a duplicate issue in the official list in addition to GitHub, please reference the GitHub and SourceForge tickets in the other site's ticket so we may close both tickets.
* There is also an official Feature Request list, located [here](https://sourceforge.net/p/freeglut/feature-requests/).
* One way to get more attention to your issue is to message our mailing list: `freeglut-developer at lists.sourceforge.net`
If you still intend to make a ticket here, please provide the following:
* OS
* FreeGLUT version

127
.gitignore vendored
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@ -1,94 +1,33 @@
freeglut/freeglut/.vs
freeglut/freeglut/INSTALL
freeglut/freeglut/Makefile
freeglut/freeglut/Makefile.in
freeglut/freeglut/aclocal.m4
freeglut/freeglut/autom4te.cache
freeglut/freeglut/autoscan.log
freeglut/freeglut/build
freeglut/freeglut/build64
freeglut/freeglut/compile
freeglut/freeglut/config.guess
freeglut/freeglut/config.h
freeglut/freeglut/config.log
freeglut/freeglut/config.lt
freeglut/freeglut/config.status
freeglut/freeglut/config.sub
freeglut/freeglut/configure
freeglut/freeglut/configure.scan
freeglut/freeglut/cross-android-gles1
freeglut/freeglut/cross-android-gles2
freeglut/freeglut/cross-woe
freeglut/freeglut/debugfiles.list
freeglut/freeglut/debugsources.list
freeglut/freeglut/depcomp
freeglut/freeglut/doc/Makefile
freeglut/freeglut/doc/Makefile.in
freeglut/freeglut/freeglut-*.tar.gz
freeglut/freeglut/include/GL/Makefile
freeglut/freeglut/include/GL/Makefile.in
freeglut/freeglut/include/Makefile
freeglut/freeglut/include/Makefile.in
freeglut/freeglut/install-sh
freeglut/freeglut/libtool
freeglut/freeglut/ltmain.sh
freeglut/freeglut/man-pages
freeglut/freeglut/missing
freeglut/freeglut/native
freeglut/freeglut/native-gles1
freeglut/freeglut/native-gles2
freeglut/freeglut/progs/Makefile
freeglut/freeglut/progs/Makefile.in
freeglut/freeglut/progs/demos/CallbackMaker/.deps
freeglut/freeglut/progs/demos/CallbackMaker/.libs
freeglut/freeglut/progs/demos/CallbackMaker/CallbackMaker
freeglut/freeglut/progs/demos/CallbackMaker/CallbackMaker.exe
freeglut/freeglut/progs/demos/CallbackMaker/Makefile
freeglut/freeglut/progs/demos/CallbackMaker/Makefile.in
freeglut/freeglut/progs/demos/Fractals/.deps
freeglut/freeglut/progs/demos/Fractals/.libs
freeglut/freeglut/progs/demos/Fractals/Makefile
freeglut/freeglut/progs/demos/Fractals/Makefile.in
freeglut/freeglut/progs/demos/Fractals/fractals
freeglut/freeglut/progs/demos/Fractals/fractals.exe
freeglut/freeglut/progs/demos/Fractals_random/.deps
freeglut/freeglut/progs/demos/Fractals_random/.libs
freeglut/freeglut/progs/demos/Fractals_random/Makefile
freeglut/freeglut/progs/demos/Fractals_random/Makefile.in
freeglut/freeglut/progs/demos/Fractals_random/fractals_random
freeglut/freeglut/progs/demos/Fractals_random/fractals_random.exe
freeglut/freeglut/progs/demos/Lorenz/.deps
freeglut/freeglut/progs/demos/Lorenz/.libs
freeglut/freeglut/progs/demos/Lorenz/Makefile
freeglut/freeglut/progs/demos/Lorenz/Makefile.in
freeglut/freeglut/progs/demos/Lorenz/lorenz
freeglut/freeglut/progs/demos/Lorenz/lorenz.exe
freeglut/freeglut/progs/demos/Makefile
freeglut/freeglut/progs/demos/Makefile.in
freeglut/freeglut/progs/demos/One/.deps
freeglut/freeglut/progs/demos/One/.libs
freeglut/freeglut/progs/demos/One/Makefile
freeglut/freeglut/progs/demos/One/Makefile.in
freeglut/freeglut/progs/demos/One/one
freeglut/freeglut/progs/demos/One/one.exe
freeglut/freeglut/progs/demos/shapes/.deps
freeglut/freeglut/progs/demos/shapes/.libs
freeglut/freeglut/progs/demos/shapes/Makefile
freeglut/freeglut/progs/demos/shapes/Makefile.in
freeglut/freeglut/progs/demos/shapes/shapes
freeglut/freeglut/progs/demos/shapes/shapes.exe
freeglut/freeglut/progs/demos/smooth_opengl3/.deps
freeglut/freeglut/progs/demos/smooth_opengl3/Makefile
freeglut/freeglut/progs/demos/smooth_opengl3/Makefile.in
freeglut/freeglut/progs/demos/smooth_opengl3/smooth_opengl3
freeglut/freeglut/progs/demos/smooth_opengl3/smooth_opengl3.exe
freeglut/freeglut/progs/test-shapes-gles1/cross-android
freeglut/freeglut/progs/test-shapes-gles1/native
freeglut/freeglut/src/*.la
freeglut/freeglut/src/*.lo
freeglut/freeglut/src/.deps
freeglut/freeglut/src/.libs
freeglut/freeglut/src/Makefile
freeglut/freeglut/src/Makefile.in
freeglut/freeglut/stamp-h1
freeglut/freeglut/.vs
Makefile.in
Makefile
INSTALL
.deps
aclocal.m4
autom4te.cache
compile
config.guess
config.sub
configure
configure.cache
config.log
config.status
# config.h.in is now static and used with CMake, keep it:
#config.h.in
config.h
depcomp
install-sh
ltmain.sh
missing
stamp-h1
*.tar
*.tar.gz
*.tar.bz2
*.zip
*.o
*.a
*~
# my build dirs:
cross-android
cross-woe
build
native

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@ -45,4 +45,10 @@ Matti Lehtonen
Vincent Simonetti
support for BlackBerry
Furkan Mudanyali
dots-tb
BigBlackOniiSan
Team CBPS
support for PS Vita
...and all the opengl-gamedev-l people that made Pawel start this project :)

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@ -1,6 +1,17 @@
CMAKE_MINIMUM_REQUIRED(VERSION 3.0.0 FATAL_ERROR)
PROJECT(freeglut)
OPTION(VITA OFF)
if(VITA)
if(DEFINED ENV{DOLCESDK})
set(CMAKE_TOOLCHAIN_FILE "$ENV{DOLCESDK}/share/dolce.toolchain.cmake" CACHE PATH "toolchain file")
include("$ENV{DOLCESDK}/share/dolce.cmake" REQUIRED)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=gnu11 -O3")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -o3")
else()
message(FATAL_ERROR "Please define DOLCESDK to point to your SDK path!")
endif()
endif()
PROJECT(freeglut)
# for multiarch LIBDIR support (requires cmake>=2.8.8)
INCLUDE(GNUInstallDirs)
@ -33,7 +44,11 @@ set(SO_REV 0) # if nothing else changed increment this
# FREEGLUT_BUILD_SHARED_LIBS is already a standard CMake variable, but we need to
# re-declare it here so it will show up in the GUI.
# by default, we want to build both
OPTION(FREEGLUT_BUILD_SHARED_LIBS "Build FreeGLUT shared library." ON)
if(NOT VITA)
OPTION(FREEGLUT_BUILD_SHARED_LIBS "Build FreeGLUT shared library." ON)
else()
OPTION(FREEGLUT_BUILD_SHARED_LIBS "Build FreeGLUT shared library." OFF)
endif()
OPTION(FREEGLUT_BUILD_STATIC_LIBS "Build FreeGLUT static library." ON)
# option for whether warnings and errors should be printed
@ -51,9 +66,9 @@ ELSE()
ENDIF()
# OpenGL ES support
IF(ANDROID)
IF(VITA)
OPTION(FREEGLUT_GLES "Use OpenGL ES (requires EGL)" ON)
ELSE()
ELSEIF()
OPTION(FREEGLUT_GLES "Use OpenGL ES (requires EGL)" OFF)
ENDIF()
@ -148,8 +163,7 @@ IF(WIN32)
${CMAKE_BINARY_DIR}/freeglutdll.def # generated below from src/freeglutdll.def.in
)
ENDIF()
ELSEIF(ANDROID OR BLACKBERRY)
ELSEIF(ANDROID OR BLACKBERRY OR VITA)
# BlackBerry and Android share some similar design concepts and ideas, as with many mobile devices.
# As such, some classes can be shared between the two. XXX: Possibly rename shareable classes to
# a more generic name. *_stub? *_mobile?
@ -160,7 +174,18 @@ ELSEIF(ANDROID OR BLACKBERRY)
src/android/fg_joystick_android.c
src/android/fg_spaceball_android.c
)
IF(ANDROID)
IF(VITA)
LIST(APPEND FREEGLUT_SRCS
src/vita/fg_init_vita.c
src/vita/fg_input_vita.c
src/vita/fg_internal_vita.h
src/vita/fg_main_vita.c
src/vita/fg_main_vita.h
src/vita/fg_state_vita.c
src/vita/fg_window_vita.c
)
add_definitions(-DVITA)
ELSEIF(ANDROID)
LIST(APPEND FREEGLUT_SRCS
src/android/native_app_glue/android_native_app_glue.c
src/android/native_app_glue/android_native_app_glue.h
@ -305,13 +330,13 @@ IF(WIN32)
ENDIF()
IF(CMAKE_COMPILER_IS_GNUCC)
IF(CMAKE_COMPILER_IS_GNUCC AND NOT VITA)
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall")
IF(NOT(ANDROID OR BLACKBERRY OR FREEGLUT_WAYLAND))
# not setting -ansi as EGL/KHR headers doesn't support it
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pedantic")
ENDIF()
ENDIF(CMAKE_COMPILER_IS_GNUCC)
ENDIF()
INCLUDE(CheckIncludeFiles)
IF(UNIX AND NOT(ANDROID OR BLACKBERRY OR FREEGLUT_WAYLAND))
@ -352,7 +377,6 @@ ENDIF()
INCLUDE(CheckFunctionExists)
INCLUDE(CheckTypeSize)
INCLUDE(CheckCCompilerFlag)
CHECK_INCLUDE_FILES(sys/types.h HAVE_SYS_TYPES_H)
CHECK_INCLUDE_FILES(unistd.h HAVE_UNISTD_H)
CHECK_INCLUDE_FILES(sys/time.h HAVE_SYS_TIME_H)
@ -460,7 +484,7 @@ ELSE()
IF(FREEGLUT_BUILD_STATIC_LIBS)
SET_TARGET_PROPERTIES(freeglut_static PROPERTIES OUTPUT_NAME ${LIBNAME})
ENDIF()
IF(ANDROID)
IF(ANDROID OR VITA)
# Not in CMake toolchain file, because the toolchain
# file is called several times and generally doesn't
# seem to be meant for modifying CFLAGS:
@ -468,17 +492,10 @@ ELSE()
# '-O0 -gstabs+' helps the currently buggy GDB port
# Too late to manipulate ENV: SET(ENV{CFLAGS} "$ENV{CFLAGS} -mandroid")
# Not using _INIT variables, they seem to be used internally only
IF ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
IF ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" AND ANDROID)
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mandroid")
ENDIF()
CHECK_C_COMPILER_FLAG(-O0 HAVE_O0_FLAG)
IF(HAVE_O0_FLAG)
SET(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -O0")
ENDIF()
CHECK_C_COMPILER_FLAG(-gstabs+ HAVE_GSTABSP_FLAG)
IF(HAVE_gstabsp_FLAG)
SET(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -gstabs+")
ENDIF()
SET(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -O0 -gstabs+")
ENDIF()
ENDIF()
IF(FREEGLUT_BUILD_SHARED_LIBS)
@ -524,7 +541,11 @@ INSTALL(FILES ${FREEGLUT_HEADERS} DESTINATION include/GL COMPONENT Devel)
# Optionally build demos, on by default.
option( FREEGLUT_BUILD_DEMOS "Build FreeGLUT demos." ON )
IF(VITA)
option( FREEGLUT_BUILD_DEMOS "Build FreeGLUT demos." OFF )
ELSE()
option( FREEGLUT_BUILD_DEMOS "Build FreeGLUT demos." ON )
ENDIF()
SET(DEMO_LIBS ${OPENGL_glu_LIBRARY} ${LIBS})
# lib m for math, not needed on windows
@ -585,6 +606,8 @@ IF(WIN32)
ELSEIF(FREEGLUT_GLES)
IF(ANDROID)
SET(PC_LIBS_PRIVATE "-llog -landroid -lGLESv2 -lGLESv1_CM -lEGL -lm")
ELSEIF(VITA)
SET(PC_LIBS_PRIVATE "-lGLESv2 -lEGL -lpib -lm -DVITA -lSceThreadmgr_stub")
ELSEIF(BLACKBERRY)
IF(PLAYBOOK)
SET(PC_LIBS_PRIVATE "-lbps -lscreen -lGLESv2 -lGLESv1_CM -lEGL -lm")

674
LICENSE Normal file
View File

@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
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SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

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@ -17,6 +17,7 @@ Currently supported platforms:
- macOS with XQuartz (no native Cocoa support yet)
- Android (NDK)
- BlackBerry
- PS Vita
Consult the platform-specific readme files for details on the level of support
and build instructions.

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@ -1,21 +1,17 @@
FreeGLUT
========
# Freeglut for Vita
This readme file applies to the git clone of FreeGLUT's svn repo on [sourceforge.net](http://freeglut.sourceforge.net/) that is hosted on [github](https://github.com/dcnieho/FreeGLUT). This is provided here to enable user to contribute easier.
## To compile for DolceSDK:
```
mkdir build
cd build
cmake .. -DVITA=1
make -j8
make install
```
Every effort is made to ensure that the ``git_master`` branch only progresses in a fastforward manner, but complete guarantees cannot be given as the [sourceforge.net trunk](https://sourceforge.net/p/freeglut/code/HEAD/tree/) is at all times leading.
I will be unable to merge a pull request if the github clone is behind ``svn/trunk`` on sourceforge.net. Should you detect this, please contact me, maybe through making an issue here on github.
This copy of the svn repository was not created with ``git svn`` but with the excellent svn support of [SmartGit](http://www.syntevo.com/).
Notes to self on how to work with this:
Basic workflow upon receiving a pull request is as follows:
- Merge pull request on github
- pull in changes to my local clone of the ``git_master`` branch.
- cherry pick the merged commits onto my local clone of the ``svn/trunk`` branch
- push these commits to svn remote (this alters the commits in the local
``svn/trunk`` clone as extra meta data is added)
- merge ``svn/trunk`` into local ``git_master``
- push merge commit to github (its fast forward!)
## Credits:
- freeglut contributors
- FMudanyali
- dots-tb
- BigBlackOniiSan
- Team CBPS

11
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# PS Vita CMake toolchain file, for use with DolceSDK
# Requires DolceSDK
#
# Usage:
# mkdir build
# cd build
# cmake .. -DVITA=1
# make -j8
# make install
#
# You need to use "glutInitContextVersion(2, 0)" in your program for OpenGL ES 2.0.

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../../android_toolchain.cmake

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<?php
require("template.php");
# Now set the title of the page:
setPageTitle("Basic Page");
# Make the header.
generateHeader($_SERVER['PHP_SELF']);
?>
<div class="textheader">What?</div>
<p>freeglut is a completely OpenSourced alternative to the OpenGL Utility Toolkit (GLUT) library. GLUT was originally written by Mark Kilgard to support the sample programs in the second edition OpenGL 'RedBook'. Since then, GLUT has been used in a wide variety of practical applications because it is simple, widely available and highly portable.</p>
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<?php
require("../template.php");
# Now set the title of the page:
setPageTitle("Android");
# Make the header.
generateHeader($_SERVER['PHP_SELF']);
?>
<p>
freeglut 3.0 introduces support for the Android platform.<br />
This platform is different than traditional desktop platforms, requiring cross-compilation, interfacing with a touchscreen, and ability for your application to be paused and resumed at any time.<br />
Here's how:
</p>
<ul>
<li><a href="#compiling">Compiling</a></li>
<li><a href="#using">Using in your projects</a></li>
<li><a href="#roadmap">Roadmap</a></li>
<li><a href="#api">New API</a></li>
<li><a href="#notes">Notes</a></li>
<li><a href="#links">Links</a></li>
</ul>
<a name="compiling"></a>
<h1>Compiling</h1>
<p>Note: a pre-built archive can be found here:
<a href="http://www.beuc.net/tmp/freeglut3-android-modules.tar.gz">freeglut3-android-modules.tar.gz</a> (2014-06-01 / SVN revision 1686).</p>
<ul>
<li>
Use your own cross-compiler for Android, or export the one from
the Android NDK (API level 9 is required to use native activities):
<pre>
/usr/src/android-ndk-r9d/build/tools/make-standalone-toolchain.sh \
--platform=android-9 \
--install-dir=/usr/src/ndk-standalone-9
</pre>
</li>
<li>Compile freeglut and install it in your Android cross-compiler
path:
<pre>
PATH=/usr/src/ndk-standalone-9/bin:$PATH
cd /usr/src/freeglut-3.0/
mkdir cross-android-gles/
cd cross-android-gles/
cmake \
-D CMAKE_TOOLCHAIN_FILE=../android_toolchain.cmake \
-D CMAKE_INSTALL_PREFIX=/usr/src/ndk-standalone-9/sysroot/usr \
-D CMAKE_BUILD_TYPE=Debug \
-D FREEGLUT_GLES=ON \
-D FREEGLUT_BUILD_DEMOS=NO \
..
make -j4
make install
# Only static for now:
rm -f /usr/src/ndk-standalone-9/sysroot/usr/lib/libfreeglut-gles.so*
</pre>
</li>
</ul>
<a name="using"></a>
<h1>Using in your projects</h1>
<h2>Compile your own project using common build systems</h2>
<p>For instance if you use the autotools:</p>
<pre>
PATH=/usr/src/ndk-standalone-9/bin:$PATH
export PKG_CONFIG_PATH=/usr/src/ndk-standalone-9/sysroot/usr/share/pkgconfig
./configure --host=arm-linux-androideabi --prefix=/somewhere
make
make install
</pre>
<p>If you use CMake, you may want to copy our Android toolchain
'android_toolchain.cmake':</p>
<pre>
PATH="$PATH:/usr/src/android-ndk-r9d"
PATH="$PATH:/usr/src/android-sdk-linux/tools"
PATH="$PATH:/usr/src/android-sdk-linux/platform-tools"
export PKG_CONFIG_PATH=/usr/src/ndk-standalone-9/sysroot/usr/share/pkgconfig
cp .../freeglut-3.0/android_toolchain.cmake .
mkdir cross-android/
cd cross-android/
cmake \
-D CMAKE_TOOLCHAIN_FILE=../android_toolchain.cmake \
-D CMAKE_INSTALL_PREFIX=/somewhere \
-D CMAKE_BUILD_TYPE=Debug \
-D MY_PROG_OPTION=something ... \
..
make -j4
make install
</pre>
<p>Check <code>progs/test-shapes-gles1/</code> in the freeglut
source distribution for a complete, stand-alone example.</p>
<h2>Compile your own project using the NDK build-system</h2>
<ul>
<li>
Create a module hierarchy pointing to freeglut, with our Android.mk:
<pre>
mkdir freeglut-gles/
cp .../freeglut-3.0/android/Android.mk freeglut-gles/
ln -s /usr/src/ndk-standalone-9/sysroot/usr/include freeglut-gles/include
ln -s /usr/src/ndk-standalone-9/sysroot/usr/lib freeglut-gles/lib
</pre>
</li>
<li>
Reference this module in your jni/Android.mk:
<pre>
LOCAL_STATIC_LIBRARIES := ... freeglut-gles
...
$(call import-module,freeglut-gles)
</pre>
</li>
<li>
You now can point your NDK_MODULE_PATH to the directory containing the module:
<pre>
ndk-build NDK_MODULE_PATH=.
</pre>
</li>
</ul>
<a name="roadmap"></a>
<h1>Roadmap</h1>
Done:
<ul>
<li>Initialize context with EGL</li>
<li>Keyboard support</li>
<li>Mouse support</li>
<li>Virtual keypad (on touchscreen)</li>
<li>Extract assets in cache dir on start-up</li>
<li>Make EGL support reusable by Mesa X11</li>
<li>freeglut_std.h can be used with GLES1 or GLES2 or non-ES headers</li>
<li>GLES1 and GLES2 support for geometry</li>
<li>Pause/resume application support</li>
<li>Callback to reload OpenGL resources lost during a pause</li>
<li>Callback for application status (pause/resume) notifications</li>
</ul>
TODO:
<ul>
<li>Multi-touch support (glutMultiMotionFunc & al.)</li>
<li>Display translucent keys on virtual keypad</li>
<li>API to access raw JVM structure and raw Activity(ies?)
structure</li>
<li>API to detect touchscreen presence</li>
<li>API (or configuration file?) to disable assets extraction</li>
<li>Accelerometer as a joystick input</li>
</ul>
Possibly implemented later:
<ul>
<li>Support for menus and basic fonts</li>
<li>Open new windows (if that's possible)</li>
<li>Joystick support (note: xperia play doesn't have a joystick, but a
touchpad)</li>
</ul>
<a name="api"></a>
<h1>New API</h1>
New callbacks were added : see <a href="api.php#Android">API page</a>.
New functions will be necessary to :
<ul>
<li>detect touchscreen presence</li>
<li>disable assets extraction</li>
</ul>
(Work In Progress)
<a name="notes"></a>
<h1>Notes</h1>
<ul>
<li>
Android never truly kills an application, even when pressing the
Back button, even when the application
is <code>onDestroy</code>'d: the process is still running and
ready to accept <code>onCreate</code> event to become active
again.<br />
By default, freeglut <code>exit()</code>s when the last window is
closed (without returning to your <code>main</code>). But this
behavior can be changed
with <code>glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, ...)</code>,
in which case your have to either <code>exit()</code> yourself at
the end of your <code>main</code>, or make sure
your <code>main</code> can be called multiple times (in
particular: beware of <code>static</code> variables that won't be
reinitialized).
</li>
<li>
When a key is repeated, down and up events happen most often at
the exact same time. This makes it impossible to animate based on
key press time.<br />
e.g. down/up/wait/down/up rather than down/wait/down/wait/up<br/>
This looks like a bug in the Android virtual keyboard system :/
Real buttons such as the Back button appear to work correctly
(series of down events with proper getRepeatCount value).<br />
To work around this, freeglut provides its own minimal virtual
keypad. It may be replaced by a virtual (touchscreen) joystick.
</li>
</ul>
<a name="links"></a>
<h1>Links</h1>
<ul>
<li>http://pygame.renpy.org/ : Pygame Subset for Android, it
designed an API for managing Android app lifecycle
(<code>android.check_pause</code> and
<code>android.wait_for_resume</code>)</li>
</u>
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<?php
require("../template.php");
# Now set the title of the page:
setPageTitle("OpenGL ES");
# Make the header.
generateHeader($_SERVER['PHP_SELF']);
?>
<ul>
<li><a name="#intro">Introduction</a></li>
<li><a href="#compiling">Compiling</a></li>
<li><a href="#using">Using in your projects</a></li>
</ul>
<a name="intro"></a>
<h1>Introduction</h1>
<p>freeglut can initialize an OpenGL ES (GLES) context. It works under platforms that supports EGL:</p>
<ul>
<li>Android (see <a href="android.php">dedicated page</a>)</li>
<li>BlackBerry 10/BlackBerry PlayBook</li>
<li>Unix X11 with Mesa EGL</li>
<li>TODO: Raspberry PI: Mesa EGL doesn't work due to X11's fbdev limitation (no GL);
it needs to use libraries from <tt>libraspeberrypi-dev</tt> which will shortcut X11
[<a href="https://github.com/openframeworks/openFrameworks/blob/master/libs/openFrameworks/app/ofAppEGLWindow.cpp">1</a>]
[<a href="http://sourceforge.net/p/freeglut/feature-requests/71/">2</a>]
[<a href="https://github.com/raspberrypi/userland/">3</a>]
</li>
</ul>
<p>freeglut ES is provided as a separate library, because OpenGL ES
has a distinct library from plain OpenGL (<tt>-lGLESv1_CM
-lGLESv2</tt> instead of <tt>-lGL</tt>, and different headers too).
We could consider dynamically loading the OpenGL symbols we need,
like <a href="http://libsdl.org/">libSDL</a>.</p>
<p>It is possible to select OpenGL ES 1, 2 or 3 (if the device and
driver supports it) by calling
e.g. <code>glutInitContextVersion(3,0)</code> before creating a
window.</p>
<a name="compiling"></a>
<h1>Compiling</h1>
<p>The following explains how to use freeglut ES for Mesa EGL.<br />
See also the <a href="android.php">Android page</a>.</p>
<p>First, check <tt>README.cmake</tt> to install the dependencies for your system.</p>
<p>Then:</p>
<pre>
apt-get install libgles1-mesa-dev libgles2-mesa-dev
cd /usr/src/freeglut-3.0.0/
mkdir native-gles/ && cd native-gles/
cmake \
-DCMAKE_INSTALL_PREFIX=/tmp/freeglut-native-gles \
-D CMAKE_BUILD_TYPE=Debug \
-DFREEGLUT_GLES=ON \
-DFREEGLUT_BUILD_DEMOS=NO \
..
make -j4
make install
</pre>
<a name="using"></a>
<h1>Using in your projects</h1>
<p>Get the 'freeglut-gles' module through pkg-config.</p>
<p>If you use CMake, you can do that with:</p>
<pre>
include(FindPkgConfig)
pkg_check_modules(freeglut REQUIRED freeglut-gles>=3.0.0)
if(freeglut_FOUND)
include_directories(${freeglut_STATIC_INCLUDE_DIRS})
link_directories(${freeglut_STATIC_LIBRARY_DIRS})
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${freeglut_STATIC_CFLAGS_OTHER}")
add_definitions(${freeglut_STATIC_CFLAGS_OTHER})
endif()
</pre>
<pre>
cd your_project/
mkdir native-gles/ && cd native-gles/
PKG_CONFIG_PATH=/tmp/freeglut-native-gles/share/pkgconfig/ cmake ..
</pre>
<p>Examples:</p>
<ul>
<li>OpenGL Wikibook's
<a href="https://gitorious.org/wikibooks-opengl/modern-tutorials/source/HEAD:tut04_transform-gles2"><tt>tut04_transform-gles2</tt>
example</a>: it uses a basic Makefile targeting <tt>freeglut-gles</tt></li>
<li><tt>progs/test-shapes-gles1/</tt> in the source distribution:
it is a standalone CMake app that uses freeglut GLES (v1).</li>
</ul>
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<?php
require("../template.php");
# Now set the title of the page:
setPageTitle("Installation Instructions");
# Make the header.
generateHeader($_SERVER['PHP_SELF']);
?>
<div class="textheader">How to install freeglut...</div>
<p>It's not *that* hard...</p>
<p>Presently, there are few pre-packaged installs, so the recommended method for most users is to follow these instructions. Even if you have a package system that includes freeglut, you may wish to manually install for a variety of reasons. A likely reason is simply that the latest version of freeglut may not have been packaged.</p>
<p>So...</p>
<div class="textheader">Download freeglut</div>
<p>First, you need to download a freeglut release. Newer is generally better, but unless you know what you're doing, you should use a release marked "Stable." So download the newest Stable release that you can. (On the other hand, if you discover a bug and want to report it, it is helpful to try to run the "current" freeglut, as we have been known to fix some bugs before they are reported.)</p>
<div class="textheader">Untar and configure the packages</div>
<p>Copy the tarball you downloaded into a temporary directory. Untar it as follows:</p>
<pre>zcat freeglut-2.2.0.tar.bz2 | tar -vxf -</pre>
<div class="textheader">Change to the resulting directory:</div>
<pre>cd freeglut-2.X.X</pre>
<div class="textheader">Now, configure the packages:</div>
<pre>./configure</pre>
<p>NetBSD users may need a slightly different command:</p>
<pre>LDFLAGS=-Wl,-R/usr/X11R6/lib ./configure</pre>
<p>...to properly handle things.</p>
<div class="textheader">Build and install freeglut</div>
<p>Once that completes, it's time to build and install freeglut (Note that you will have to be the superuser to make install).</p>
<p>This is as simple as:</p>
<pre>
make all
make install
</pre>
<p>This will install the libraries, headers, and symlinks to replace GLUT.</p>
<p>For Android, please see the dedicated <a href="android.php">Android page</a>.</p>
<p>For BlackBerry support, please see <code>README.blackberry</code> in the project source code.</p>
<p>For OpenGL ES support (1.x and 2.x), please see the
dedicated <a href="gles.php">GLES page</a>.</p>
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body {
margin-top: 0px ;
margin-left: 140px ;
background-color: #FFFFFF;
color: #000000;
}
a {
text-decoration: none;
color: #DD3322;
}
a:hover {
text-decoration: underline;
}
blockquote, pre {
color: #000000 ;
border: 1px #0000CC solid ;
background-color: #C0C0FF ;
padding: 3px;
}
.textheader {
font-size: 1.4em;
border-bottom: 1px #111166 solid ;
width: 100%;
}
h1 {
font-size: 1.4em;
border-bottom: 1px #111166 solid ;
width: 100%;
padding-top: 5px;
}
h2 {
font-size: 1.2em;
border-bottom: 1px #999999 solid ;
width: 100%;
padding-left: 3px;
}
h3 {
font-size: 1.1em;
padding-left: 6px;
}
.indent {
margin-left: 20px;
}
.navbar-left
{
font-size: 0.8em
color: #000000 ;
background-color: #EDEDFF ;
position: absolute ;
float: left;
left: 0px ;
top: 0px ;
width: 130px ;
border: 1px #A0A0A0 solid ;
text-align: center;
}
.navbar-smalltext {
font-size: 0.7em;
font-style: italic;
}
.navbar-header {
font-size: 1.0em;
color: #151111;
background-color: transparent;
}
.navbar-item {
font-size: 1.0em ;
color: #303010 ;
background-color: #FFFFFF ;
border: 0px #EDEDFF solid ;
margin-top: 0px;
padding: 0px;
}
.img-right {
float: right;
color: #209040;
text-align: center;
}
.news-item {
border: 1px #000000 solid ;
margin-bottom: 5px;
padding: 8px;
background-color: #EFEFFF;
color: #000000;
}
.news-header {
font-size: 1.4em;
border: 1px #111166 solid ;
background-color: #FEFEFF;
color: #000000;
padding: 5px;
width: 90%;
}
.news-subheader {
font-size: 1.1em;
border-bottom: 1px #111166 solid ;
width: 100%;
}
th, td {
border-bottom: 1px solid #aaa;
vertical-align: top;
}

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<?php
require("template.php");
# Now set the title of the page:
setPageTitle("How You Can Help");
# Make the header.
generateHeader($_SERVER['PHP_SELF']);
?>
<div class="img-right">
<img src="images/OGL.png" alt="OpenGL" /><br/>
This is OpenGL at its finest.
</div>
<div class="textheader">This is better than GLUT.</div>
<p>freeglut started out as a GLUT clone, but now it's something much
better than that. It's a GLUT replacement. Here are the features you
have wanted -- and if you have ideas for more, share them (see below),
or fork our <a href="https://github.com/dcnieho/FreeGLUT">github
repository</a> and implement them! freeglut is under continuous
development. Currently, work on 3.0 is in full swing. See <a
href=progress.php>here</a> for the list of work that is still to be
done.</p>
<div class="textheader">Everyone can help</div>
<p>
Free software projects depend on the community around them for their growth.
It's by contributions that truly wonderful pieces of open and free software come to be.
Contributions can be nearly anything. The point is involvement!</p>
<p>Examples:
<ul>
<li>Attack one of the <a href="progress.php">points on our todo
list</a></li>
<li>Use freeglut in your projects!</li>
<li>Tell us what you like.</li>
<li>Tell us what you'd change.</li>
<li><a href="http://sourceforge.net/p/freeglut/bugs/">Report bugs.</a></li>
<li>Write documentation.</li>
<li>Spread the word about the project.</li>
<li><a href="http://lists.sourceforge.net/lists/listinfo/freeglut-developer">Join</a> our development mailing list.</li>
<li>If you changed or added a feature, send us <a
href="http://sourceforge.net/p/freeglut/feature-requests/">a
patch on sourceforge.net</a>, or <a
href="https://github.com/dcnieho/FreeGLUT">a pull request on
github</a> -- others might benefit from your work!</li>
</ul></p>
<p>
But simply, become involved!
The project is not just software, it's the people that contribute, too.
</p>
<div class="textheader">freeglut 3.0</div>
<p>
<a href=progress.php>Click here</a> for an overview of the major work,
its status and planned milestones for freeglut 3.0 and beyond. Help on
any of these plans, as well as suggestions and/or patches for anything
else are very welcome!
</p>
<div class="textheader">Go to SourceForge and...</div>
<ul>
<li><a href="http://sourceforge.net/p/freeglut/feature-requests/">Review current feature requests</a></li>
<li><a href="http://sourceforge.net/p/freeglut/bugs/">Review current bug reports</a></li>
</ul>
<div class="textheader"><a name="svn"></a>Anonymous SVN Access</div>
<p>To check out the most up to date development copy of freeglut, issue the following commands at your command line. See also <a href="http://sourceforge.net/p/freeglut/code/HEAD/tree/">SourceForge's Anonymous SVN Instructions</a>.</p>
<pre>
svn co http://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut freeglut
</pre>
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<?php
require("template.php");
# Now set the title of the page:
setPageTitle("About");
# Make the header.
generateHeader($_SERVER['PHP_SELF']);
?>
<div class="img-right">
<img src="images/chessdemo.png" alt="chess demo"/><br/>
GLUT's "Chess" demo<br/>
running with freeglut.
</div>
<p></p>
<div class="textheader">What?</div>
<p>freeglut is a free-software/open-source alternative to the OpenGL Utility
Toolkit (GLUT) library. GLUT was originally written by Mark Kilgard to support
the sample programs in the second edition OpenGL 'RedBook'. Since then, GLUT has
been used in a wide variety of practical applications because it is simple,
widely available and highly portable.</p>
<p>GLUT (and hence freeglut) takes care of all the system-specific chores
required for creating windows, initializing OpenGL contexts, and handling input
events, to allow for trully portable OpenGL programs.</p>
<p>freeglut is released under the X-Consortium license.</p>
<div class="textheader">Why?</div>
<p>The original GLUT library seems to have been abandoned with the most recent
version (3.7) dating back to August 1998. Its license does not allow anyone to
distribute modified library code. This is really unfortunate, since GLUT is
getting old and really needs improvement. Also, GLUT's license is incompatible
with some software distributions (e.g., XFree86).</p>
<div class="textheader">Who?</div>
<p>freeglut was originally written by Pawel W. Olszta with contributions from
Andreas Umbach and Steve Baker.</p>
<p>John F. Fay, John Tsiombikas, and Diederick C. Niehorster are the current
maintainers of the freeglut project.</p>
<div class="textheader">When?</div>
<p>Pawel started freeglut development on December 1st, 1999. The project is now
virtually a 100% replacement for the original GLUT with only a few departures
(such as the abandonment of SGI-specific features such as the Dials&amp;Buttons
box and Dynamic Video Resolution) and a shrinking set of bugs.</p>
<p>freeglut adds some additional features over the basic GLUT functionality,
such as a larger set of predefined objects to use, the ability to run single
iterations of the event loop, or exit from it gracefully, mousewheel input
callbacks, optional OpenGL core/compatibility profile context creation,
multitouch/multi-pointer input, and support for a larger and growing set of
platforms, being just some of them.</p>
<div class="textheader"><a name="download"></a>Help out!</div>
<p>We are looking for developers to help out with further work on the Android
and BlackBerry 10 ports. Furthermore, ports to Cocoa on OSX, and maybe even
Wayland are planned, along with some enhancements to the API and implementation.</p>
<p>See <a href="progress.php">here</a> for an overview of the major points
on our todo list. You can easily help out by forking the unofficial clone
of our <a
href="https://sourceforge.net/p/freeglut/code/HEAD/tree/">sourceforge.net
SVN repository</a> on <a
href="https://github.com/dcnieho/FreeGLUT">github</a>. For more
information about helping out, see the <a href="help.php">Help Out
page</a> and <a
href="http://lists.sourceforge.net/lists/listinfo/freeglut-developer">join</a>
the <a
href="mailto:freeglut-developer@lists.sourceforge.net">freeglut-developer</a>
mailing list.</p>
<div class="textheader"><a name="download"></a>Downloads...</div>
<p>Below are file links for the freeglut project. README files are included. Have fun!</p>
<div class="indent">
<div class="textheader">Testing Releases</div>
<p>Feel free to test by downloading a <a
href="https://sourceforge.net/p/freeglut/code/HEAD/tarball?path=/trunk/freeglut/freeglut">tarball
of current trunk</a>, or <a href="help.php#svn">grabbing a copy from
svn</a>, and give us feedback on how it worked for you. All this
will eventually become a freeglut 3.4 release.</p>
<p>There are no presently active testing releases.</p>
</div>
<div class="indent">
<div class="textheader">Stable Releases</div>
<p>
<a href="http://prdownloads.sourceforge.net/freeglut/freeglut-3.2.1.tar.gz?download">freeglut 3.2.1</a> [<i>Released: 29 September 2019</i>]<br/>
<a href="http://prdownloads.sourceforge.net/freeglut/freeglut-3.2.0.tar.gz?download">freeglut 3.2.0</a> [<i>Released: 16 September 2019</i>]<br/>
<a href="http://prdownloads.sourceforge.net/freeglut/freeglut-3.0.0.tar.gz?download">freeglut 3.0.0</a> [<i>Released: 7 March 2015</i>]<br/>
<a href="http://prdownloads.sourceforge.net/freeglut/freeglut-2.8.1.tar.gz?download">freeglut 2.8.1</a> [<i>Released: 5 April 2013</i>]<br/>
<a href="http://prdownloads.sourceforge.net/freeglut/freeglut-2.8.0.tar.gz?download">freeglut 2.8.0</a> [<i>Released: 2 January 2012</i>]<br/>
<a href="http://prdownloads.sourceforge.net/freeglut/freeglut-2.6.0.tar.gz?download">freeglut 2.6.0</a> [<i>Released: 27 November 2009</i>]<br/>
<a href="http://prdownloads.sourceforge.net/freeglut/freeglut-2.4.0.tar.gz?download">freeglut 2.4.0</a> [<i>Released: 9 June 2005</i>]<br/>
<a href="http://prdownloads.sourceforge.net/freeglut/freeglut-2.2.0.tar.gz?download">freeglut 2.2.0</a> [<i>Released: 12 December 2003</i>]<br/>
<a href="http://prdownloads.sourceforge.net/freeglut/freeglut-2.0.1.tar.gz?download">freeglut 2.0.1</a> [<i>Released: 23 October 2003</i>]
</p>
<div class="textheader">Prepackaged Releases</div>
<p>The freeglut project does not support packaged versions of freeglut
excepting, of course, the tarballs distributed here. However, various members of
the community have put time and effort into providing source or binary rollups,
and we thank them for their efforts. Here's a list which is likely
incomplete:</p>
<!--
<p>
Andy Piper's <a href="http://jumpgate.homelinux.net/random/freeglut-fedora/">RedHat Fedora RPMs</a><br/>
Gentoo <a href="http://bugs.gentoo.org/show_bug.cgi?id=36783">freeglut-2.2.0.ebuild</a><br/>
Nigel Stewart's <a href="http://www.nigels.com/glt/devpak/">DevPak</a> for <a href="http://www.bloodshed.net/dev/devcpp.html">Dev C++</a>
</p>
-->
<p>
<a href="http://www.transmissionzero.co.uk/software/freeglut-devel/">Martin Payne's Windows binaries (MSVC and MinGW)</a><br/>
<a href="http://tisch.sf.net/freeglut-2.6.0-mpx-latest.patch">Florian Echtler's MPX Patch</a>
</p>
<p>If you have problems with these packages, please contact their maintainers - we of the freeglut team probably can't help.</p>
<div class="textheader">Development Releases</div>
<p>
<a href="https://sourceforge.net/p/freeglut/code/HEAD/tarball?path=/trunk/freeglut/freeglut">SVN trunk tarball</a><br/>
<a href="help.php#svn">Anonymous SVN Instructions</a>
</p>
</div>
<div class="textheader">Questions?</div>
<p>Don't be afraid to ask for help. We don't bite. Much.</p>
<p>Send freeglut related questions to the appropriate freeglut mailing list:</p>
<ul>
<li><a href="mailto:freeglut-developer@lists.sourceforge.net">freeglut-developer</a> [<a href="http://lists.sourceforge.net/lists/listinfo/freeglut-developer">Subscribe</a>],</li>
<li><a href="mailto:freeglut-announce@lists.sourceforge.net">freeglut-announce</a> [<a href="http://lists.sourceforge.net/lists/listinfo/freeglut-announce">Subscribe</a>], and</li>
<li><a href="mailto:freeglut-bugs@lists.sourceforge.net">freeglut-bugs</a> [<a href="http://lists.sourceforge.net/lists/listinfo/freeglut-bugs">Subscribe</a>]</li>
</ul>
<p>Please note that <a
href="http://sourceforge.net/p/freeglut/mailman/?source=navbar">you must
subscribe before you can post</a> to our mailing lists. Sorry for the
inconvenience.</p>
<?php generateFooter(); ?>

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<?php
require("template.php");
# Now set the title of the page:
setPageTitle("News");
# Make the header.
generateHeader($_SERVER['PHP_SELF']);
?>
<div class="news-item">
<div class="news-header">freeglut 2.8.1 Released [5 April 2013]</div>
<p>A new bugfix release of "freeglut" is now available. Here is a
incomplete list of fixes and enhancements:</p>
<ul>
<li>Visual Studio 2012 project files, and a fix for the disappearing
windows with this toolset.</li>
<li>X11 menu regression fixed, menu behavior improved on Windows.</li>
<li>Now using monotonic clock on X11.</li>
<li>GameMode now doesn't attempt to change unspecified display params to
arbitrary defaults, and not changing display mode when unnecessary to
avoid flicker.</li>
<li>On Windows, windows no longer attain focus as soon as the mouse
enters them</li>
<li>Various demo enhancements.</li>
<li>Many bugs have been fixed.</li>
</ul>
</div>
<div class="news-item">
<div class="news-header">freeglut 2.8.0 Released [2 January 2012]</div>
<p>After two years of quiet maintenance, a new version of "freeglut" has been released. Here are some of the major changes:</p>
<ul>
<li>There are now callbacks to support multitouch capability.</li>
<li>Solaris and OSX support have improved.</li>
<li>Fullscreen mode and Game mode behave better.</li>
<li>Addition of Visual Studio 2010 projects &amp; solutions.</li>
<li>Many bugs have been fixed.</li>
</ul>
<p>Visit the downloads section to get your hands on the latest release.</p>
</div>
<div class="news-item">
<div class="news-header">freeglut 2.6.0 Released [27 November 2009]</div>
<p>The long awaited 2.6.0 release has arrived! This release features:</p>
<ul>
<li>Truly full screen windows under X11 when calling <code>glutFullScreen()</code>.</li>
<li>Spaceball support on Linux.</li>
<li>Addition of the "atexit" hack, making the freeglut Windows DLL binary compatible with GLUT.</li>
<li>Addition of Visual Studio 2008 projects &amp; solutions.</li>
<li>Many other fixes.</li>
</ul>
</div>
<div class="news-item">
<div class="news-header">API is now online! [30 December 2003]</div>
<p>The <a href="/docs/api.php">Application Programming Interface</a> documentation is now online, in addition to being distributed with the tarball. There have been a few changes to freeglut since the last update to the API documentation, and if anyone would like to make the appropriate updates, the whole project would appreciate it. Despite that, it's nearly wholly up-to-date. Please make good use of it.</p>
</div>
<div class="news-item">
<div class="news-header">freeglut 2.2.0 Released [12 December 2003]</div>
<p>The freeglut Project proudly announces freeglut 2.2.0. This version contains:</p>
<ul>
<li>Mousewheel Support for Win32 &amp; X11</li>
<li>More unified Win32/*nix behavior and code</li>
<li>Code style cleanups</li>
<li>Visibility support in Win32</li>
<li>Many other Good Bug Fixes&#8482;</li>
</ul>
<p>[Read <a href="http://sourceforge.net/project/shownotes.php?release_id=203468">the full ChangeLog</a>.]</p>
<p>Click the Downloads link on the left and enjoy!</p>
</div>
<div class="news-item">
<div class="news-header">freeglut 2.0.1 Released [23 October 2003]</div>
<p>2.0.1 fixes a number of bugs with menus, especially in the UNIX_X11.</p>
</div>
<div class="news-item">
<div class="news-header">freeglut 2.0.0 is GOLD! [29 September 2003]</div>
<div class="img-right"><img src="images/tuxcake.png" alt="Tux Cake"/><br/>
A cake one of our developers<br/>
(John Fay) received in honor<br/>
of his freeglut work.</div>
<p>freeglut 2.0.0 marks the first true departure from Mark Kilgard's original GLUT library, adding much-requested features while still retaining not only high backward compatibility with older implementations of GLUT, but all the polish of the original -- and more!</p>
<div class="news-subheader">What have we done? A lot.</div>
<p>This isn't the GLUT you remember.</p>
<p>This is an incomplete list -- there are simply too many improvements to write!</p>
<p>General Improvements:</p>
<ul><li>You can now control program behavior when a GLUT window is closed by the user, rather than simply exiting. Options include:
<ul>
<li>Immediate exit() (old GLUT behavior)</li>
<li>glutMainLoop() returns to you</li>
<li>continue execution</li>
</ul>
</li>
<li>Option to share a rendering context for each new window</li>
<li>Interruptable glutMainLoop (glutMainLoopEvent, glutLeaveMainLoop)</li>
<li>Window-specific callback functions (Close, WindowManager Close, Menu destruction)</li>
<li>User-specified data in Windows and Menus</li>
<li>Additional font statistics (stroke and bitmap heights...)</li>
<li>New font functions to allow the user to print strings instead of one character at a time</li>
<li>New primitives (RhombicDodecahedron, SierpinskiSponge)</li>
<li>Good-looking menus</li>
</ul>
<p>XFree86 GameMode improvements:</p>
<ul><li>force re-establishment of the original video mode by the X server even if the application exits immediately after leaving game mode</li>
<li>make sure that the X server has finished game mode preparations before continuing; fixes window sliding(missed mouse grab) and application exits.</li>
<li>fix support for game mode resolution equal to maximum screen resolution</li>
<li>restore original view port and Pointer position when leaving game mode</li></ul>
<p>Win32 GameMode improvements:</p>
<ul><li>if desired display frequency for entering game mode is not found, a display mode without matching display frequency is tried.</li></ul>
<div class="news-subheader">Get involved!</div>
<p>If you like freeglut, think about helping out with the project. There's always more to be done to enhance the library!</p>
<p>Documentation, example programs, suggestions for improvement -- they're all needed.</p>
<p>Look at the "How You Can Help" section on the left for ideas on how you can do your part!</p>
</div>
<?php generateFooter(); ?>

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<?php
require("template.php");
# Now set the title of the page:
setPageTitle("A Look At Progress");
# Make the header.
generateHeader($_SERVER['PHP_SELF']);
?>
<div class="textheader">freeglut 3.0 an onwards</div>
<p>
Major work, its status and planned milestone. <a
href="help.php">Help</a> on any of these plans is very welcome! Fork the
<a href="">github repository</a>, <a
href="http://lists.sourceforge.net/lists/listinfo/freeglut-developer">join</a>
and contact us on the <a
href="mailto:freeglut-developer@lists.sourceforge.net">freeglut-developer</a>
mailing list to discuss your plans, and get cracking!</p>
<table>
<tr>
<th>Feature</th><th>Status</th><th>Milestone</th></tr>
<tr><td>Android port</td><td>Basic but complete functionality by <a href="http://www.beuc.net/">Sylvain
Beucler</a>, but there are <a href="docs/android.php#roadmap">todo
points</a></td><td>Basic functionality as is now done: 3.0. Future
enhancements: 3.0 or later.</td></tr>
<tr><td>BlackBerry 10 port</td><td>Basic but complete functionality
by <a href="https://github.com/rcmaniac25">Vinnie
Simonetti</a>.</td><td>Basic functionality as is now done: 3.0. Future
enhancements: 3.0 or later.</td></tr>
<tr><td>Windows 8 touch support</td><td>Windows 8 replaced how touch
input works, so we need to implement support for that.</td><td>3.2</td></tr>
<tr><td>10bit display formats</td><td>GLUT supports that but freeglut
currently does not. Unfinished effort to implement <a
href="https://github.com/dcnieho/FreeGLUT/tree/feature_30bit_framebuffer">here</a>.</td><td>3.0
or later.</td></tr>
<tr><td>handling non-western script input to windows</td><td>For
Windows, see associated <a
href="https://github.com/dcnieho/FreeGLUT/tree/feature_IMECHAR_callback">github
branch</a>. What can be done on the Linux side?</td><td>Figure this out
for 3.2</td></tr>
<tr><td>option to not deinitialize when mainloop terminates</td><td>As
is often requested, in some usage cases, it would be advantageous if
freeglut did not automatically deinitialize when its last window is
closed. This has been implemented, but is awaiting testing on platforms
other than windows. Discussed <a
href="http://sourceforge.net/p/freeglut/mailman/message/32926301/">here</a>.</td><td>As
it has potential complications on mobile platforms, it was decided to
leave this feature until after 3.0.</td></tr>
<tr><td>High-DPI awareness.</td><td>As discussed <a
href="http://sourceforge.net/p/freeglut/mailman/message/30859054/">here</a>,
it is unclear what should be done. See also associated <a
href="https://github.com/dcnieho/FreeGLUT/tree/feature_DPI_awareness">github
branch</a>, though in the end maybe no code has to be added to freeglut
for this at all, its the host program's responsibility to decide on DPI
awareness for his work.</td><td>Figure this out for 3.2</td></tr>
<tr><td>GL2+ and GLES 1/2 clean API for fonts and menus</td><td>For
stroke fonts, we can use a similar approach as for the shapes, should
thus be straightforward. For the bitmap fonts, this is more complex.
John T suggested "using a glyph atlas texture with GL_STREAM_DRAW VBOs",
which would get us somewhere. Code could be ripped from his <a
href="http://nuclear.mutantstargoat.com/sw/libdrawtext/">libdrawtext
library</a></td><td>The sooner the better, but will have to wait for
asap after 3.0.</td></tr>
<tr><td>At runtime loading of OpenGL or OpenGL ES libraries,
like SDL.</td><td>Currently CMake variables define at compile time which
of the two the library will be compiled against. No work has been
done to move this to an at-runtime API.</td><td>After 3.0</td></tr>
<tr><td>Position callback</td><td>Done: we now have a position callback
to notify the client when the position of the window
changed.</td><td>3.0</td></tr>
<tr><td>Carbon/Cocoa port</td><td>Not started. As Carbon is legacy, one
might want to port to Cocoa first or even forget about Carbon all
together.</td><td>Undecided</td></tr>
<tr><td>Unicode support</td><td>Not started, we'd need to discuss this
carefully on the mailing list first to minimize impact on the
API.</td><td>Undecided</td></tr>
<tr><td>Complete glutInitDisplayString support</td><td>freeglut now only
partially supports glutInitDisplayString, any spec (comparator and
value) after each token are ignored. This is a significant way in which
freeglut is not compatible with GLUT. Could be a nice project for
someone who want to become familiar with the intricacies of requesting
specific display formats on at least one of the various window servers
(Windows, X11 and Android/BlackBerry 10/EGL at the
moment).</td><td>Undecided</td></tr>
</table>
<?php generateFooter(); ?>

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<?php
global $site_title, $title, $sidebarentries;
$site_title = "The freeglut Project";
$title = $site_title . " :: The Next Generation of GLUT";
# 1's designate spaces in the sidebar
# Format for an entry:
# array(name=>"Name of Page", page=>"Filename/URL"),
#
$sidebarentries = array(0, # We skip this entry anyway...
array("name"=>"About", "page"=>"/index.php"),
array("name"=>"News", "page"=>"/news.php"),
array("name"=>"Progress", "page"=>"/progress.php"),
array("name"=>"Help Out", "page"=>"/help.php"),
1,
array("name"=>"Download", "page"=>"/index.php#download"),
1,
array("name"=>"Install", "page"=>"/docs/install.php"),
array("name"=>"API", "page"=>"/docs/api.php"),
array("name"=>"OpenGL Wikibook", "page"=>"http://en.wikibooks.org/wiki/OpenGL_Programming"),
1,
array("name"=>"Report a Bug", "page"=>"http://sourceforge.net/p/freeglut/bugs/"),
array("name"=>"Request a Feature", "page"=>"http://sourceforge.net/p/freeglut/feature-requests/"),
array("name"=>"Project Interface", "page"=>"http://sourceforge.net/projects/freeglut/")
);
function generateHeader($self)
{
global $title;
echo "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n";
echo "<?xml-stylesheet href=\"http://freeglut.sourceforge.net/freeglut-style.css\" type=\"text/css\"?>\n";
echo "<!DOCTYPE html PUBLIC \"-//W3C//DTD XHTML 1.0 Strict//EN\" \"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd\">";
?>
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<link rel="stylesheet" type="text/css" href="http://freeglut.sourceforge.net/freeglut-style.css" />
<title><? echo $title ?></title>
</head>
<body>
<?php
generateSideBar($self);
}
function generateFooter()
{
?>
</body>
</html>
<?php
}
function printMenuItem($item, $current_page)
{
if ($item == 1)
echo "\t<br/>\n";
else if ($current_page == $item["page"])
echo "\t<div class=\"navbar-item\"><i>$item[name]</i></div>\n";
else
echo "\t<div class=\"navbar-item\"><a class=\"navbar-item\" href=\"$item[page]\">$item[name]</a></div>\n";
}
function generateSideBar($current_page)
{
global $sidebarentries;
# Print out the logo and title
?>
<div class="navbar-left">
<span class="navbar-header"><a href="/"><img src="/images/freeglut_logo.png" alt="freeglut logo" style="border: 0;" /></a></span><br/>
<span class="navbar-smalltext">The Free OpenGL Utility Toolkit</span><br/><br/>
<?php
# Print out each sidebar entry one by one...
reset($sidebarentries);
while (next($sidebarentries))
printMenuItem(current($sidebarentries), $current_page);
# This allows a user to view our PHP source... it's in SVN anyway, and why not spread the love of
# slick web page design? ;)
$svn_location = "http://freeglut.svn.sourceforge.net/viewvc/freeglut/trunk/freeglut/web-src$current_page?view=markup";
# Print the SourceForge logo button and the "View source" link
?>
<br/>
<span class="navbar-header">
<a href="http://www.opengl.org/">
<img src="/images/opengl.png" alt="OpenGL.org" height="31" width="88" style="border: 0;"/></a>
</span>
<span class="navbar-header">
<a href="http://sourceforge.net/">
<img src="http://sourceforge.net/sflogo.php?group_id=1032" width="88" height="31" alt="SourceForge" style="border: 0;" /></a>
</span>
<span class="navbar-header">
<a href="http://validator.w3.org/check/referer">
<img src="http://www.w3.org/Icons/valid-xhtml10" alt="Valid XHTML 1.0!" height="31" width="88" style="border: 0;"/></a>
</span>
<br/><br/>
<span class="navbar-smalltext" style="font-style: normal;">
<? echo "\t<a href=\"$svn_location\">View PHP Source</a>"; ?>
</span>
</div>
<?php
}
function setPageTitle($title_inc)
{
global $site_title, $title;
$title = $site_title . " :: " . $title_inc;
}
?>

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<?php
# freeglut Web Page
# This block ensures that template.php is always hit, no matter what subdirectory
$slashes=substr_count ( $_SERVER['PHP_SELF'], "/");
$require_target="";
for (;$slashes>1; $slashes--) { $require_target .= "../"; }
$require_target .= "template.php";
require($require_target);
# Now set the title of the page:
setPageTitle("Information for Users");
# Make the header.
generateHeader($_SERVER['PHP_SELF']);
?>
<?php generateFooter(); ?>

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#!/bin/sh
if [ -n "$1" ]; then
user=$1
else
# read the username out of .sfuser
if [ -f .sfuser ]; then
user=$(cat .sfuser)
else
user=$USER
fi
if [ -z "$user" ]; then
echo "please pass your sourceforge username as argument, or create a .sfuser file" >&2
exit 1
fi
fi
echo "connecting as user: $user ..."
rsync -avP -e ssh --exclude='.sfuser' --exclude '*.swp' \
* $user@web.sourceforge.net:/home/project-web/freeglut/htdocs/

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/* Note: FREEGLUT_GLES is only used to cleanly bootstrap headers
inclusion here; use GLES constants directly
(e.g. GL_ES_VERSION_2_0) for all other needs */
#ifdef FREEGLUT_GLES
#ifdef __VITA__
# include <EGL/egl.h>
# include <GLES2/gl2.h>
#elif FREEGLUT_GLES
# include <EGL/egl.h>
# include <GLES/gl.h>
# include <GLES2/gl2.h>

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